Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+3 -3
View File
@@ -54,7 +54,7 @@ static LocalizedString STANDARD_DEVIATION( "ScreenSyncOverlay", "Standard deviat
void ScreenSyncOverlay::UpdateText()
{
// Update Status
vector<RString> vs;
std::vector<RString> vs;
PlayerController pc = GamePreferences::m_AutoPlay.Get();
switch( pc )
@@ -203,7 +203,7 @@ bool ScreenSyncOverlay::Input( const InputEventPlus &input )
TimingData &sTiming = GAMESTATE->m_pCurSong->m_SongTiming;
BPMSegment * seg = sTiming.GetBPMSegmentAtBeat( GAMESTATE->m_Position.m_fSongBeat );
seg->SetBPS( seg->GetBPS() + fDelta );
const vector<Steps *>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
const std::vector<Steps*>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
for (Steps *s : vpSteps)
{
TimingData &pTiming = s->m_Timing;
@@ -253,7 +253,7 @@ bool ScreenSyncOverlay::Input( const InputEventPlus &input )
if( GAMESTATE->m_pCurSong != nullptr )
{
GAMESTATE->m_pCurSong->m_SongTiming.m_fBeat0OffsetInSeconds += fDelta;
const vector<Steps *>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
const std::vector<Steps*>& vpSteps = GAMESTATE->m_pCurSong->GetAllSteps();
for (Steps *s : vpSteps)
{
// Empty means it inherits song timing,