Fix: Strange difficulty inselectability.
This commit is contained in:
@@ -17,7 +17,6 @@
|
||||
#include "NetworkSyncManager.h"
|
||||
#include "StepsUtil.h"
|
||||
#include "RageUtil.h"
|
||||
#include "RageLog.h"
|
||||
|
||||
#define CHATINPUT_WIDTH THEME->GetMetricF("ScreenNetSelectMusic","ChatInputBoxWidth")
|
||||
#define CHATINPUT_HEIGHT THEME->GetMetricF("ScreenNetSelectMusic","ChatInputBoxHeight")
|
||||
@@ -498,15 +497,20 @@ void ScreenNetSelectMusic::MenuLeft( PlayerNumber pn, const InputEventType type
|
||||
else
|
||||
{
|
||||
int i;
|
||||
for ( i=0; i<(int)MultiSteps.size(); ++i )
|
||||
if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
|
||||
break;
|
||||
bool dcs[NUM_DIFFICULTIES];
|
||||
|
||||
if ( i == (int)MultiSteps.size() )
|
||||
m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
|
||||
else
|
||||
if (i > 0) //If we are at the easiest difficulty, do nothign
|
||||
m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
|
||||
for ( i=0; i<NUM_DIFFICULTIES; ++i )
|
||||
dcs[i] = false;
|
||||
|
||||
for ( i=0; i<(int)MultiSteps.size(); ++i )
|
||||
dcs[MultiSteps[i]->GetDifficulty()] = true;
|
||||
|
||||
for ( i=NUM_DIFFICULTIES-1; i>=0; --i )
|
||||
if ( (dcs[i]) && (i < m_DC[pn]) )
|
||||
{
|
||||
m_DC[pn] = (Difficulty)i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
UpdateDifficulties( pn );
|
||||
GAMESTATE->m_PreferredDifficulty[pn] = m_DC[pn];
|
||||
@@ -546,15 +550,25 @@ void ScreenNetSelectMusic::MenuRight( PlayerNumber pn, const InputEventType type
|
||||
else
|
||||
{
|
||||
int i;
|
||||
for ( i=0; i<(int)MultiSteps.size(); ++i )
|
||||
if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
|
||||
break;
|
||||
|
||||
if ( i == (int)MultiSteps.size() )
|
||||
m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
|
||||
else
|
||||
if (i < (int)MultiSteps.size() - 1 ) //If we are at the hardest difficulty, do nothign
|
||||
m_DC[pn] = MultiSteps[i+1]->GetDifficulty();
|
||||
bool dcs[NUM_DIFFICULTIES];
|
||||
|
||||
for ( i=0; i<NUM_DIFFICULTIES; ++i )
|
||||
dcs[i] = false;
|
||||
|
||||
for ( i=0; i<(int)MultiSteps.size(); ++i )
|
||||
dcs[MultiSteps[i]->GetDifficulty()] = true;
|
||||
|
||||
for ( i=0; i<NUM_DIFFICULTIES; ++i )
|
||||
{
|
||||
if ( (dcs[i]) && (i > m_DC[pn]) )
|
||||
{
|
||||
m_DC[pn] = (Difficulty)i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
UpdateDifficulties( pn );
|
||||
GAMESTATE->m_PreferredDifficulty[pn] = m_DC[pn];
|
||||
@@ -728,14 +742,30 @@ void ScreenNetSelectMusic::UpdateSongsListPos()
|
||||
m_DC[pn] = NUM_DIFFICULTIES;
|
||||
else
|
||||
{
|
||||
for ( i=0; i<(int)MultiSteps.size(); ++i )
|
||||
if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
|
||||
break;
|
||||
int i;
|
||||
Difficulty Target;
|
||||
|
||||
if ( i == (int)MultiSteps.size() )
|
||||
m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
|
||||
else
|
||||
m_DC[pn] = MultiSteps[i]->GetDifficulty();
|
||||
bool dcs[NUM_DIFFICULTIES];
|
||||
|
||||
for ( i=0; i<NUM_DIFFICULTIES; ++i )
|
||||
dcs[i] = false;
|
||||
|
||||
for ( i=0; i<(int)MultiSteps.size(); ++i )
|
||||
dcs[MultiSteps[i]->GetDifficulty()] = true;
|
||||
|
||||
for ( i=0; i<NUM_DIFFICULTIES; ++i )
|
||||
if ( dcs[i] )
|
||||
{
|
||||
Target = (Difficulty)i;
|
||||
if ( i >= m_DC[pn] )
|
||||
{
|
||||
m_DC[pn] = (Difficulty)i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( i == NUM_DIFFICULTIES )
|
||||
m_DC[pn] = Target;
|
||||
}
|
||||
UpdateDifficulties( pn );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user