add CourseLastScores for tournaments
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@@ -168,12 +168,12 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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hs.iScore = st.iScore[p];
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StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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int a, b;
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PROFILEMAN->AddStepsHighScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
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PROFILEMAN->AddStepsHighScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
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PROFILEMAN->AddStepsHighScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
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PROFILEMAN->AddStepsHighScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
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PROFILEMAN->AddStepsHighScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
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PROFILEMAN->AddCategoryHighScore( nt, RANKING_A, (PlayerNumber)p, hs, a, b );
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PROFILEMAN->AddStepsScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
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PROFILEMAN->AddStepsScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
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PROFILEMAN->AddStepsScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
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PROFILEMAN->AddStepsScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
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PROFILEMAN->AddStepsScore( st.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b );
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PROFILEMAN->AddCategoryScore( nt, RANKING_A, (PlayerNumber)p, hs, a, b );
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}
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g_vPlayedStageStats.push_back( st );
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