Rewrite sound locking.
This commit is contained in:
@@ -17,6 +17,7 @@ RageSound_Generic_Software::sound::sound()
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{
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snd = NULL;
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state = STOPPED;
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available = true;
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}
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void RageSound_Generic_Software::sound::Init()
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@@ -40,6 +41,7 @@ void RageSound_Generic_Software::Mix( int16_t *buf, int frames, int64_t frameno,
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RAGE_ASSERT_M( m_DecodeThread.IsCreated(), "RageSound_Generic_Software::StartDecodeThread() was never called" );
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static SoundMixBuffer mix;
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//m_Mutex.Lock(); //XXX
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CHECKPOINT;
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for( unsigned i = 0; i < ARRAYSIZE(sounds); ++i )
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@@ -48,9 +50,11 @@ void RageSound_Generic_Software::Mix( int16_t *buf, int frames, int64_t frameno,
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sound &s = sounds[i];
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if( s.state == sound::HALTING )
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{
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/* The main thread is waiting for us. */
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s.buffer.clear();
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/* This indicates that this stream can be reused. */
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s.state = sound::STOPPED;
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s.available = true;
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// LOG->Trace("set %p from HALTING to STOPPED", sounds[i].snd);
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continue;
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}
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@@ -111,7 +115,14 @@ void RageSound_Generic_Software::Mix( int16_t *buf, int frames, int64_t frameno,
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p[0]->p += frames_to_read*channels;
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p[0]->frames_in_buffer -= frames_to_read;
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p[0]->position += frames_to_read;
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CString foo = ssprintf("incr fr rd %i += %i",
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(int) s.frames_read, (int) frames_to_read );
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s.frames_read += frames_to_read;
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// LOG->Trace( "%s = %i (%i left) (state %i) (%p)",
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// foo.c_str(), (int) s.frames_read, (int) s.frames_buffered(), s.state, s.snd );
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ASSERT( s.frames_read <= s.frames_written );
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got_frames += frames_to_read;
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frames_left -= frames_to_read;
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}
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@@ -123,6 +134,7 @@ void RageSound_Generic_Software::Mix( int16_t *buf, int frames, int64_t frameno,
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memset( buf, 0, frames*bytes_per_frame );
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mix.read( (Sint16*)buf );
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//m_Mutex.Unlock(); //XXX
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}
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@@ -140,12 +152,16 @@ void RageSound_Generic_Software::DecodeThread()
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/* Fill each playing sound, round-robin. */
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SDL_Delay( 1000*chunksize() / GetSampleRate(0) );
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LockMut(SOUNDMAN->lock);
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LockMut( m_Mutex );
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// LOG->Trace("begin mix");
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unsigned i;
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/* The volume can change while the sound is playing; update it. */
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for( i = 0; i < ARRAYSIZE(sounds); ++i )
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{
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/* The volume can change while the sound is playing; update it. */
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if( sounds[i].state == sound::PLAYING || sounds[i].state == sound::STOPPING )
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sounds[i].volume = sounds[i].snd->GetVolume();
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}
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/* Fill PLAYING sounds, prioritizing sounds that have less sound buffered. */
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while( 1 )
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@@ -174,8 +190,10 @@ void RageSound_Generic_Software::DecodeThread()
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{
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/* This sound is finishing. */
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pSound->state = sound::STOPPING;
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// LOG->Trace("mixer: (#%i) eof (%i buffered) (%p)", i, (int) pSound->frames_buffered(), pSound->snd );
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}
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}
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// LOG->Trace("end mix");
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}
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}
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@@ -183,6 +201,7 @@ void RageSound_Generic_Software::DecodeThread()
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* return false. */
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bool RageSound_Generic_Software::GetDataForSound( sound &s )
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{
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//m_Mutex.Lock(); //XXX
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sound_block *p[2];
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unsigned psize[2];
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s.buffer.get_write_pointers( p, psize );
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@@ -196,18 +215,26 @@ bool RageSound_Generic_Software::GetDataForSound( sound &s )
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s.buffer.advance_write_pointer( 1 );
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CString foo = ssprintf("incr fr wr %i += %i",
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(int) s.frames_written, (int) b->frames_in_buffer );
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s.frames_written += b->frames_in_buffer;
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// LOG->Trace( "%s = %i (%i left) (state %i) (%p)",
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// foo.c_str(), (int) s.frames_written, (int) s.frames_buffered(), s.state, s.snd );
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//m_Mutex.Unlock(); //XXX
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return !eof;
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}
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void RageSound_Generic_Software::Update(float delta)
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{
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ASSERT(SOUNDMAN);
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LockMut(SOUNDMAN->lock);
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for( unsigned i = 0; i < ARRAYSIZE(sounds); ++i )
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/* We must not lock here, since the decoder thread might hold the lock for a
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* while at a time. This is threadsafe, because once a sound is in STOPPING,
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* this is the only place it'll be changed (to STOPPED). */
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unsigned i;
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for( i = 0; i < ARRAYSIZE(sounds); ++i )
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{
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if( sounds[i].state != sound::STOPPING )
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continue;
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@@ -215,54 +242,76 @@ void RageSound_Generic_Software::Update(float delta)
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if( sounds[i].buffer.num_readable() != 0 )
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continue;
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LOG->Trace("finishing sound %i", i);
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// LOG->Trace("finishing sound %i", i);
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/* This sound is done. */
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sounds[i].state = sound::STOPPED;
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sounds[i].snd->SoundIsFinishedPlaying();
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/* This sound is done. Set it to HALTING, since the mixer thread might
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* be accessing it; it'll change it back to STOPPED once it's ready to
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* be used again. */
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sounds[i].state = sound::HALTING;
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// LOG->Trace("set (#%i) %p from STOPPING to HALTING", i, sounds[i].snd);
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}
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}
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void RageSound_Generic_Software::StartMixing( RageSoundBase *snd )
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{
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/* Lock available sounds[], and reserve a slot. */
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m_SoundListMutex.Lock();
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unsigned i;
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for( i = 0; i < ARRAYSIZE(sounds); ++i )
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if( sounds[i].state == sound::STOPPED )
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if( sounds[i].available )
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break;
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if( i == ARRAYSIZE(sounds) )
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{
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m_SoundListMutex.Unlock();
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return;
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}
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sound &s = sounds[i];
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s.available = false;
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/* We've reserved our slot; we can safely unlock now. Don't hold onto it longer
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* than needed, since prebuffering might take some time. */
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m_SoundListMutex.Unlock();
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s.snd = snd;
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s.start_time = snd->GetStartTime();
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s.frames_read = s.frames_written = 0;
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s.sound_id = snd->GetID();
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s.volume = snd->GetVolume();
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s.buffer.clear();
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// LOG->Trace("StartMixing(%s) (%p)", s.snd->GetLoadedFilePath().c_str(), s.snd );
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/* Prebuffer some frames before changing the sound to PLAYING. */
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bool ReachedEOF = false;
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while( !ReachedEOF && s.frames_buffered() < frames_to_buffer )
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{
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// LOG->Trace("StartMixing: (#%i) buffered %i of %i (%i writable) (%p)", i, (int) s.frames_buffered(), (int) frames_to_buffer, s.buffer.num_writable(), s.snd );
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if( !GetDataForSound( s ) )
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{
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// LOG->Trace("StartMixing: XXX hit EOF (%p)", s.snd );
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ReachedEOF = true;
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}
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}
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/* If we hit EOF already, while prebuffering, then go right to STOPPING. */
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s.state = ReachedEOF? sound::STOPPING: sound::PLAYING;
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LOG->Trace("finished prebuffering");
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// LOG->Trace("StartMixing: (#%i) finished prebuffering(%s) (%p)", i, s.snd->GetLoadedFilePath().c_str(), s.snd );
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}
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void RageSound_Generic_Software::StopMixing( RageSoundBase *snd )
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{
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/* Lock, to make sure the decoder thread isn't running on this sound while we do this. */
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LockMut(SOUNDMAN->lock);
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LockMut( m_Mutex );
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/* Find the sound. */
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unsigned i;
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for( i = 0; i < ARRAYSIZE(sounds); ++i )
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if( sounds[i].snd == snd )
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if( !sounds[i].available && sounds[i].snd == snd )
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break;
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if( i == ARRAYSIZE(sounds) )
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{
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@@ -277,12 +326,16 @@ void RageSound_Generic_Software::StopMixing( RageSoundBase *snd )
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return;
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}
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/* Tell the mixing thread to flush the buffer. */
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// LOG->Trace("StopMixing: set %p (%s) to HALTING", sounds[i].snd, sounds[i].snd->GetLoadedFilePath().c_str());
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/* Tell the mixing thread to flush the buffer. We don't have to worry about
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* the decoding thread, since we've locked m_Mutex. */
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sounds[i].state = sound::HALTING;
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/* Invalidate the snd pointer to guarantee we don't make any further references to
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* it. Once this call returns, the sound may no longer exist. */
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sounds[i].snd = NULL;
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// LOG->Trace("end StopMixing");
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}
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@@ -304,7 +357,9 @@ void RageSound_Generic_Software::SetDecodeBufferSize( int frames )
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frames_to_buffer = frames;
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}
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RageSound_Generic_Software::RageSound_Generic_Software()
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RageSound_Generic_Software::RageSound_Generic_Software():
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m_Mutex("RageSound_Generic_Software"),
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m_SoundListMutex("SoundListMutex")
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{
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shutdown_decode_thread = false;
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SetDecodeBufferSize( 4096 );
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