4th -> 4th notes

This commit is contained in:
Chris Danford
2006-06-14 21:03:43 +00:00
parent 83cf9d8b67
commit 0db99139a9
+2 -3
View File
@@ -948,8 +948,8 @@ void ScreenEdit::Update( float fDeltaTime )
static LocalizedString CURRENT_BEAT("ScreenEdit", "Current beat"); static LocalizedString CURRENT_BEAT("ScreenEdit", "Current beat");
static LocalizedString CURRENT_SECOND("ScreenEdit", "Current second"); static LocalizedString CURRENT_SECOND("ScreenEdit", "Current second");
static LocalizedString SNAP_TO("ScreenEdit", "Snap to"); static LocalizedString SNAP_TO("ScreenEdit", "Snap to");
static LocalizedString NOTES("ScreenEdit", "%s notes");
static LocalizedString SELECTION_BEAT("ScreenEdit", "Selection beat"); static LocalizedString SELECTION_BEAT("ScreenEdit", "Selection beat");
static LocalizedString DIFFICULTY("ScreenEdit", "Difficulty"); static LocalizedString DIFFICULTY("ScreenEdit", "Difficulty");
static LocalizedString DESCRIPTION("ScreenEdit", "Description"); static LocalizedString DESCRIPTION("ScreenEdit", "Description");
static LocalizedString MAIN_TITLE("ScreenEdit", "Main title"); static LocalizedString MAIN_TITLE("ScreenEdit", "Main title");
@@ -963,7 +963,6 @@ static LocalizedString ROLLS("ScreenEdit", "Rolls");
static LocalizedString BEAT_0_OFFSET("ScreenEdit", "Beat 0 offset"); static LocalizedString BEAT_0_OFFSET("ScreenEdit", "Beat 0 offset");
static LocalizedString PREVIEW_START("ScreenEdit", "Preview Start"); static LocalizedString PREVIEW_START("ScreenEdit", "Preview Start");
static LocalizedString PREVIEW_LENGTH("ScreenEdit", "Preview Length"); static LocalizedString PREVIEW_LENGTH("ScreenEdit", "Preview Length");
void ScreenEdit::UpdateTextInfo() void ScreenEdit::UpdateTextInfo()
{ {
if( m_pSteps == NULL ) if( m_pSteps == NULL )
@@ -978,7 +977,7 @@ void ScreenEdit::UpdateTextInfo()
m_bTextInfoNeedsUpdate = false; m_bTextInfoNeedsUpdate = false;
RString sNoteType = NoteTypeToLocalizedString(m_SnapDisplay.GetNoteType()); RString sNoteType = ssprintf( NOTES.GetValue(), NoteTypeToLocalizedString(m_SnapDisplay.GetNoteType()).c_str() );
RString sText; RString sText;
sText += ssprintf( "%s:\n %.3f\n", CURRENT_BEAT.GetValue().c_str(), GAMESTATE->m_fSongBeat ); sText += ssprintf( "%s:\n %.3f\n", CURRENT_BEAT.GetValue().c_str(), GAMESTATE->m_fSongBeat );