working on Player AI
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@@ -273,6 +273,15 @@ bool GameState::IsHumanPlayer( PlayerNumber pn )
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}
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}
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PlayerNumber GameState::GetFirstHumanPlayer()
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( IsHumanPlayer(p) )
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return (PlayerNumber)p;
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ASSERT(0); // there must be at least 1 human player
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return PLAYER_INVALID;
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}
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bool GameState::IsCpuPlayer( PlayerNumber pn )
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{
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return IsPlayerEnabled(pn) && !IsHumanPlayer(pn);
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