Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
Fix whitespace changes
This commit is contained in:
committed by
Martin Natano
parent
f0680a29fc
commit
0cba3579de
+8
-8
@@ -198,7 +198,7 @@ void Sprite::LoadFromNode( const XNode* pNode )
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// overwriting the states that LoadFromTexture created.
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// If the .sprite file doesn't define any states, leave
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// frames and delays created during LoadFromTexture().
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vector<State> aStates;
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std::vector<State> aStates;
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const XNode *pFrames = pNode->GetChild( "Frames" );
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if( pFrames != nullptr )
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@@ -471,7 +471,7 @@ void Sprite::Update( float fDelta )
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// If the texture is a movie, decode frames.
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if(!bSkipThisMovieUpdate && m_DecodeMovie)
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m_pTexture->DecodeSeconds( max(0, fTimePassed) );
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m_pTexture->DecodeSeconds( std::max(0.0f, fTimePassed) );
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// update scrolling
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if( m_fTexCoordVelocityX != 0 || m_fTexCoordVelocityY != 0 )
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@@ -815,8 +815,8 @@ void Sprite::SetState( int iNewState )
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if( iNewState != 0 && (iNewState < 0 || iNewState >= (int)m_States.size()) )
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{
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// Don't warn about number of states in "_blank" or "_missing".
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if( !m_pTexture || (m_pTexture->GetID().filename.find("_blank") == string::npos &&
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m_pTexture->GetID().filename.find("_missing") == string::npos) )
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if( !m_pTexture || (m_pTexture->GetID().filename.find("_blank") == std::string::npos &&
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m_pTexture->GetID().filename.find("_missing") == std::string::npos) )
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{
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RString sError;
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if( m_pTexture )
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@@ -986,7 +986,7 @@ void Sprite::ScaleToClipped( float fWidth, float fHeight )
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if( bXDimNeedsToBeCropped ) // crop X
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{
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float fPercentageToCutOff = (this->GetZoomedWidth() - fWidth) / this->GetZoomedWidth();
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fPercentageToCutOff = max( fPercentageToCutOff-fScaleFudgePercent, 0 );
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fPercentageToCutOff = std::max( fPercentageToCutOff-fScaleFudgePercent, 0.0f );
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float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;
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// generate a rectangle with new texture coordinates
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@@ -1000,7 +1000,7 @@ void Sprite::ScaleToClipped( float fWidth, float fHeight )
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else // crop Y
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{
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float fPercentageToCutOff = (this->GetZoomedHeight() - fHeight) / this->GetZoomedHeight();
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fPercentageToCutOff = max( fPercentageToCutOff-fScaleFudgePercent, 0 );
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fPercentageToCutOff = std::max( fPercentageToCutOff-fScaleFudgePercent, 0.0f );
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float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;
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// generate a rectangle with new texture coordinates
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@@ -1160,7 +1160,7 @@ public:
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for( int i=0; i<8; ++i )
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{
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coords[i]= FArg(i+1);
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if( isnan(coords[i]) )
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if( std::isnan(coords[i]) )
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{
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coords[i]= 0.0f;
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}
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@@ -1199,7 +1199,7 @@ public:
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{
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luaL_error(L, "State properties must be in a table.");
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}
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vector<Sprite::State> new_states;
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std::vector<Sprite::State> new_states;
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size_t num_states= lua_objlen(L, 1);
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if(num_states == 0)
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{
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