Fix: Strange difficulty inselectability.
This commit is contained in:
@@ -17,7 +17,6 @@
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#include "NetworkSyncManager.h"
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#include "NetworkSyncManager.h"
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#include "StepsUtil.h"
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#include "StepsUtil.h"
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#include "RageUtil.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#define CHATINPUT_WIDTH THEME->GetMetricF("ScreenNetSelectMusic","ChatInputBoxWidth")
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#define CHATINPUT_WIDTH THEME->GetMetricF("ScreenNetSelectMusic","ChatInputBoxWidth")
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#define CHATINPUT_HEIGHT THEME->GetMetricF("ScreenNetSelectMusic","ChatInputBoxHeight")
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#define CHATINPUT_HEIGHT THEME->GetMetricF("ScreenNetSelectMusic","ChatInputBoxHeight")
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@@ -498,15 +497,20 @@ void ScreenNetSelectMusic::MenuLeft( PlayerNumber pn, const InputEventType type
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else
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else
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{
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{
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int i;
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int i;
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for ( i=0; i<(int)MultiSteps.size(); ++i )
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bool dcs[NUM_DIFFICULTIES];
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if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
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break;
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if ( i == (int)MultiSteps.size() )
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for ( i=0; i<NUM_DIFFICULTIES; ++i )
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m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
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dcs[i] = false;
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else
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if (i > 0) //If we are at the easiest difficulty, do nothign
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for ( i=0; i<(int)MultiSteps.size(); ++i )
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m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
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dcs[MultiSteps[i]->GetDifficulty()] = true;
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for ( i=NUM_DIFFICULTIES-1; i>=0; --i )
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if ( (dcs[i]) && (i < m_DC[pn]) )
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{
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m_DC[pn] = (Difficulty)i;
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break;
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}
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}
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}
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UpdateDifficulties( pn );
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UpdateDifficulties( pn );
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GAMESTATE->m_PreferredDifficulty[pn] = m_DC[pn];
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GAMESTATE->m_PreferredDifficulty[pn] = m_DC[pn];
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@@ -546,15 +550,25 @@ void ScreenNetSelectMusic::MenuRight( PlayerNumber pn, const InputEventType type
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else
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else
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{
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{
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int i;
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int i;
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for ( i=0; i<(int)MultiSteps.size(); ++i )
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if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
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break;
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if ( i == (int)MultiSteps.size() )
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bool dcs[NUM_DIFFICULTIES];
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m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
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else
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for ( i=0; i<NUM_DIFFICULTIES; ++i )
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if (i < (int)MultiSteps.size() - 1 ) //If we are at the hardest difficulty, do nothign
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dcs[i] = false;
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m_DC[pn] = MultiSteps[i+1]->GetDifficulty();
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for ( i=0; i<(int)MultiSteps.size(); ++i )
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dcs[MultiSteps[i]->GetDifficulty()] = true;
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for ( i=0; i<NUM_DIFFICULTIES; ++i )
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{
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if ( (dcs[i]) && (i > m_DC[pn]) )
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{
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m_DC[pn] = (Difficulty)i;
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break;
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}
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}
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}
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}
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UpdateDifficulties( pn );
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UpdateDifficulties( pn );
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GAMESTATE->m_PreferredDifficulty[pn] = m_DC[pn];
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GAMESTATE->m_PreferredDifficulty[pn] = m_DC[pn];
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@@ -728,14 +742,30 @@ void ScreenNetSelectMusic::UpdateSongsListPos()
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m_DC[pn] = NUM_DIFFICULTIES;
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m_DC[pn] = NUM_DIFFICULTIES;
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else
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else
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{
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{
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for ( i=0; i<(int)MultiSteps.size(); ++i )
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int i;
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if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
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Difficulty Target;
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break;
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if ( i == (int)MultiSteps.size() )
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bool dcs[NUM_DIFFICULTIES];
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m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
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else
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for ( i=0; i<NUM_DIFFICULTIES; ++i )
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m_DC[pn] = MultiSteps[i]->GetDifficulty();
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dcs[i] = false;
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for ( i=0; i<(int)MultiSteps.size(); ++i )
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dcs[MultiSteps[i]->GetDifficulty()] = true;
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for ( i=0; i<NUM_DIFFICULTIES; ++i )
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if ( dcs[i] )
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{
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Target = (Difficulty)i;
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if ( i >= m_DC[pn] )
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{
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m_DC[pn] = (Difficulty)i;
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break;
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}
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}
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if ( i == NUM_DIFFICULTIES )
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m_DC[pn] = Target;
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}
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}
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UpdateDifficulties( pn );
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UpdateDifficulties( pn );
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}
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}
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