working on Player AI

This commit is contained in:
Chris Danford
2003-04-07 21:24:14 +00:00
parent 62cd0a7ac5
commit 0d9880c6a9
16 changed files with 249 additions and 62 deletions
+2
View File
@@ -268,6 +268,7 @@ ScreenEdit::ScreenEdit()
NOTESKIN->SwitchNoteSkin( PLAYER_1, "default" ); // change noteskin back to default before loading player
m_Player.Load( PLAYER_1, &noteData, NULL, NULL, NULL, NULL );
GAMESTATE->m_PlayerController[PLAYER_1] = HUMAN;
m_Player.SetXY( PLAYER_X, PLAYER_Y );
m_Fade.SetClosed();
@@ -1403,6 +1404,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
m_EditMode = MODE_PLAYING;
m_Player.Load( PLAYER_1, (NoteData*)&m_NoteFieldEdit, NULL, NULL, NULL, NULL );
GAMESTATE->m_PlayerController[PLAYER_1] = PREFSMAN->m_bAutoPlay?CPU_AUTOPLAY:HUMAN;
m_rectRecordBack.StopTweening();
m_rectRecordBack.BeginTweening( 0.5f );