remove some more old experimental stuff

This commit is contained in:
Glenn Maynard
2005-01-15 02:01:26 +00:00
parent da407f2fb7
commit 0dfdaee605
13 changed files with 34 additions and 108 deletions
+1 -3
View File
@@ -19,6 +19,7 @@
#include "Game.h"
#include "ScreenDimensions.h"
#include "PlayerState.h"
#include "Style.h"
//
@@ -178,9 +179,6 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
ASSERT( GAMESTATE->IsHumanPlayer(p) ); // they better be enabled if they made a high score!
/* Ensure that this is up-to-date. */
GAMESTATE->m_pPosition->Load( (PlayerNumber)p );
float fPlayerX = PLAYER_X(p,GAMESTATE->GetCurrentStyle()->m_StyleType);
m_ReceptorArrowRow[p].Load( GAMESTATE->m_pPlayerState[p], GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.m_sNoteSkin, 0 );