Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory.
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@@ -16,7 +16,6 @@
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#include "RageDisplay.h"
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#include "RageThreads.h"
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#include "arch/arch.h"
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#include "arch/ArchHooks/ArchHooks.h"
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#include "arch/LoadingWindow/LoadingWindow.h"
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#include "arch/Dialog/Dialog.h"
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@@ -35,6 +34,8 @@
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#include "RageSurface.h"
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#include "RageSurface_Load.h"
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#include "arch/arch_platform.h"
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//
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// StepMania global classes
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//
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@@ -1358,7 +1359,7 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
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!INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT))) ||
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(DeviceI == DeviceInput(DEVICE_KEYBOARD, KEY_F12) &&
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(INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RMETA)) ||
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INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LMETA)))))
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INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LMETA)))))
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{
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// If holding LShift save uncompressed, else save compressed
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bool bSaveCompressed = !INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT) );
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