Fixed Song/Stage counter in Oni/Endless
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@@ -23,18 +23,6 @@
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#include "GameState.h"
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OptionLineData g_SongOptionsLines[] = {
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{ "Life Type", 2, {"BAR","BATTERY"} },
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{ "Bar Drain", 3, {"NORMAL","NO RECOVER","SUDDEN DEATH"} },
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{ "Bat.Lives", 10, {"1","2","3","4","5","6","7","8","9","10"} },
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{ "Fail", 3, {"ARCADE","END OF SONG","OFF"} },
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{ "Assist", 2, {"OFF","TICK"} },
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{ "Rate", 9, {"x0.7","x0.8","x0.9","x1.0","x1.1","x1.2","x1.3","x1.4","x1.5"} },
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{ "Bars", 2, {"OFF","ON"} },
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};
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const int NUM_SONG_OPTIONS_LINES = sizeof(g_SongOptionsLines)/sizeof(OptionLineData);
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enum {
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SO_LIFE = 0,
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SO_DRAIN,
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@@ -42,9 +30,17 @@ enum {
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SO_FAIL,
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SO_ASSIST,
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SO_RATE,
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SO_BARS
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NUM_SONG_OPTIONS_LINES
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};
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OptionLineData g_SongOptionsLines[NUM_SONG_OPTIONS_LINES] = {
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{ "Life Type", 2, {"BAR","BATTERY"} },
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{ "Bar Drain", 3, {"NORMAL","NO RECOVER","SUDDEN DEATH"} },
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{ "Bat.Lives", 10, {"1","2","3","4","5","6","7","8","9","10"} },
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{ "Fail", 3, {"ARCADE","END OF SONG","OFF"} },
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{ "Assist", 2, {"OFF","TICK"} },
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{ "Rate", 9, {"x0.7","x0.8","x0.9","x1.0","x1.1","x1.2","x1.3","x1.4","x1.5"} },
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};
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ScreenSongOptions::ScreenSongOptions() :
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