Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
Fix whitespace changes
This commit is contained in:
committed by
Martin Natano
parent
f0680a29fc
commit
0cba3579de
+32
-32
@@ -92,14 +92,14 @@ public:
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RString GetSongGroupBannerPath( RString sSongGroup ) const;
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//RString GetSongGroupBackgroundPath( RString sSongGroup ) const;
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void GetSongGroupNames( vector<RString> &AddTo ) const;
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void GetSongGroupNames( std::vector<RString> &AddTo ) const;
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bool DoesSongGroupExist( RString sSongGroup ) const;
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RageColor GetSongGroupColor( const RString &sSongGroupName ) const;
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RageColor GetSongColor( const Song* pSong ) const;
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RString GetCourseGroupBannerPath( const RString &sCourseGroup ) const;
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//RString GetCourseGroupBackgroundPath( const RString &sCourseGroup ) const;
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void GetCourseGroupNames( vector<RString> &AddTo ) const;
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void GetCourseGroupNames( std::vector<RString> &AddTo ) const;
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bool DoesCourseGroupExist( const RString &sCourseGroup ) const;
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RageColor GetCourseGroupColor( const RString &sCourseGroupName ) const;
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RageColor GetCourseColor( const Course* pCourse ) const;
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@@ -113,34 +113,34 @@ public:
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* @brief Retrieve all of the songs that belong to a particular group.
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* @param sGroupName the name of the group.
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* @return the songs that belong in the group. */
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const vector<Song*> &GetSongs( const RString &sGroupName ) const;
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const std::vector<Song*> &GetSongs( const RString &sGroupName ) const;
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/**
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* @brief Retrieve all of the songs in the game.
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* @return all of the songs. */
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const vector<Song*> &GetAllSongs() const { return GetSongs(GROUP_ALL); }
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const std::vector<Song*> &GetAllSongs() const { return GetSongs(GROUP_ALL); }
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/**
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* @brief Retrieve all of the popular songs.
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*
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* Popularity is determined specifically by the number of times
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* a song is chosen.
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* @return all of the popular songs. */
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const vector<Song*> &GetPopularSongs() const { return m_pPopularSongs; }
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const std::vector<Song*> &GetPopularSongs() const { return m_pPopularSongs; }
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/**
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* @brief Retrieve all of the songs in a group that have at least one
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* valid step for the current gametype.
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* @param sGroupName the name of the group.
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* @return the songs within the group that have at least one valid Step. */
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const vector<Song *> &GetSongsOfCurrentGame( const RString &sGroupName ) const;
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const std::vector<Song *> &GetSongsOfCurrentGame( const RString &sGroupName ) const;
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/**
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* @brief Retrieve all of the songs in the game that have at least one
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* valid step for the current gametype.
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* @return the songs within the game that have at least one valid Step. */
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const vector<Song *> &GetAllSongsOfCurrentGame() const;
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const std::vector<Song *> &GetAllSongsOfCurrentGame() const;
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void GetPreferredSortSongs( vector<Song*> &AddTo ) const;
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void GetPreferredSortSongs( std::vector<Song*> &AddTo ) const;
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RString SongToPreferredSortSectionName( const Song *pSong ) const;
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const vector<Course*> &GetPopularCourses( CourseType ct ) const { return m_pPopularCourses[ct]; }
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const std::vector<Course*> &GetPopularCourses( CourseType ct ) const { return m_pPopularCourses[ct]; }
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Song *FindSong( RString sPath ) const;
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Song *FindSong( RString sGroup, RString sSong ) const;
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Course *FindCourse( RString sPath ) const;
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@@ -164,13 +164,13 @@ public:
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RString GetSongGroupByIndex(unsigned index) { return m_sSongGroupNames[index]; }
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int GetSongRank(Song* pSong);
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void GetStepsLoadedFromProfile( vector<Steps*> &AddTo, ProfileSlot slot ) const;
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void GetStepsLoadedFromProfile( std::vector<Steps*> &AddTo, ProfileSlot slot ) const;
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void DeleteSteps( Steps *pSteps ); // transfers ownership of pSteps
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void GetAllCourses( vector<Course*> &AddTo, bool bIncludeAutogen ) const;
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void GetCourses( CourseType ct, vector<Course*> &AddTo, bool bIncludeAutogen ) const;
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void GetCoursesInGroup( vector<Course*> &AddTo, const RString &sCourseGroup, bool bIncludeAutogen ) const;
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void GetPreferredSortCourses( CourseType ct, vector<Course*> &AddTo, bool bIncludeAutogen ) const;
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void GetAllCourses( std::vector<Course*> &AddTo, bool bIncludeAutogen ) const;
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void GetCourses( CourseType ct, std::vector<Course*> &AddTo, bool bIncludeAutogen ) const;
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void GetCoursesInGroup( std::vector<Course*> &AddTo, const RString &sCourseGroup, bool bIncludeAutogen ) const;
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void GetPreferredSortCourses( CourseType ct, std::vector<Course*> &AddTo, bool bIncludeAutogen ) const;
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void GetExtraStageInfo( bool bExtra2, const Style *s, Song*& pSongOut, Steps*& pStepsOut );
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Song* GetSongFromDir( RString sDir ) const;
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@@ -204,41 +204,41 @@ protected:
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void AddSongToList(Song* new_song);
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/** @brief All of the songs that can be played. */
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vector<Song*> m_pSongs;
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map<RString, Song*> m_SongsByDir;
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set<RString> m_GroupsToNeverCache;
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std::vector<Song*> m_pSongs;
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std::map<RString, Song*> m_SongsByDir;
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std::set<RString> m_GroupsToNeverCache;
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/** @brief Hold pointers to all the songs that have been deleted from disk but must at least be kept temporarily alive for smooth audio transitions. */
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vector<Song*> m_pDeletedSongs;
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std::vector<Song*> m_pDeletedSongs;
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/** @brief The most popular songs ranked by number of plays. */
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vector<Song*> m_pPopularSongs;
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vector<Song*> m_pShuffledSongs; // used by GetRandomSong
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std::vector<Song*> m_pPopularSongs;
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std::vector<Song*> m_pShuffledSongs; // used by GetRandomSong
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struct PreferredSortSection
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{
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RString sName;
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vector<Song*> vpSongs;
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std::vector<Song*> vpSongs;
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};
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vector<PreferredSortSection> m_vPreferredSongSort;
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vector<RString> m_sSongGroupNames;
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vector<RString> m_sSongGroupBannerPaths; // each song group may have a banner associated with it
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std::vector<PreferredSortSection> m_vPreferredSongSort;
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std::vector<RString> m_sSongGroupNames;
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std::vector<RString> m_sSongGroupBannerPaths; // each song group may have a banner associated with it
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//vector<RString> m_sSongGroupBackgroundPaths; // each song group may have a background associated with it (very rarely)
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struct Comp { bool operator()(const RString& s, const RString &t) const { return CompareRStringsAsc(s,t); } };
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typedef vector<Song*> SongPointerVector;
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map<RString,SongPointerVector,Comp> m_mapSongGroupIndex;
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typedef std::vector<Song*> SongPointerVector;
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std::map<RString,SongPointerVector,Comp> m_mapSongGroupIndex;
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vector<Course*> m_pCourses;
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vector<Course*> m_pPopularCourses[NUM_CourseType];
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vector<Course*> m_pShuffledCourses; // used by GetRandomCourse
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std::vector<Course*> m_pCourses;
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std::vector<Course*> m_pPopularCourses[NUM_CourseType];
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std::vector<Course*> m_pShuffledCourses; // used by GetRandomCourse
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struct CourseGroupInfo
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{
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RString m_sBannerPath;
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//RString m_sBackgroundPath;
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};
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map<RString,CourseGroupInfo> m_mapCourseGroupToInfo;
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typedef vector<Course*> CoursePointerVector;
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vector<CoursePointerVector> m_vPreferredCourseSort;
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std::map<RString,CourseGroupInfo> m_mapCourseGroupToInfo;
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typedef std::vector<Course*> CoursePointerVector;
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std::vector<CoursePointerVector> m_vPreferredCourseSort;
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RageTexturePreloader m_TexturePreload;
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