See TODO.miryokuteki
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@@ -746,6 +746,7 @@ ShowStats=Display Performance Statistics in the upper right corner::of the scree
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CoinMode=When set to HOME, options will be shown on the title screen.::When set to PAY the title menu choices are hidden and you must::insert coins before joining in. When set to FREE the title menu::choices are hidden and you can joining in without inserting coins.
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CoinMode=When set to HOME, options will be shown on the title screen.::When set to PAY the title menu choices are hidden and you must::insert coins before joining in. When set to FREE the title menu::choices are hidden and you can joining in without inserting coins.
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CoinsPerCredit=The number of coins that must be inserted before a player can join.
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CoinsPerCredit=The number of coins that must be inserted before a player can join.
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JointPremium=When set to OFF, game styles that require both sides of the machine::will cost 2 credits. When set to ON game styles that require both sides::of the machine will cost only 1 credit.
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JointPremium=When set to OFF, game styles that require both sides of the machine::will cost 2 credits. When set to ON game styles that require both sides::of the machine will cost only 1 credit.
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SongOptions=When set to OFF.. after accessing the STAGE OPTIONS menu ::after selecting a song, this menu will not appear
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[ScreenGraphicOptions]
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[ScreenGraphicOptions]
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DisplayMode=Choose whether you would like StepMania to run full screen,::or to display in a window on your desktop.
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DisplayMode=Choose whether you would like StepMania to run full screen,::or to display in a window on your desktop.
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@@ -235,6 +235,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueB( "Options", "PickExtraStage", m_bPickExtraStage );
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ini.SetValueB( "Options", "PickExtraStage", m_bPickExtraStage );
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ini.SetValueF( "Options", "LongVerSeconds", m_fLongVerSongSeconds );
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ini.SetValueF( "Options", "LongVerSeconds", m_fLongVerSongSeconds );
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ini.SetValueF( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
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ini.SetValueF( "Options", "MarathonVerSeconds", m_fMarathonVerSongSeconds );
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ini.SetValueB( "Options", "SongOptions", m_bShowSongOptions );
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/* Only write these if they aren't the default. This ensures that we can change
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/* Only write these if they aren't the default. This ensures that we can change
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* the default and have it take effect for everyone (except people who
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* the default and have it take effect for everyone (except people who
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@@ -66,6 +66,7 @@ public:
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bool m_bPickExtraStage;
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bool m_bPickExtraStage;
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float m_fLongVerSongSeconds;
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float m_fLongVerSongSeconds;
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float m_fMarathonVerSongSeconds;
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float m_fMarathonVerSongSeconds;
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bool m_bShowSongOptions;
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/* 0 = no; 1 = yes; -1 = auto (do whatever is appropriate for the arch). */
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/* 0 = no; 1 = yes; -1 = auto (do whatever is appropriate for the arch). */
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@@ -32,6 +32,7 @@ enum {
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MO_COIN_MODE,
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MO_COIN_MODE,
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MO_COINS_PER_CREDIT,
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MO_COINS_PER_CREDIT,
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MO_JOINT_PREMIUM,
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MO_JOINT_PREMIUM,
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MO_SONG_OPTIONS,
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NUM_MACHINE_OPTIONS_LINES
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NUM_MACHINE_OPTIONS_LINES
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};
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};
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/* Hmm. Ignore JoyAxes and Back Delayed probably belong in "input options",
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/* Hmm. Ignore JoyAxes and Back Delayed probably belong in "input options",
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@@ -45,6 +46,7 @@ OptionRowData g_MachineOptionsLines[NUM_MACHINE_OPTIONS_LINES] = {
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{ "Coin\nMode", 3, {"HOME","PAY","FREE PLAY"} },
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{ "Coin\nMode", 3, {"HOME","PAY","FREE PLAY"} },
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{ "Coins Per\nCredit", 8, {"1","2","3","4","5","6","7","8"} },
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{ "Coins Per\nCredit", 8, {"1","2","3","4","5","6","7","8"} },
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{ "Joint\nPremium", 2, {"OFF","ON"} },
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{ "Joint\nPremium", 2, {"OFF","ON"} },
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{ "Song\nOptions", 2, {"OFF","ON"} },
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};
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};
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ScreenMachineOptions::ScreenMachineOptions() :
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ScreenMachineOptions::ScreenMachineOptions() :
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@@ -34,7 +34,7 @@ enum {
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NUM_PLAYER_OPTIONS_LINES
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NUM_PLAYER_OPTIONS_LINES
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};
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};
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OptionRowData g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
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OptionRowData g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
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{ "Speed", 10, {"x0.25","x0.5","x0.75","x1","x1.5","x2","x3","x4","x5","x8"} },
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{ "Speed", 11, {"x0.25","x0.5","x0.75","x1","x1.5","x2","x3","x4","x5","x8", "x12"} },
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{ "Acceler\n-ation",6, {"OFF","BOOST","LAND","WAVE","EXPAND","BOOMERANG"} },
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{ "Acceler\n-ation",6, {"OFF","BOOST","LAND","WAVE","EXPAND","BOOMERANG"} },
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{ "Effect", 7, {"OFF","DRUNK","DIZZY","SPACE","MINI","FLIP","TORNADO"} },
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{ "Effect", 7, {"OFF","DRUNK","DIZZY","SPACE","MINI","FLIP","TORNADO"} },
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{ "Appear\n-ance", 5, {"VISIBLE","HIDDEN","SUDDEN","STEALTH","BLINK"} },
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{ "Appear\n-ance", 5, {"VISIBLE","HIDDEN","SUDDEN","STEALTH","BLINK"} },
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@@ -82,6 +82,7 @@ void ScreenPlayerOptions::ImportOptions()
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else if( po.m_fScrollSpeed == 4.0f ) m_iSelectedOption[p][PO_SPEED] = 7;
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else if( po.m_fScrollSpeed == 4.0f ) m_iSelectedOption[p][PO_SPEED] = 7;
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else if( po.m_fScrollSpeed == 5.0f ) m_iSelectedOption[p][PO_SPEED] = 8;
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else if( po.m_fScrollSpeed == 5.0f ) m_iSelectedOption[p][PO_SPEED] = 8;
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else if( po.m_fScrollSpeed == 8.0f ) m_iSelectedOption[p][PO_SPEED] = 9;
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else if( po.m_fScrollSpeed == 8.0f ) m_iSelectedOption[p][PO_SPEED] = 9;
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else if( po.m_fScrollSpeed == 12.0f) m_iSelectedOption[p][PO_SPEED] = 10;
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else m_iSelectedOption[p][PO_SPEED] = 3;
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else m_iSelectedOption[p][PO_SPEED] = 3;
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m_iSelectedOption[p][PO_ACCEL] = po.m_AccelType;
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m_iSelectedOption[p][PO_ACCEL] = po.m_AccelType;
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@@ -120,6 +121,7 @@ void ScreenPlayerOptions::ExportOptions()
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case 7: po.m_fScrollSpeed = 4.0f; break;
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case 7: po.m_fScrollSpeed = 4.0f; break;
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case 8: po.m_fScrollSpeed = 5.0f; break;
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case 8: po.m_fScrollSpeed = 5.0f; break;
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case 9: po.m_fScrollSpeed = 8.0f; break;
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case 9: po.m_fScrollSpeed = 8.0f; break;
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case 10: po.m_fScrollSpeed = 12.0f; break;
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}
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}
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po.m_AccelType = (PlayerOptions::AccelType)m_iSelectedOption[p][PO_ACCEL];
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po.m_AccelType = (PlayerOptions::AccelType)m_iSelectedOption[p][PO_ACCEL];
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@@ -150,7 +152,10 @@ void ScreenPlayerOptions::GoToPrevState()
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void ScreenPlayerOptions::GoToNextState()
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void ScreenPlayerOptions::GoToNextState()
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{
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{
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SCREENMAN->SetNewScreen( "ScreenSongOptions" );
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if( PREFSMAN->m_bShowSongOptions == true )
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SCREENMAN->SetNewScreen( "ScreenSongOptions" );
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else
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SCREENMAN->SetNewScreen( "ScreenStage" );
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}
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}
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@@ -12,6 +12,7 @@
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#include "ScreenOptions.h"
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#include "ScreenOptions.h"
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#include "PrefsManager.h"
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class ScreenPlayerOptions : public ScreenOptions
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class ScreenPlayerOptions : public ScreenOptions
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@@ -429,11 +429,15 @@ static void HandleInputEvents(float fDeltaTime)
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*/
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*/
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if( !GAMESTATE->m_bIsOnSystemMenu )
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if( !GAMESTATE->m_bIsOnSystemMenu )
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{
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{
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SCREENMAN->SystemMessage("OPERATOR");
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SCREENMAN->SystemMessage( "OPERATOR" );
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SCREENMAN->SetNewScreen("ScreenOptionsMenu");
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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//continue;
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//continue;
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return;
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return;
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}
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}
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else
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{
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return;
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}
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@@ -449,7 +453,7 @@ static void HandleInputEvents(float fDeltaTime)
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SCREENMAN->RefreshCreditsMessages();
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SCREENMAN->RefreshCreditsMessages();
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","insert coin") );
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","insert coin") );
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//continue;
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//continue;
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break;
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return;
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default:
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default:
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ASSERT(0);
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ASSERT(0);
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}
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}
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