use GAMESTATE->m_fLightSongBeat
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@@ -1650,8 +1650,7 @@ void ScreenGameplay::UpdateLights()
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ZERO( bBlinkGameButton );
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bool bCrossedABeat = false;
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{
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float fPositionSeconds = GAMESTATE->m_fMusicSeconds + g_fLightsAheadSeconds; // trigger the light a tiny bit early
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float fSongBeat = GAMESTATE->m_pCurSong->GetBeatFromElapsedTime( fPositionSeconds );
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const float fSongBeat = GAMESTATE->m_fLightSongBeat;
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const int iSongRow = BeatToNoteRowNotRounded( fSongBeat );
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static int iRowLastCrossed = 0;
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