line width is a float in OpenGL for line AA
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@@ -234,7 +234,7 @@ public:
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// hacks for cell-shaded models
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// hacks for cell-shaded models
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virtual void SetPolygonMode( PolygonMode pm ) {}
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virtual void SetPolygonMode( PolygonMode pm ) {}
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virtual void SetLineWidth( int iWidth ) {}
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virtual void SetLineWidth( float fWidth ) {}
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enum GraphicsFileFormat
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enum GraphicsFileFormat
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{
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{
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@@ -1826,9 +1826,9 @@ void RageDisplay_OGL::SetPolygonMode( PolygonMode pm )
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glPolygonMode( GL_FRONT_AND_BACK, m );
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glPolygonMode( GL_FRONT_AND_BACK, m );
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}
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}
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void RageDisplay_OGL::SetLineWidth( int iWidth )
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void RageDisplay_OGL::SetLineWidth( float fWidth )
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{
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{
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glLineWidth( iWidth );
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glLineWidth( fWidth );
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}
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}
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CString RageDisplay_OGL::GetTextureDiagnostics( unsigned id ) const
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CString RageDisplay_OGL::GetTextureDiagnostics( unsigned id ) const
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@@ -67,7 +67,7 @@ public:
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// hacks for cell-shaded models
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// hacks for cell-shaded models
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virtual void SetPolygonMode( PolygonMode pm );
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virtual void SetPolygonMode( PolygonMode pm );
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virtual void SetLineWidth( int iWidth );
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virtual void SetLineWidth( float fWidth );
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CString GetTextureDiagnostics( unsigned id ) const;
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CString GetTextureDiagnostics( unsigned id ) const;
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