From 0d7cbe1d43dabc99ddbdc20cfea6f678d8d3a186 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 30 Apr 2005 03:08:52 +0000 Subject: [PATCH] remove unused Push and FromStack overloads. --- stepmania/src/LuaManager.cpp | 8 -------- stepmania/src/LuaManager.h | 1 - 2 files changed, 9 deletions(-) diff --git a/stepmania/src/LuaManager.cpp b/stepmania/src/LuaManager.cpp index 5d02560b04..1b5a3c6dc3 100644 --- a/stepmania/src/LuaManager.cpp +++ b/stepmania/src/LuaManager.cpp @@ -70,19 +70,11 @@ void LuaManager::PushStackNil() void LuaHelpers::Push( const bool &Object, lua_State *L ) { lua_pushboolean( L, Object ); } void LuaHelpers::Push( const float &Object, lua_State *L ) { lua_pushnumber( L, Object ); } void LuaHelpers::Push( const int &Object, lua_State *L ) { lua_pushnumber( L, Object ); } -void LuaHelpers::Push( void *Object, lua_State *L ) -{ - if( Object != NULL ) - lua_pushlightuserdata( L, Object ); - else - lua_pushnil( L ); -} void LuaHelpers::Push( const CString &Object, lua_State *L ) { lua_pushstring( L, Object ); } bool LuaHelpers::FromStack( bool &Object, int iOffset, lua_State *L ) { Object = !!lua_toboolean( L, iOffset ); return true; } bool LuaHelpers::FromStack( float &Object, int iOffset, lua_State *L ) { Object = (float)lua_tonumber( L, iOffset ); return true; } bool LuaHelpers::FromStack( int &Object, int iOffset, lua_State *L ) { Object = (int) lua_tonumber( L, iOffset ); return true; } -bool LuaHelpers::FromStack( void *&Object, int iOffset, lua_State *L ) { Object = lua_touserdata( L, iOffset ); return true; } bool LuaHelpers::FromStack( CString &Object, int iOffset, lua_State *L ) { const char *pStr = lua_tostring( L, iOffset ); diff --git a/stepmania/src/LuaManager.h b/stepmania/src/LuaManager.h index edadeb5f4e..e10b264482 100644 --- a/stepmania/src/LuaManager.h +++ b/stepmania/src/LuaManager.h @@ -17,7 +17,6 @@ namespace LuaHelpers void Push( const bool &Object, lua_State *L ); void Push( const float &Object, lua_State *L ); void Push( const int &Object, lua_State *L ); - void Push( void *Object, lua_State *L ); void Push( const CString &Object, lua_State *L );