add Dance Maniax and Technomotion support

This commit is contained in:
Chris Danford
2003-09-03 04:30:29 +00:00
parent 09cfe7f3b8
commit 0cd5766ba2
14 changed files with 465 additions and 329 deletions
+332 -288
View File
@@ -26,32 +26,36 @@ GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our progr
const int DANCE_COL_SPACING = 64;
const int DANCE_6PANEL_VERSUS_COL_SPACING = 54;
const int PUMP_COL_SPACING = 50;
const int EZ2_COL_SPACING = 46;
const int EZ2_REAL_COL_SPACING = 40;
const int PARA_COL_SPACING = 54;
const int DS3DDX_COL_SPACING = 46;
const int BM_COL_SPACING=34;
const int MANIAX_COL_SPACING = 36;
const int TECHNO_COL_SPACING = 64;
struct {
char *name;
int NumTracks;
} const NotesTypes[NUM_STEPS_TYPES] = {
{ "dance-single", 4 },
{ "dance-double", 8 },
{ "dance-couple", 8 },
{ "dance-solo", 6 },
{ "pump-single", 5 },
{ "pump-halfdouble", 6 },
{ "pump-double", 10 },
{ "pump-couple", 10 },
{ "ez2-single", 5 }, // Single: TL,LHH,D,RHH,TR
{ "ez2-double", 10 }, // Double: Single x2
{ "ez2-real", 7 }, // Real: TL,LHH,LHL,D,RHL,RHH,TR
{ "para-single", 5 },
{ "ds3ddx-single", 8 },
{ "bm-single", 6 }
{ "dance-single", 4 },
{ "dance-double", 8 },
{ "dance-couple", 8 },
{ "dance-solo", 6 },
{ "pump-single", 5 },
{ "pump-halfdouble",6 },
{ "pump-double", 10 },
{ "pump-couple", 10 },
{ "ez2-single", 5 }, // Single: TL,LHH,D,RHH,TR
{ "ez2-double", 10 }, // Double: Single x2
{ "ez2-real", 7 }, // Real: TL,LHH,LHL,D,RHL,RHH,TR
{ "para-single", 5 },
{ "ds3ddx-single", 8 },
{ "bm-single", 6 },
{ "maniax-single", 4 },
{ "maniax-double", 8 },
{ "techno-single8", 8 },
};
//
@@ -628,6 +632,192 @@ GameDef g_GameDefs[NUM_GAMES] =
},
}
},
{ // GAME_MANIAX
"maniax", // m_szName
"Dance Maniax", // m_szDescription
2, // m_iNumControllers
NUM_MANIAX_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"HandUpLeft",
"HandUpRight",
"HandLrLeft",
"HandLrRight",
"Start",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_szSecondaryFunction
"(MenuLeft)",
"(MenuRight)",
"(MenuDown)",
"(MenuUp)",
"",
"",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
"",
},
{ // m_DedicatedMenuButton
MANIAX_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
MANIAX_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
MANIAX_BUTTON_MENUUP, // MENU_BUTTON_UP
MANIAX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
MANIAX_BUTTON_START, // MENU_BUTTON_START
MANIAX_BUTTON_BACK, // MENU_BUTTON_BACK
MANIAX_BUTTON_COIN, // MENU_BUTTON_COIN
MANIAX_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
MANIAX_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
MANIAX_BUTTON_HANDUPRIGHT, // MENU_BUTTON_RIGHT
MANIAX_BUTTON_HANDLRRIGHT, // MENU_BUTTON_UP
MANIAX_BUTTON_HANDLRLEFT, // MENU_BUTTON_DOWN
MANIAX_BUTTON_START, // MENU_BUTTON_START
MANIAX_BUTTON_BACK, // MENU_BUTTON_BACK
MANIAX_BUTTON_COIN, // MENU_BUTTON_COIN
MANIAX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_a, // MANIAX_BUTTON_HANDUPLEFT,
SDLK_s, // MANIAX_BUTTON_HANDUPRIGHT,
SDLK_z, // MANIAX_BUTTON_HANDLRLEFT,
SDLK_x, // MANIAX_BUTTON_HANDLRRIGHT,
SDLK_RETURN, // MANIAX_BUTTON_START,
SDLK_ESCAPE, // MANIAX_BUTTON_BACK
SDLK_LEFT, // MANIAX_BUTTON_MENULEFT
SDLK_RIGHT, // MANIAX_BUTTON_MENURIGHT
SDLK_UP, // MANIAX_BUTTON_MENUUP
SDLK_DOWN, // MANIAX_BUTTON_MENUDOWN
SDLK_F1, // MANIAX_BUTTON_COIN
SDLK_SCROLLOCK // MANIAX_BUTTON_OPERATOR
},
{ // PLAYER_2
SDLK_KP4, // MANIAX_BUTTON_HANDUPLEFT,
SDLK_KP5, // MANIAX_BUTTON_HANDUPRIGHT,
SDLK_KP1, // MANIAX_BUTTON_HANDLRLEFT,
SDLK_KP2, // MANIAX_BUTTON_HANDLRRIGHT,
SDLK_KP_ENTER, // MANIAX_BUTTON_START,
SDLK_KP0, // MANIAX_BUTTON_BACK
SDLK_KP_DIVIDE, // MANIAX_BUTTON_MENULEFT
SDLK_KP_MULTIPLY, // MANIAX_BUTTON_MENURIGHT
SDLK_KP_MINUS, // MANIAX_BUTTON_MENUUP
SDLK_KP_PLUS, // MANIAX_BUTTON_MENUDOWN
SDLK_F2, // MANIAX_BUTTON_COIN
-1 // MANIAX_BUTTON_OPERATOR
},
}
},
{ // GAME_MANIAX
"techno", // m_szName
"TechnoMotion", // m_szDescription
2, // m_iNumControllers
NUM_TECHNO_BUTTONS, // m_iButtonsPerController
{ // m_szButtonNames
"Left",
"Right",
"Up",
"Down",
"UpLeft",
"UpRight",
"Center",
"DownLeft",
"DownRight",
"Start",
"Back",
"MenuLeft",
"MenuRight",
"MenuUp",
"MenuDown",
"Insert Coin",
"Operator",
},
{ // m_szSecondaryFunction
"(MenuLeft)",
"(MenuRight)",
"(MenuDown)",
"(MenuUp)",
"",
"",
"",
"",
"",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"(dedicated)",
"",
"",
},
{ // m_DedicatedMenuButton
TECHNO_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
TECHNO_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
TECHNO_BUTTON_MENUUP, // MENU_BUTTON_UP
TECHNO_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
TECHNO_BUTTON_START, // MENU_BUTTON_START
TECHNO_BUTTON_BACK, // MENU_BUTTON_BACK
TECHNO_BUTTON_COIN, // MENU_BUTTON_COIN
TECHNO_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
TECHNO_BUTTON_LEFT, // MENU_BUTTON_LEFT
TECHNO_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
TECHNO_BUTTON_UP, // MENU_BUTTON_UP
TECHNO_BUTTON_DOWN, // MENU_BUTTON_DOWN
TECHNO_BUTTON_START, // MENU_BUTTON_START
TECHNO_BUTTON_BACK, // MENU_BUTTON_BACK
TECHNO_BUTTON_COIN, // MENU_BUTTON_COIN
TECHNO_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
SDLK_a, // TECHNO_BUTTON_LEFT,
SDLK_d, // TECHNO_BUTTON_RIGHT,
SDLK_w, // TECHNO_BUTTON_UP,
SDLK_x, // TECHNO_BUTTON_DOWN,
SDLK_q, // TECHNO_BUTTON_UPLEFT,
SDLK_e, // TECHNO_BUTTON_UPRIGHT,
SDLK_s, // TECHNO_BUTTON_CENTER,
SDLK_z, // TECHNO_BUTTON_DOWNLEFT,
SDLK_c, // TECHNO_BUTTON_DOWNRIGHT,
SDLK_RETURN, // TECHNO_BUTTON_START,
SDLK_ESCAPE, // TECHNO_BUTTON_BACK
SDLK_LEFT, // TECHNO_BUTTON_MENULEFT
SDLK_RIGHT, // TECHNO_BUTTON_MENURIGHT
SDLK_UP, // TECHNO_BUTTON_MENUUP
SDLK_DOWN, // TECHNO_BUTTON_MENUDOWN
SDLK_F1, // TECHNO_BUTTON_COIN
SDLK_SCROLLOCK // TECHNO_BUTTON_OPERATOR
},
{ // PLAYER_2
SDLK_KP4, // TECHNO_BUTTON_LEFT,
SDLK_KP6, // TECHNO_BUTTON_RIGHT,
SDLK_KP8, // TECHNO_BUTTON_UP,
SDLK_KP2, // TECHNO_BUTTON_DOWN,
SDLK_KP7, // TECHNO_BUTTON_UPLEFT,
SDLK_KP9, // TECHNO_BUTTON_UPRIGHT,
SDLK_KP5, // TECHNO_BUTTON_CENTER,
SDLK_KP1, // TECHNO_BUTTON_DOWNLEFT,
SDLK_KP3, // TECHNO_BUTTON_DOWNRIGHT,
SDLK_KP_ENTER, // TECHNO_BUTTON_START,
SDLK_KP0, // TECHNO_BUTTON_BACK
SDLK_KP_DIVIDE, // TECHNO_BUTTON_MENULEFT
SDLK_KP_MULTIPLY, // TECHNO_BUTTON_MENURIGHT
SDLK_KP_MINUS, // TECHNO_BUTTON_MENUUP
SDLK_KP_PLUS, // TECHNO_BUTTON_MENUDOWN
SDLK_F2, // TECHNO_BUTTON_COIN
-1 // TECHNO_BUTTON_OPERATOR
},
}
},
};
StyleDef g_StyleDefs[NUM_STYLES] =
@@ -721,7 +911,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
0,1,2,3,4,5,6,7
},
},
{ // StyleDef
{ // STYLE_DANCE_COUPLE
GAME_DANCE, // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
@@ -1260,7 +1450,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
0,1,2,3,4,5,6,7
},
},
{
{ // STYLE_BM_SINGLE
GAME_BM, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
@@ -1290,272 +1480,134 @@ StyleDef g_StyleDefs[NUM_STYLES] =
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5
},
}
},
{ // STYLE_MANIAX_SINGLE
GAME_MANIAX, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single", // m_szName
STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRLEFT, -MANIAX_COL_SPACING*1.5f },
{ TRACK_2, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPLEFT, -MANIAX_COL_SPACING*0.5f },
{ TRACK_3, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPRIGHT, +MANIAX_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRRIGHT, +MANIAX_COL_SPACING*1.5f },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRLEFT, -MANIAX_COL_SPACING*1.5f },
{ TRACK_2, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPLEFT, -MANIAX_COL_SPACING*0.5f },
{ TRACK_3, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPRIGHT, +MANIAX_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRRIGHT, +MANIAX_COL_SPACING*1.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
},
{ // STYLE_MANIAX_VERSUS
GAME_MANIAX, // m_Game
true, // m_bUsedForGameplay
false, // m_bUsedForEdit
"versus", // m_szName
STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
4, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRLEFT, -MANIAX_COL_SPACING*1.5f },
{ TRACK_2, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPLEFT, -MANIAX_COL_SPACING*0.5f },
{ TRACK_3, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPRIGHT, +MANIAX_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRRIGHT, +MANIAX_COL_SPACING*1.5f },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRLEFT, -MANIAX_COL_SPACING*1.5f },
{ TRACK_2, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPLEFT, -MANIAX_COL_SPACING*0.5f },
{ TRACK_3, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPRIGHT, +MANIAX_COL_SPACING*0.5f },
{ TRACK_4, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRRIGHT, +MANIAX_COL_SPACING*1.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0, 1, 2, 3
},
},
{ // STYLE_MANIAX_DOUBLE
GAME_MANIAX, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"double", // m_szName
STEPS_TYPE_MANIAX_DOUBLE, // m_StepsType
StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
{ 320, 320 }, // m_iCenterX
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRLEFT, -MANIAX_COL_SPACING*3.5f },
{ TRACK_2, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPLEFT, -MANIAX_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPRIGHT, -MANIAX_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRRIGHT, -MANIAX_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRLEFT, +MANIAX_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPLEFT, +MANIAX_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPRIGHT, +MANIAX_COL_SPACING*2.5f },
{ TRACK_8, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRRIGHT, +MANIAX_COL_SPACING*3.5f },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRLEFT, -MANIAX_COL_SPACING*3.5f },
{ TRACK_2, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPLEFT, -MANIAX_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDUPRIGHT, -MANIAX_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_1, MANIAX_BUTTON_HANDLRRIGHT, -MANIAX_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRLEFT, +MANIAX_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPLEFT, +MANIAX_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDUPRIGHT, +MANIAX_COL_SPACING*2.5f },
{ TRACK_8, GAME_CONTROLLER_2, MANIAX_BUTTON_HANDLRRIGHT, +MANIAX_COL_SPACING*3.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
},
{ // STYLE_TECHNO_SINGLE8
GAME_TECHNO, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
"single8", // m_szName
STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 320, 320 }, // m_iCenterX
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, TECHNO_BUTTON_DOWNLEFT, -TECHNO_COL_SPACING*3.5f },
{ TRACK_2, GAME_CONTROLLER_1, TECHNO_BUTTON_LEFT, -TECHNO_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_1, TECHNO_BUTTON_UPLEFT, -TECHNO_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_1, TECHNO_BUTTON_DOWN, -TECHNO_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_1, TECHNO_BUTTON_UP, +TECHNO_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_1, TECHNO_BUTTON_UPRIGHT, +TECHNO_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_1, TECHNO_BUTTON_RIGHT, +TECHNO_COL_SPACING*2.5f },
{ TRACK_8, GAME_CONTROLLER_1, TECHNO_BUTTON_DOWNRIGHT,+TECHNO_COL_SPACING*3.5f },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, TECHNO_BUTTON_DOWNLEFT, -TECHNO_COL_SPACING*3.5f },
{ TRACK_2, GAME_CONTROLLER_2, TECHNO_BUTTON_LEFT, -TECHNO_COL_SPACING*2.5f },
{ TRACK_3, GAME_CONTROLLER_2, TECHNO_BUTTON_UPLEFT, -TECHNO_COL_SPACING*1.5f },
{ TRACK_4, GAME_CONTROLLER_2, TECHNO_BUTTON_DOWN, -TECHNO_COL_SPACING*0.5f },
{ TRACK_5, GAME_CONTROLLER_2, TECHNO_BUTTON_UP, +TECHNO_COL_SPACING*0.5f },
{ TRACK_6, GAME_CONTROLLER_2, TECHNO_BUTTON_UPRIGHT, +TECHNO_COL_SPACING*1.5f },
{ TRACK_7, GAME_CONTROLLER_2, TECHNO_BUTTON_RIGHT, +TECHNO_COL_SPACING*2.5f },
{ TRACK_8, GAME_CONTROLLER_2, TECHNO_BUTTON_DOWNRIGHT,+TECHNO_COL_SPACING*3.5f },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
},
},
};
/*
ModeChoice g_ModeChoices[] =
{
{
GAME_DANCE,
PLAY_MODE_ARCADE,
STYLE_DANCE_SINGLE,
DIFFICULTY_MEDIUM,
"single",
1
},
{
GAME_DANCE,
PLAY_MODE_ARCADE,
STYLE_DANCE_VERSUS,
DIFFICULTY_MEDIUM,
"versus",
2
},
{
GAME_DANCE,
PLAY_MODE_ARCADE,
STYLE_DANCE_DOUBLE,
DIFFICULTY_MEDIUM,
"double",
2
},
{
GAME_DANCE,
PLAY_MODE_ARCADE,
STYLE_DANCE_COUPLE,
DIFFICULTY_MEDIUM,
"couple",
2
},
{
GAME_DANCE,
PLAY_MODE_ARCADE,
STYLE_DANCE_SOLO,
DIFFICULTY_MEDIUM,
"solo",
1
},
{
GAME_PUMP,
PLAY_MODE_ARCADE,
STYLE_PUMP_SINGLE,
DIFFICULTY_EASY,
"normal",
1
},
{
GAME_PUMP,
PLAY_MODE_ARCADE,
STYLE_PUMP_SINGLE,
DIFFICULTY_MEDIUM,
"hard",
1
},
{
GAME_PUMP,
PLAY_MODE_ARCADE,
STYLE_PUMP_SINGLE,
DIFFICULTY_HARD,
"crazy",
1
},
{
GAME_PUMP,
PLAY_MODE_ARCADE,
STYLE_PUMP_VERSUS,
DIFFICULTY_EASY,
"normal",
2
},
{
GAME_PUMP,
PLAY_MODE_ARCADE,
STYLE_PUMP_VERSUS,
DIFFICULTY_MEDIUM,
"hard",
2
},
{
GAME_PUMP,
PLAY_MODE_ARCADE,
STYLE_PUMP_VERSUS,
DIFFICULTY_HARD,
"crazy",
2
},
{
GAME_PUMP,
PLAY_MODE_ARCADE,
STYLE_PUMP_COUPLE,
DIFFICULTY_MEDIUM,
"battle",
2
},
{
GAME_PUMP,
PLAY_MODE_ARCADE,
STYLE_PUMP_DOUBLE,
DIFFICULTY_MEDIUM,
"double",
1
},
{
GAME_PUMP,
PLAY_MODE_ONI,
STYLE_PUMP_SINGLE,
DIFFICULTY_MEDIUM,
"nonstop",
1
},
{
GAME_PUMP,
PLAY_MODE_ONI,
STYLE_PUMP_VERSUS,
DIFFICULTY_MEDIUM,
"nonstop",
2
},
{
GAME_EZ2,
PLAY_MODE_ARCADE,
STYLE_EZ2_SINGLE,
DIFFICULTY_EASY,
"easy",
1
},
{
GAME_EZ2,
PLAY_MODE_ARCADE,
STYLE_EZ2_SINGLE,
DIFFICULTY_HARD,
"hard",
1
},
{
GAME_EZ2,
PLAY_MODE_ARCADE,
STYLE_EZ2_REAL,
DIFFICULTY_MEDIUM,
"real",
1
},
{
GAME_EZ2,
PLAY_MODE_ARCADE,
STYLE_EZ2_DOUBLE,
DIFFICULTY_MEDIUM,
"club",
1
},
{
GAME_EZ2,
PLAY_MODE_ARCADE,
STYLE_EZ2_SINGLE_VERSUS,
DIFFICULTY_EASY,
"easy",
2
},
{
GAME_EZ2,
PLAY_MODE_ARCADE,
STYLE_EZ2_SINGLE_VERSUS,
DIFFICULTY_HARD,
"hard",
2
},
{
GAME_EZ2,
PLAY_MODE_ARCADE,
STYLE_EZ2_REAL_VERSUS,
DIFFICULTY_MEDIUM,
"real",
2
},
{
GAME_PARA,
PLAY_MODE_ARCADE,
STYLE_PARA_SINGLE,
DIFFICULTY_EASY,
"para",
1
},
{
GAME_PARA,
PLAY_MODE_ARCADE,
STYLE_PARA_SINGLE,
DIFFICULTY_EASY,
"easy",
1
},
{
GAME_PARA,
PLAY_MODE_ARCADE,
STYLE_PARA_SINGLE,
DIFFICULTY_MEDIUM,
"hard",
1
},
{
GAME_PARA,
PLAY_MODE_ARCADE,
STYLE_PARA_SINGLE,
DIFFICULTY_HARD,
"expert",
1
},
{
GAME_DS3DDX,
PLAY_MODE_ARCADE,
STYLE_DS3DDX_SINGLE,
DIFFICULTY_EASY,
"pretty",
1
},
{
GAME_DS3DDX,
PLAY_MODE_ARCADE,
STYLE_DS3DDX_SINGLE,
DIFFICULTY_MEDIUM,
"power",
1
},
{
GAME_DS3DDX,
PLAY_MODE_ARCADE,
STYLE_DS3DDX_SINGLE,
DIFFICULTY_HARD,
"power2",
1
},
{
GAME_BM,
PLAY_MODE_ARCADE,
STYLE_BM_SINGLE,
DIFFICULTY_EASY,
"beginner",
1
},
{
GAME_BM,
PLAY_MODE_ARCADE,
STYLE_BM_SINGLE,
DIFFICULTY_MEDIUM,
"normal",
1
},
{
GAME_BM,
PLAY_MODE_ARCADE,
STYLE_BM_SINGLE,
DIFFICULTY_HARD,
"expert",
1
},
};
const int NUM_MODE_CHOICES = sizeof(g_ModeChoices) / sizeof(g_ModeChoices[0]);
*/
GameManager::GameManager()
{
@@ -1601,14 +1653,6 @@ Style GameManager::GetEditorStyleForNotesType( StepsType nt )
return STYLE_INVALID;
}
/*
void GameManager::GetModesChoicesForGame( Game game, vector<ModeChoice*>& apChoicesAddTo )
{
for( int s=0; s<NUM_MODE_CHOICES; s++ )
if( g_ModeChoices[s].game == game)
apChoicesAddTo.push_back( &g_ModeChoices[s] );
}
*/
void GameManager::GetNotesTypesForGame( Game game, vector<StepsType>& aNotesTypeAddTo )
{