ScreenWithMenuElements::BeginScreen calls SortByDrawOrder
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@@ -62,9 +62,6 @@ void ScreenDemonstration::Init()
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return;
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}
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this->SortByDrawOrder();
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ClearMessageQueue(); // remove all of the messages set in ScreenGameplay that drive "ready", "go", etc.
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GAMESTATE->m_bGameplayLeadIn.Set( false );
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