add CourseLastScores for tournaments
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@@ -83,20 +83,20 @@ public:
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//
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int GetSongNumTimesPlayed( const Song* pSong, ProfileSlot card ) const;
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bool IsSongNew( const Song* pSong ) const { return GetSongNumTimesPlayed(pSong,PROFILE_SLOT_MACHINE)==0; }
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void AddStepsHighScore( const Song* pSong, const Steps* pSteps, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
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void AddStepsScore( const Song* pSong, const Steps* pSteps, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
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void IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps, PlayerNumber pn );
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HighScore GetHighScoreForDifficulty( const Song *s, const StyleDef *st, ProfileSlot slot, Difficulty dc ) const;
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//
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// Course stats
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//
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void AddCourseHighScore( const Course* pCourse, StepsType st, CourseDifficulty cd, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
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void AddCourseScore( const Course* pCourse, StepsType st, CourseDifficulty cd, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
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void IncrementCoursePlayCount( const Course* pCourse, StepsType st, CourseDifficulty cd, PlayerNumber pn );
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//
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// Category stats
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//
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void AddCategoryHighScore( StepsType nt, RankingCategory rc, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
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void AddCategoryScore( StepsType nt, RankingCategory rc, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut );
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void IncrementCategoryPlayCount( StepsType nt, RankingCategory rc, PlayerNumber pn );
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