Makes sure initial delay on preview music rolls across 2nd stage and onwards.
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@@ -187,6 +187,8 @@ void ScreenSelectMusic::Init()
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void ScreenSelectMusic::BeginScreen()
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{
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g_ScreenStartedLoadingAt.Touch();
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if( CommonMetrics::AUTO_SET_STYLE )
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{
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vector<StepsType> vst;
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