Add missing consts.
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@@ -214,7 +214,8 @@ ScreenStage::ScreenStage()
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m_quadMask.SetDiffuse( D3DXCOLOR(0,0,0,0) );
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m_quadMask.StretchTo( CRect(SCREEN_LEFT, roundf(fStageOffScreenY-fStageHeight/2),
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SCREEN_RIGHT, roundf(fStageOffScreenY+fStageHeight/2)) );
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m_quadMask.SetZ( -1 ); // important: fill Z buffer with values that will cause subsequent draws to fail the Z test
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/* Put the quad mask on top, so draws to the Stage will be "under" it. */
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m_quadMask.SetZ( -1 );
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m_frameStage.SetXY( CENTER_X, fStageOffScreenY );
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m_frameStage.BeginTweening(0.8f, Actor::TWEEN_BIAS_BEGIN );
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@@ -227,7 +228,7 @@ ScreenStage::ScreenStage()
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//
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if( g_StageType == STAGE_TYPE_PUMP )
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{
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Song* pSong = GAMESTATE->m_pCurSong;
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const Song* pSong = GAMESTATE->m_pCurSong;
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m_sprSongBackground.Load( (pSong && pSong->HasBackground()) ? pSong->GetBackgroundPath() : THEME->GetPathTo("Graphics","fallback background") );
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m_sprSongBackground.StretchTo( CRect(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
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