Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+4 -4
View File
@@ -47,7 +47,7 @@ void Style::GetTransformedNoteDataForStyle( PlayerNumber pn, const NoteData& ori
noteDataOut.LoadTransformed( original, m_iColsPerPlayer, iNewToOriginalTrack );
}
void Style::StyleInputToGameInput( int iCol, PlayerNumber pn, vector<GameInput>& ret ) const
void Style::StyleInputToGameInput( int iCol, PlayerNumber pn, std::vector<GameInput>& ret ) const
{
ASSERT_M( pn < NUM_PLAYERS && iCol < MAX_COLS_PER_PLAYER,
ssprintf("P%i C%i", pn, iCol) );
@@ -109,8 +109,8 @@ void Style::GetMinAndMaxColX( PlayerNumber pn, float& fMixXOut, float& fMaxXOut
fMaxXOut = FLT_MIN;
for( int i=0; i<m_iColsPerPlayer; i++ )
{
fMixXOut = min( fMixXOut, m_ColumnInfo[pn][i].fXOffset );
fMaxXOut = max( fMaxXOut, m_ColumnInfo[pn][i].fXOffset );
fMixXOut = std::min( fMixXOut, m_ColumnInfo[pn][i].fXOffset );
fMaxXOut = std::max( fMaxXOut, m_ColumnInfo[pn][i].fXOffset );
}
}
@@ -130,7 +130,7 @@ RString Style::ColToButtonName( int iCol ) const
if( pzColumnName != nullptr )
return pzColumnName;
vector<GameInput> GI;
std::vector<GameInput> GI;
StyleInputToGameInput( iCol, PLAYER_1, GI );
return INPUTMAPPER->GetInputScheme()->GetGameButtonName(GI[0].button);
}