show di->level
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@@ -53,6 +53,10 @@ class InputList: public BitmapText
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RString sTemp;
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sTemp += INPUTMAN->GetDeviceSpecificInputString(*di);
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if( di->level == 1.0f )
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sTemp += ssprintf(" - 1 " );
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else
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sTemp += ssprintf(" - %.3f ", di->level );
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GameInput gi;
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if( INPUTMAPPER->DeviceToGame(*di,gi) )
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