fix copy
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@@ -41,7 +41,8 @@ Sprite::~Sprite()
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UnloadTexture();
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UnloadTexture();
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}
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}
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Sprite::Sprite( const Sprite &cpy )
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Sprite::Sprite( const Sprite &cpy ):
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Actor( cpy )
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{
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{
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#define CPY(a) a = cpy.a
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#define CPY(a) a = cpy.a
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CPY( m_sSpritePath );
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CPY( m_sSpritePath );
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