working on Player AI

This commit is contained in:
Chris Danford
2003-04-07 21:24:14 +00:00
parent 62cd0a7ac5
commit 0d9880c6a9
16 changed files with 249 additions and 62 deletions
+15 -11
View File
@@ -26,17 +26,21 @@ ScoreDisplayBattle::ScoreDisplayBattle()
{
float fX = (float)SCALE(i,0.f,2.f,-60.f,60.f);
m_Inventory[i].SetX( fX );
this->AddChild( &m_Inventory[i] );
m_ItemFrame[i].Load( THEME->GetPathTo("Graphics","ScoreDisplayBattle frames") );
m_ItemFrame[i].SetX( fX );
m_ItemFrame[i].StopAnimating();
m_ItemFrame[i].SetState( i );
this->AddChild( &m_ItemFrame[i] );
m_ItemIcon[i].SetX( fX );
m_ItemIcon[i].StopAnimating();
this->AddChild( &m_ItemIcon[i] );
}
}
void ScoreDisplayBattle::Init( PlayerNumber pn )
{
ScoreDisplay::Init( pn );
for( int i=0; i<NUM_INVENTORY_SLOTS; i++ )
m_Inventory[i].Load( m_PlayerNumber, "" );
}
void ScoreDisplayBattle::Update( float fDelta )
@@ -51,14 +55,14 @@ void ScoreDisplayBattle::Update( float fDelta )
{
m_iLastSeenInventory[s] = sNewItem;
m_Inventory[s].Load( m_PlayerNumber, sNewItem );
if( sNewItem == "" )
m_Inventory[s].Command( "linear,0.25;zoom,0" );
m_ItemIcon[s].Command( "linear,0.25;zoom,0" );
else
{
m_Inventory[s].StopTweening();
m_Inventory[s].Command( "diffuse,1,1,1,1;zoom,1;"
// TODO: Cache all of the icon graphics so we don't load them dynamically from disk.
m_ItemIcon[s].Load( THEME->GetPathTo("Graphics","ScoreDisplayBattle icon "+sNewItem) );
m_ItemIcon[s].StopTweening();
m_ItemIcon[s].Command( "diffuse,1,1,1,1;zoom,1;"
"sleep,0.1;linear,0;diffusealpha,0;"
"sleep,0.1;linear,0;diffusealpha,1;"
"sleep,0.1;linear,0;diffusealpha,0;"
@@ -67,5 +71,5 @@ void ScoreDisplayBattle::Update( float fDelta )
"sleep,0.1;linear,0;diffusealpha,1;" );
}
}
}
}
}