remove dead score load code
clamp negative scores because they have a weird influence on the "percent complete" number
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@@ -309,9 +309,6 @@ void ProfileManager::SaveMachineProfile()
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void ProfileManager::LoadMachineProfile()
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{
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// read old style notes scores
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// ReadSM300NoteScores();
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if( !m_MachineProfile.LoadAllFromDir(MACHINE_PROFILE_DIR, false) )
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{
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CreateProfile(MACHINE_PROFILE_DIR, "Machine");
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@@ -322,76 +319,6 @@ void ProfileManager::LoadMachineProfile()
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m_MachineProfile.m_sDisplayName = PREFSMAN->m_sMachineName;
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}
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/*
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void ProfileManager::ReadSM300NoteScores()
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{
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if( !DoesFileExist(SM_300_STATISTICS_FILE) )
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return;
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IniFile ini;
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ini.SetPath( SM_300_STATISTICS_FILE );
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// load song statistics
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const IniFile::key* pKey = ini.GetKey( "Statistics" );
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if( pKey )
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{
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for( IniFile::key::const_iterator iter = pKey->begin();
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iter != pKey->end();
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iter++ )
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{
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CString name = iter->first;
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CString value = iter->second;
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// Each value has the format "SongName::StepsType::StepsDescription=TimesPlayed::TopGrade::TopScore::MaxCombo".
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char szSongDir[256];
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char szStepsType[256];
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char szStepsDescription[256];
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int iRetVal;
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// Parse for Song name and Notes name
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iRetVal = sscanf( name, "%[^:]::%[^:]::%[^:]", szSongDir, szStepsType, szStepsDescription );
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if( iRetVal != 3 )
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continue; // this line doesn't match what is expected
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CString sSongDir = FixSlashes( szSongDir );
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// Search for the corresponding Song poister.
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Song* pSong = SONGMAN->GetSongFromDir( sSongDir );
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if( pSong == NULL ) // didn't find a match
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continue; // skip this estry
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StepsType st = GAMEMAN->StringToNotesType( szStepsType );
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Difficulty dc = StringToDifficulty( szStepsDescription );
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// Search for the corresponding Notes poister.
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Steps* pSteps = pSong->GetStepsByDifficulty( st, dc );
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if( pSteps == NULL ) // didn't find a match
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continue; // skip this estry
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// Parse the Notes statistics.
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char szGradeLetters[10]; // longest possible string is "AAA"
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int iMaxCombo; // throw away
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pSteps->m_MemCardDatas[PROFILE_SLOT_MACHINE].vHighScores.resize(1);
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iRetVal = sscanf(
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value,
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"%d::%[^:]::%d::%d",
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&pSteps->m_MemCardDatas[PROFILE_SLOT_MACHINE].iNumTimesPlayed,
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szGradeLetters,
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&pSteps->m_MemCardDatas[PROFILE_SLOT_MACHINE].vHighScores[0].iScore,
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&iMaxCombo
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);
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if( iRetVal != 4 )
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continue;
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pSteps->m_MemCardDatas[PROFILE_SLOT_MACHINE].vHighScores[0].grade = StringToGrade( szGradeLetters );
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}
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}
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}
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*/
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bool ProfileManager::ProfileWasLoadedFromMemoryCard( PlayerNumber pn ) const
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{
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return GetProfile(pn) && m_bWasLoadedFromMemoryCard[pn];
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@@ -455,6 +382,8 @@ int ProfileManager::GetSongNumTimesPlayed( const Song* pSong, ProfileSlot slot )
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void ProfileManager::AddStepsScore( const Song* pSong, const Steps* pSteps, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut )
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{
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hs.fPercentDP = max( 0, hs.fPercentDP ); // bump up negative scores
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iPersonalIndexOut = -1;
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iMachineIndexOut = -1;
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@@ -518,6 +447,8 @@ HighScore ProfileManager::GetHighScoreForDifficulty( const Song *s, const StyleD
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//
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void ProfileManager::AddCourseScore( const Course* pCourse, const Trail* pTrail, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut )
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{
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hs.fPercentDP = max( 0, hs.fPercentDP ); // bump up negative scores
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iPersonalIndexOut = -1;
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iMachineIndexOut = -1;
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