diff --git a/stepmania/src/Sprite.cpp b/stepmania/src/Sprite.cpp index 0f671edb14..07b18dadc5 100644 --- a/stepmania/src/Sprite.cpp +++ b/stepmania/src/Sprite.cpp @@ -248,11 +248,11 @@ void Sprite::DrawPrimitives() // This is causing terrible movie performance on an Athlon 1.3+Voodoo3. // With the default delay of 2ms, the frame rate of demonstration dives - // from 110fps to 84.  SDL_Delay must behave differently than Win32's - // Sleep().  Leave this commented for now, and uncomment if we hear - // about problems with dropped movie frames.  -Chris - //if( m_pTexture  &&  m_pTexture->IsAMovie()  &&  m_pTexture->IsPlaying() ) - //      SDL_Delay( PREFSMAN->m_iMovieDecodeMS );        // let the movie decode a frame + // from 110fps to 84. SDL_Delay must behave differently than Win32's + // Sleep(). Leave this commented for now, and uncomment if we hear + // about problems with dropped movie frames. -Chris +// if( m_pTexture && m_pTexture->IsAMovie() && m_pTexture->IsPlaying() ) +// SDL_Delay( PREFSMAN->m_iMovieDecodeMS ); // let the movie decode a frame // use m_temp_* variables to draw the object RectF quadVerticies;