diff --git a/BackgroundEffects/File1FlashOverlay.lua b/BackgroundEffects/File1FlashOverlay.lua
new file mode 100644
index 0000000000..ea88ca18eb
--- /dev/null
+++ b/BackgroundEffects/File1FlashOverlay.lua
@@ -0,0 +1,13 @@
+local Color1 = color(Var "Color1");
+local Color2 = color(Var "Color2");
+
+local t = Def.ActorFrame {};
+
+t[#t+1] = LoadActor(Var "File1") .. {
+ OnCommand=cmd(diffuse,Color1;blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;linear,1;diffusealpha,0);
+ GainFocusCommand=cmd(play);
+ LoseFocusCommand=cmd(pause);
+};
+
+
+return t;
diff --git a/BackgroundEffects/File2Flash.lua b/BackgroundEffects/File2Flash.lua
new file mode 100644
index 0000000000..dd98d708ff
--- /dev/null
+++ b/BackgroundEffects/File2Flash.lua
@@ -0,0 +1,20 @@
+local Color1 = color(Var "Color1");
+local Color2 = color(Var "Color2");
+
+local t = Def.ActorFrame {};
+
+t[#t+1] = LoadActor(Var "File1") .. {
+ OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
+ GainFocusCommand=cmd(play);
+ LoseFocusCommand=cmd(pause);
+};
+
+if Var("File2") ~= nil then
+ t[#t+1] = LoadActor(Var("File2")) .. {
+ OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color2;effectclock,"music";linear,1;diffusealpha,0);
+ GainFocusCommand=cmd(play);
+ LoseFocusCommand=cmd(pause);
+ };
+end;
+
+return t;
diff --git a/BackgroundEffects/File2Normal.lua b/BackgroundEffects/File2Normal.lua
new file mode 100644
index 0000000000..318a36bee1
--- /dev/null
+++ b/BackgroundEffects/File2Normal.lua
@@ -0,0 +1,21 @@
+local Color1 = color(Var "Color1");
+local Color2 = color(Var "Color2");
+local stretchBG = PREFSMAN:GetPreference("StretchBackgrounds")
+
+local t = Def.ActorFrame {};
+
+t[#t+1] = LoadActor(Var "File1") .. {
+ OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
+ GainFocusCommand=cmd(play);
+ LoseFocusCommand=cmd(pause);
+};
+
+if Var("File2") ~= nil then
+ t[#t+1] = LoadActor(Var("File2")) .. {
+ OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
+ GainFocusCommand=cmd(play);
+ LoseFocusCommand=cmd(pause);
+ };
+end;
+
+return t;
diff --git a/BackgroundEffects/OverlayAdd.lua b/BackgroundEffects/OverlayAdd.lua
new file mode 100644
index 0000000000..dd918ddda0
--- /dev/null
+++ b/BackgroundEffects/OverlayAdd.lua
@@ -0,0 +1,11 @@
+local Color1 = color(Var "Color1");
+
+local t = Def.ActorFrame {};
+
+t[#t+1] = LoadActor(Var "File1") .. {
+ OnCommand=cmd(diffuse,Color1;blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;);
+ GainFocusCommand=cmd(play);
+ LoseFocusCommand=cmd(pause);
+};
+
+return t;
diff --git a/BackgroundEffects/Visualization2FileFlash.lua b/BackgroundEffects/Visualization2FileFlash.lua
new file mode 100644
index 0000000000..9bc9f3e13f
--- /dev/null
+++ b/BackgroundEffects/Visualization2FileFlash.lua
@@ -0,0 +1,20 @@
+local Color1 = color(Var "Color1");
+local Color2 = color(Var "Color2");
+
+local t = Def.ActorFrame {};
+
+t[#t+1] = LoadActor(Var "File1") .. {
+ OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music");
+ GainFocusCommand=cmd(play);
+ LoseFocusCommand=cmd(pause);
+};
+
+if Var("File2") ~= nil then
+ t[#t+1] = LoadActor(Var("File2")) .. {
+ OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color2;effectclock,"music";linear,1;diffusealpha,0);
+ GainFocusCommand=cmd(play);
+ LoseFocusCommand=cmd(pause);
+ };
+end;
+
+return t;
diff --git a/BackgroundTransitions/CrossFade_Faster.xml b/BackgroundTransitions/CrossFade_Faster.xml
new file mode 100644
index 0000000000..1ac7263839
--- /dev/null
+++ b/BackgroundTransitions/CrossFade_Faster.xml
@@ -0,0 +1,4 @@
+
diff --git a/BackgroundTransitions/CrossFade_Fastest.xml b/BackgroundTransitions/CrossFade_Fastest.xml
new file mode 100644
index 0000000000..a5ed57d756
--- /dev/null
+++ b/BackgroundTransitions/CrossFade_Fastest.xml
@@ -0,0 +1,4 @@
+
diff --git a/BackgroundTransitions/FadeCenterHorizontal.xml b/BackgroundTransitions/FadeCenterHorizontal.xml
new file mode 100644
index 0000000000..3636efcc65
--- /dev/null
+++ b/BackgroundTransitions/FadeCenterHorizontal.xml
@@ -0,0 +1,4 @@
+
diff --git a/BackgroundTransitions/FadeCenterVertical.xml b/BackgroundTransitions/FadeCenterVertical.xml
new file mode 100644
index 0000000000..228060773c
--- /dev/null
+++ b/BackgroundTransitions/FadeCenterVertical.xml
@@ -0,0 +1,4 @@
+
diff --git a/Docs/KnownIssues.txt b/Docs/KnownIssues.txt
index 4cfaffa4b7..e7f80072dd 100644
--- a/Docs/KnownIssues.txt
+++ b/Docs/KnownIssues.txt
@@ -4,6 +4,7 @@ The following is a list of known issues with StepMania 5.
NoteSkins. Random Vanish, in particular, has caused crashes.
* In a more technical and general sense, diffuse commands do not
work properly with ActorFrames.
+ * This is most evident with the default dance mode noteskin.
* The course editor is not working. (It could stand to be rewritten.)
@@ -22,7 +23,7 @@ The following is a list of known issues with StepMania 5.
* Routine mode (dance or pump) isn't perfect yet.
* Attempting to use the Jukebox to show Routine steps will lead to an infinite
loop that is not escapable short of killing the program.
- * Practice mode and routine steps may cause a crash. (?)
+ * Attempting to select routine mode in the Practice menu causes a crash.
* The attempted unlock code written around Previews 2-4 (?) does not seem to
work at this time. Assistance may be needed here.
@@ -31,6 +32,7 @@ The following is a list of known issues with StepMania 5.
shouldn't be all the time.
* C-Mods have not been fully tested with all of the new segments yet.
+ Warp segments are ignored when C-Mods are used.
* Split Timing needs adjustments with only one chart in place.
* Either that, or all tags must be allowable in song timing.
@@ -46,12 +48,13 @@ The following is a list of known issues with StepMania 5.
* FFMPEG ruins our lives. I suspect init problems for Linux, since it
works perfectly fine seemingly at random. Unsure for other platforms.
+ * is this still an issue with ffmpeg 0.10? -freem
* VBR MP3's don't seek correctly in the editor, which botches sync.
* While ScreenHowToPlay no longer crashes (?), the steps do not show up.
- The steps themselves are being read, as the character will react to where
- the arrows would be.
+ The steps themselves are being read, as the character will still step
+ to the arrows would be.
* There is no make install target for linux systems - this is important for
packaging purposes in particular (it would be great to release .debs!)
@@ -59,4 +62,6 @@ The following is a list of known issues with StepMania 5.
* LuaDriver works well, but without threading it has latency issues.
* Survival courses crash if you set a noteskin in the player options
- just before starting the course.
\ No newline at end of file
+ just before starting the course.
+
+* On some graphics cards, 3D models may cause crashes.
\ No newline at end of file
diff --git a/Themes/_fallback/Graphics/ScreenEvaluation Win p1 1x3.png b/Themes/_fallback/Graphics/ScreenEvaluation Win p1 1x3.png
new file mode 100644
index 0000000000..f19c582d85
Binary files /dev/null and b/Themes/_fallback/Graphics/ScreenEvaluation Win p1 1x3.png differ
diff --git a/Themes/_fallback/Graphics/ScreenEvaluation Win p2 1x3.png b/Themes/_fallback/Graphics/ScreenEvaluation Win p2 1x3.png
new file mode 100644
index 0000000000..8ee9934437
Binary files /dev/null and b/Themes/_fallback/Graphics/ScreenEvaluation Win p2 1x3.png differ
diff --git a/Themes/_fallback/Scripts/03 Gameplay.lua b/Themes/_fallback/Scripts/03 Gameplay.lua
index f8b0bf43b0..60168e0eb2 100644
--- a/Themes/_fallback/Scripts/03 Gameplay.lua
+++ b/Themes/_fallback/Scripts/03 Gameplay.lua
@@ -152,7 +152,7 @@ function FailCombo()
end
local RoutineSkins = {
- dance = { P1 = "midi-routine-p1", P2 = "midi-routine-p1" },
+ dance = { P1 = "midi-routine-p1", P2 = "midi-routine-p2" },
pump = { P1 = "cmd-routine-p1", P2 = "cmd-routine-p2" },
kb7 = { P1 = "default", P2 = "retrobar" },
-------------------------------------------------------------
diff --git a/Themes/_fallback/Scripts/05 NewScoringFrontend.lua b/Themes/_fallback/Scripts/05 NewScoringFrontend.lua
index da36313dfc..16d8600a29 100644
--- a/Themes/_fallback/Scripts/05 NewScoringFrontend.lua
+++ b/Themes/_fallback/Scripts/05 NewScoringFrontend.lua
@@ -154,7 +154,7 @@ ScoringModes["DDR SuperNOVA 2"]=function(judge,pss,player,mode)
--this is how one activates ScoringEngine2's built-in filter system.
judge,pss,player,mode=coroutine.yield({{'TapNoteScore_None','TapNoteScore_CheckpointHit','TapNoteScore_CheckpointMiss'},{"HoldNoteScore_None"}})
local mineWasHit=false
- while mode == "update" do
+ while mode=="update" do
if judge.TapNoteScore:find("Mine") then mineWasHit = true end
curScore=curScore+(stepScore*(not judge.HoldNoteScore and tnsMultiplier[judge.TapNoteScore] -
(subtract10Points[judge.TapNoteScore] and 10 or 0) or
@@ -178,7 +178,7 @@ ScoringModes["Billions DP"]=function(judge,pss,player,mode)
while true do
judge,pss,player,mode=coroutine.yield(curScore,curMaxScore)
curScore = (pss:GetActualDancePoints()/possibleDP)*1000000000
- curMaxScore = (pss:GetCurrentPossibleDancePoints/possibleDP)*1000000000
+ curMaxScore = (pss:GetCurrentPossibleDancePoints()/possibleDP)*1000000000
if mode=="finalize" then return curScore,curMaxScore end
end
end
diff --git a/Themes/default/Graphics/ScreenEvaluation Win p1 1x3.png b/Themes/default/Graphics/ScreenEvaluation Win p1 1x3.png
new file mode 100644
index 0000000000..9a8084143a
Binary files /dev/null and b/Themes/default/Graphics/ScreenEvaluation Win p1 1x3.png differ
diff --git a/Themes/default/Graphics/ScreenEvaluation Win p2 1x3.png b/Themes/default/Graphics/ScreenEvaluation Win p2 1x3.png
new file mode 100644
index 0000000000..141ea049f4
Binary files /dev/null and b/Themes/default/Graphics/ScreenEvaluation Win p2 1x3.png differ
diff --git a/Themes/default/metrics.ini b/Themes/default/metrics.ini
index e8da6a3a63..e8b1e5b107 100644
--- a/Themes/default/metrics.ini
+++ b/Themes/default/metrics.ini
@@ -1870,6 +1870,21 @@ SongInformationY=SCREEN_TOP+100
SongInformationOnCommand=playcommand,"Set";draworder,105
SongInformationOffCommand=
+ShowWinArea=GAMESTATE:GetPlayMode() == 'PlayMode_Rave'
+WinFrameP1X=
+WinFrameP1Y=
+WinFrameP1OnCommand=
+WinFrameP2X=
+WinFrameP2Y=
+WinFrameP2OnCommand=
+#----#
+WinP1X=SCREEN_CENTER_X-224
+WinP1Y=SCREEN_BOTTOM-224
+WinP1OnCommand=draworder,101
+WinP2X=SCREEN_CENTER_X+224
+WinP2Y=SCREEN_BOTTOM-224
+WinP2OnCommand=draworder,101
+
[ScreenEvaluationNormal]
Fallback="ScreenEvaluation"
#
diff --git a/Themes/new/BGAnimations/ScreenSelectMusic decorations.lua b/Themes/new/BGAnimations/ScreenSelectMusic decorations.lua
index f7c1c28553..f0ca39bc2a 100644
--- a/Themes/new/BGAnimations/ScreenSelectMusic decorations.lua
+++ b/Themes/new/BGAnimations/ScreenSelectMusic decorations.lua
@@ -2,11 +2,34 @@ local t = LoadFallbackB();
--
t[#t+1] = StandardDecorationFromFileOptional("BannerFrame","BannerFrame");
t[#t+1] = StandardDecorationFromFileOptional("BPMDisplay","BPMDisplay");
-t[#t+1] = StandardDecorationFromFileOptional("TimeDisplay","TimeDisplay");
+--~ t[#t+1] = StandardDecorationFromFileOptional("TimeDisplay","TimeDisplay");
t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay");
-t[#t+1] = StandardDecorationFromFileOptional("SortDisplay","SortDisplay");
-t[#t+1] = StandardDecorationFromFileOptional("DifficultyList","DifficultyList");
-
+--~ t[#t+1] = StandardDecorationFromFileOptional("SortDisplay","SortDisplay");
+--~ t[#t+1] = StandardDecorationFromFileOptional("DifficultyList","DifficultyList");
+t[#t+1] = Def.ActorFrame {
+ Def.Quad {
+ InitCommand=cmd(x,SCREEN_CENTER_X-320+24;y,SCREEN_CENTER_Y-192+16;zoomto,40-4,20;diffuse,PlayerColor(PLAYER_1));
+ };
+ LoadFont("Common Normal") .. {
+ Text=ToEnumShortString(PLAYER_1);
+ InitCommand=cmd(x,SCREEN_CENTER_X-320+24;y,SCREEN_CENTER_Y-192+16;diffuse,ThemeColor.Secondary);
+ };
+ LoadActor(THEME:GetPathG(Var "LoadingScreen", "OptionRows"),PLAYER_1) .. {
+ InitCommand=cmd(x,SCREEN_CENTER_X-320+24+40;y,SCREEN_CENTER_Y-192+16);
+ };
+};
+t[#t+1] = Def.ActorFrame {
+ Def.Quad {
+ InitCommand=cmd(x,SCREEN_CENTER_X-320+24;y,SCREEN_CENTER_Y-192+16+22;zoomto,40-4,20;diffuse,PlayerColor(PLAYER_2));
+ };
+ LoadFont("Common Normal") .. {
+ Text=ToEnumShortString(PLAYER_1);
+ InitCommand=cmd(x,SCREEN_CENTER_X-320+24;y,SCREEN_CENTER_Y-192+16+22;diffuse,ThemeColor.Secondary);
+ };
+ LoadActor(THEME:GetPathG(Var "LoadingScreen", "OptionRows"),PLAYER_1) .. {
+ InitCommand=cmd(x,SCREEN_CENTER_X-320+24+40;y,SCREEN_CENTER_Y-192+16+22);
+ };
+};
-- StepsDisplay creator
local function CreateStepsDisplay( _pn )
local function set(self, _pn)
@@ -34,10 +57,4 @@ for pn in ivalues(PlayerNumber) do
InitCommand=function(self) self:player(pn); self:name(MetricsName); ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen"); end;
};
end
--- Create PaneDisplay for each player
-t[#t+1] = StandardDecorationFromFileOptional("PaneDisplay","PaneDisplay");
---[[ for pn in ivalues(PlayerNumber) do
- local MetricsName = "PaneDisplay" .. PlayerNumberToString(pn);
- t[#t+1] = StandardDecorationFromFileOptional(MetricsName,"PaneDisplay",PlayerNumber);
-end ]]
return t;
\ No newline at end of file
diff --git a/Themes/new/Graphics/ScreenSelectMusic BPMDisplay.lua b/Themes/new/Graphics/ScreenSelectMusic BPMDisplay.lua
index 0b34bd35e4..605ca7eb18 100644
--- a/Themes/new/Graphics/ScreenSelectMusic BPMDisplay.lua
+++ b/Themes/new/Graphics/ScreenSelectMusic BPMDisplay.lua
@@ -33,32 +33,41 @@ return Def.ActorFrame {
self:aux(0);
self:playcommand( GAMESTATE:GetCurrentSong():GetTimingData():HasBPMChanges() and "MultipleBPM" or "SingleBPM" );
end;
- -- BPM Background
- Def.Quad {
- Name="BPMBackground";
- InitCommand=cmd(zoomto,96,32;diffuse,ThemeColor.Secondary;shadowlength,2;shadowcolor,Color.Alpha(ColorDarkTone(ThemeColor.Primary),0.95));
- };
- -- BPM Multiple Warning
- Def.Quad {
- Name="BPMFlag";
- InitCommand=cmd(x,32;y,-8;basezoomx,24;basezoomy,4;fadeleft,0.2;faderight,0.2;diffuse,ThemeColor.Primary;thump,1;effectclock,'beatnooffset');
- SingleBPMCommand=cmd(finishtweening;decelerate,0.1;zoom,0;zoomx,8;diffusealpha,0);
- MultipleBPMCommand=cmd(finishtweening;smooth,0.05;zoom,1;diffusealpha,1;);
- };
-- BPM Label
- LoadFont("Common Normal") .. {
- Name="BPMLabel";
- Text="BPM";
- InitCommand=cmd(x,-32;y,-8;zoom,0.5);
- };
- -- BPM Display
+ LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black",160,20);
+ -- BPM Display Low
Def.RollingNumbers {
- Name="BPMText";
+ Name="BPMTextLow";
File=THEME:GetPathF("Common","Normal");
InitCommand=cmd(Load,"RollingNumbersBPMDisplay");
- OnCommand=cmd(horizalign,left;x,-46;y,6;zoom,0.75;maxwidth,92/0.75;);
+ OnCommand=cmd(horizalign,left;x,-64;maxwidth,92/0.75;);
BeginCommand=cmd(playcommand,"Set");
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
+ SetCommand=function(self);
+ Song = GAMESTATE:GetCurrentSong();
+ BPMs = Song:GetDisplayBpms() or {0,0};
+ -- reset numbers
+ self:targetnumber( clamp(BPMs[1],0,9999) );
+ -- (force once)
+ if (self:getaux() == 0) then
+ self:settext(clamp(BPMs[1],0,9999));
+ self:aux( 1 );
+ end;
+ end;
+ };
+ LoadFont("Common Normal") .. {
+ Text="-";
+ };
+ -- BPM Display High
+ Def.RollingNumbers {
+ Name="BPMTextHigh";
+ File=THEME:GetPathF("Common","Normal");
+ InitCommand=cmd(Load,"RollingNumbersBPMDisplay");
+ OnCommand=cmd(horizalign,left;x,8;maxwidth,92/0.75;);
+ BeginCommand=cmd(playcommand,"Set");
+ CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
+ HideCommand=cmd(finishtweening;linear,0.2;diffusealpha,0);
+ ShowCommand=cmd(finishtweening;decelerate,0.125;diffusealpha,1);
SetCommand=function(self)
Song = GAMESTATE:GetCurrentSong();
BPMs = Song:GetDisplayBpms() or {0,0};
diff --git a/Themes/new/Graphics/ScreenWithMenuElements StageDisplay.lua b/Themes/new/Graphics/ScreenWithMenuElements StageDisplay.lua
index d50a9037c2..e59353e533 100644
--- a/Themes/new/Graphics/ScreenWithMenuElements StageDisplay.lua
+++ b/Themes/new/Graphics/ScreenWithMenuElements StageDisplay.lua
@@ -8,10 +8,11 @@ local curStageIndex = GAMESTATE:GetCurrentStageIndex();
local t = Def.ActorFrame {};
t[#t+1] = Def.ActorFrame {
- LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black",160,20);
+ LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black",160,20);
LoadFont("Common Normal") .. {
- Text=StageToLocalizedString( curStage ) .. " Stage (" .. curStageIndex .. ")";
- InitCommand=cmd(zoom,0.75;y,-2;shadowlength,1;
+ Text=StageToLocalizedString( curStage ) .. " Stage";
+--~ Text=StageToLocalizedString( curStage ) .. " Stage (" .. curStageIndex .. ")";
+ InitCommand=cmd(shadowlength,1;
diffuse,StageToColor(curStage);
diffusetopedge,ColorLightTone(StageToColor(curStage));
-- shadowcolor,ColorDarkTone(StageToColor(curStage));
diff --git a/Themes/new/Sounds/ScreenWithMenuElements music (loop).ogg b/Themes/new/Sounds/ScreenWithMenuElements music (loop).ogg
index 57bfd4620b..b119d02958 100644
Binary files a/Themes/new/Sounds/ScreenWithMenuElements music (loop).ogg and b/Themes/new/Sounds/ScreenWithMenuElements music (loop).ogg differ
diff --git a/Themes/new/metrics.ini b/Themes/new/metrics.ini
index 049bea05cf..a91c13d82a 100644
--- a/Themes/new/metrics.ini
+++ b/Themes/new/metrics.ini
@@ -34,20 +34,26 @@ StageDisplayOffCommand=
MusicWheelX=SCREEN_CENTER_X+180
MusicWheelY=SCREEN_CENTER_Y
#
-BannerX=SCREEN_CENTER_X-160+32
-BannerY=SCREEN_CENTER_Y-100
+BannerX=SCREEN_CENTER_X-160
+BannerY=SCREEN_CENTER_Y-64-4
BannerOnCommand=draworder,111;scaletoclipped,256,80
BannerOffCommand=
#
ShowBannerFrame=true
BannerFrameX=SCREEN_CENTER_X-128-32
-BannerFrameY=SCREEN_CENTER_Y-96-4
+BannerFrameY=SCREEN_CENTER_Y-64-4
BannerFrameOnCommand=draworder,110
BannerFrameOffCommand=
#
+ShowStageDisplay=true
+StageDisplayX=SCREEN_CENTER_X-128-128+12
+StageDisplayY=SCREEN_CENTER_Y-64-64
+StageDisplayOnCommand=draworder,115;zoom,0.75
+StageDisplayOffCommand=
+#
ShowBPMDisplay=true
-BPMDisplayX=SCREEN_CENTER_X-256
-BPMDisplayY=SCREEN_CENTER_Y-128-40
+BPMDisplayX=SCREEN_CENTER_X-256+12+160
+BPMDisplayY=SCREEN_CENTER_Y-64-64
BPMDisplayOnCommand=draworder,115
BPMDisplayOffCommand=
#
diff --git a/_assets/Themes/default/~res/ScreenEvaluation Win p1 1x3.psd b/_assets/Themes/default/~res/ScreenEvaluation Win p1 1x3.psd
new file mode 100644
index 0000000000..4c5e9387b1
Binary files /dev/null and b/_assets/Themes/default/~res/ScreenEvaluation Win p1 1x3.psd differ
diff --git a/_assets/Themes/default/~res/ScreenEvaluation Win p2 1x3.psd b/_assets/Themes/default/~res/ScreenEvaluation Win p2 1x3.psd
new file mode 100644
index 0000000000..d264057a57
Binary files /dev/null and b/_assets/Themes/default/~res/ScreenEvaluation Win p2 1x3.psd differ