remove some more old experimental stuff
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@@ -19,6 +19,7 @@
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#include "Game.h"
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#include "ScreenDimensions.h"
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#include "PlayerState.h"
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#include "Style.h"
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//
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@@ -178,9 +179,6 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
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ASSERT( GAMESTATE->IsHumanPlayer(p) ); // they better be enabled if they made a high score!
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/* Ensure that this is up-to-date. */
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GAMESTATE->m_pPosition->Load( (PlayerNumber)p );
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float fPlayerX = PLAYER_X(p,GAMESTATE->GetCurrentStyle()->m_StyleType);
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m_ReceptorArrowRow[p].Load( GAMESTATE->m_pPlayerState[p], GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.m_sNoteSkin, 0 );
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