remove dead score load code

clamp negative scores because they have a weird influence on the "percent complete" number
This commit is contained in:
Chris Danford
2004-06-26 21:38:38 +00:00
parent 298b19ce9e
commit 0de7efdfe0
+4 -73
View File
@@ -309,9 +309,6 @@ void ProfileManager::SaveMachineProfile()
void ProfileManager::LoadMachineProfile()
{
// read old style notes scores
// ReadSM300NoteScores();
if( !m_MachineProfile.LoadAllFromDir(MACHINE_PROFILE_DIR, false) )
{
CreateProfile(MACHINE_PROFILE_DIR, "Machine");
@@ -322,76 +319,6 @@ void ProfileManager::LoadMachineProfile()
m_MachineProfile.m_sDisplayName = PREFSMAN->m_sMachineName;
}
/*
void ProfileManager::ReadSM300NoteScores()
{
if( !DoesFileExist(SM_300_STATISTICS_FILE) )
return;
IniFile ini;
ini.SetPath( SM_300_STATISTICS_FILE );
// load song statistics
const IniFile::key* pKey = ini.GetKey( "Statistics" );
if( pKey )
{
for( IniFile::key::const_iterator iter = pKey->begin();
iter != pKey->end();
iter++ )
{
CString name = iter->first;
CString value = iter->second;
// Each value has the format "SongName::StepsType::StepsDescription=TimesPlayed::TopGrade::TopScore::MaxCombo".
char szSongDir[256];
char szStepsType[256];
char szStepsDescription[256];
int iRetVal;
// Parse for Song name and Notes name
iRetVal = sscanf( name, "%[^:]::%[^:]::%[^:]", szSongDir, szStepsType, szStepsDescription );
if( iRetVal != 3 )
continue; // this line doesn't match what is expected
CString sSongDir = FixSlashes( szSongDir );
// Search for the corresponding Song poister.
Song* pSong = SONGMAN->GetSongFromDir( sSongDir );
if( pSong == NULL ) // didn't find a match
continue; // skip this estry
StepsType st = GAMEMAN->StringToNotesType( szStepsType );
Difficulty dc = StringToDifficulty( szStepsDescription );
// Search for the corresponding Notes poister.
Steps* pSteps = pSong->GetStepsByDifficulty( st, dc );
if( pSteps == NULL ) // didn't find a match
continue; // skip this estry
// Parse the Notes statistics.
char szGradeLetters[10]; // longest possible string is "AAA"
int iMaxCombo; // throw away
pSteps->m_MemCardDatas[PROFILE_SLOT_MACHINE].vHighScores.resize(1);
iRetVal = sscanf(
value,
"%d::%[^:]::%d::%d",
&pSteps->m_MemCardDatas[PROFILE_SLOT_MACHINE].iNumTimesPlayed,
szGradeLetters,
&pSteps->m_MemCardDatas[PROFILE_SLOT_MACHINE].vHighScores[0].iScore,
&iMaxCombo
);
if( iRetVal != 4 )
continue;
pSteps->m_MemCardDatas[PROFILE_SLOT_MACHINE].vHighScores[0].grade = StringToGrade( szGradeLetters );
}
}
}
*/
bool ProfileManager::ProfileWasLoadedFromMemoryCard( PlayerNumber pn ) const
{
return GetProfile(pn) && m_bWasLoadedFromMemoryCard[pn];
@@ -455,6 +382,8 @@ int ProfileManager::GetSongNumTimesPlayed( const Song* pSong, ProfileSlot slot )
void ProfileManager::AddStepsScore( const Song* pSong, const Steps* pSteps, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut )
{
hs.fPercentDP = max( 0, hs.fPercentDP ); // bump up negative scores
iPersonalIndexOut = -1;
iMachineIndexOut = -1;
@@ -518,6 +447,8 @@ HighScore ProfileManager::GetHighScoreForDifficulty( const Song *s, const StyleD
//
void ProfileManager::AddCourseScore( const Course* pCourse, const Trail* pTrail, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut )
{
hs.fPercentDP = max( 0, hs.fPercentDP ); // bump up negative scores
iPersonalIndexOut = -1;
iMachineIndexOut = -1;