only initialize BeginnerHelper if we have a player who is on beginner and the option to show it is on.
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@@ -776,15 +776,19 @@ void ScreenGameplay::LoadNextSong()
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/* Set up song-specific graphics. */
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/* TODO: fall back on m_Background if nobody is on beginner. */
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if( PREFSMAN->m_bShowBeginnerHelper )
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{
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// Beginner steps are always the same on both players.. Just get the # of 1 player that's using the Beginner steps, and go on.
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m_iPOB = 0;
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for( int pb=0; pb<NUM_PLAYERS; pb++ )
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if( GAMESTATE->IsPlayerEnabled(pb) && GAMESTATE->m_PreferredDifficulty[pb] == DIFFICULTY_BEGINNER )
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m_iPOB = pb;
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bool UseBeginnerhelper = false;
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// Beginner steps are always the same on both players.. Just get the # of 1 player that's using the Beginner steps, and go on.
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m_iPOB = 0;
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for( int pb=0; pb<NUM_PLAYERS; pb++ )
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if( GAMESTATE->IsPlayerEnabled(pb) && GAMESTATE->m_PreferredDifficulty[pb] == DIFFICULTY_BEGINNER )
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{
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UseBeginnerhelper = true;
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m_iPOB = pb;
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}
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/* TODO: fall back on m_Background if nobody is on beginner. */
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if( PREFSMAN->m_bShowBeginnerHelper && UseBeginnerhelper)
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{
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m_Background.Unload(); // BeginnerHelper has it's own BG control.
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m_Background.StopAnimating();
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