Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+19 -19
View File
@@ -78,7 +78,7 @@ void ScreenSelectMaster::Init()
m_TrackingRepeatingInput = GameButton_Invalid;
vector<PlayerNumber> vpns;
std::vector<PlayerNumber> vpns;
GetActiveElementPlayerNumbers( vpns );
#define PLAYER_APPEND_NO_SPACE(p) (SHARED_SELECTION ? RString() : ssprintf("P%d",(p)+1))
@@ -103,7 +103,7 @@ void ScreenSelectMaster::Init()
for (PlayerNumber const &p : vpns)
m_vsprScroll[p].resize( m_aGameCommands.size() );
vector<RageVector3> positions;
std::vector<RageVector3> positions;
bool positions_set_by_lua= false;
if(THEME->HasMetric(m_sName, "IconChoicePosFunction"))
{
@@ -174,7 +174,7 @@ void ScreenSelectMaster::Init()
// init icon
if( SHOW_ICON )
{
vector<RString> vs;
std::vector<RString> vs;
vs.push_back( "Icon" );
if( PER_CHOICE_ICON_ELEMENT )
vs.push_back( "Choice" + mc.m_sName );
@@ -211,7 +211,7 @@ void ScreenSelectMaster::Init()
{
for (PlayerNumber const &p : vpns)
{
vector<RString> vs;
std::vector<RString> vs;
vs.push_back( "Scroll" );
if( PER_CHOICE_SCROLL_ELEMENT )
vs.push_back( "Choice" + mc.m_sName );
@@ -267,7 +267,7 @@ void ScreenSelectMaster::Init()
FOREACH_MenuDir( dir )
{
const RString order = OPTION_ORDER.GetValue( dir );
vector<RString> parts;
std::vector<RString> parts;
split( order, ",", parts, true );
for( unsigned part = 0; part < parts.size(); ++part )
@@ -369,7 +369,7 @@ void ScreenSelectMaster::HandleScreenMessage( const ScreenMessage SM )
{
ScreenSelect::HandleScreenMessage( SM );
vector<PlayerNumber> vpns;
std::vector<PlayerNumber> vpns;
GetActiveElementPlayerNumbers( vpns );
if( SM == SM_PlayPostSwitchPage )
@@ -431,7 +431,7 @@ int ScreenSelectMaster::GetSelectionIndex( PlayerNumber pn )
void ScreenSelectMaster::UpdateSelectableChoices()
{
vector<PlayerNumber> vpns;
std::vector<PlayerNumber> vpns;
GetActiveElementPlayerNumbers( vpns );
int first_playable= -1;
bool on_unplayable[NUM_PLAYERS];
@@ -504,11 +504,11 @@ bool ScreenSelectMaster::Move( PlayerNumber pn, MenuDir dir )
return false;
int iSwitchToIndex = m_iChoice[pn];
set<int> seen;
std::set<int> seen;
do
{
map<int,int>::const_iterator iter = m_mapCurrentChoiceToNextChoice[dir].find( iSwitchToIndex );
std::map<int, int>::const_iterator iter = m_mapCurrentChoiceToNextChoice[dir].find( iSwitchToIndex );
if( iter != m_mapCurrentChoiceToNextChoice[dir].end() )
iSwitchToIndex = iter->second;
@@ -673,7 +673,7 @@ bool ScreenSelectMaster::ChangePage( int iNewChoice )
m_sprMore[page]->PlayCommand( sIconAndExplanationCommand );
}
vector<PlayerNumber> vpns;
std::vector<PlayerNumber> vpns;
GetActiveElementPlayerNumbers( vpns );
Message msg("PreSwitchPage");
@@ -722,7 +722,7 @@ bool ScreenSelectMaster::ChangeSelection( PlayerNumber pn, MenuDir dir, int iNew
return ChangePage( iNewChoice );
}
vector<PlayerNumber> vpns;
std::vector<PlayerNumber> vpns;
if( SHARED_SELECTION || page != PAGE_1 )
{
/* Set the new m_iChoice even for disabled players, since a player might
@@ -797,7 +797,7 @@ bool ScreenSelectMaster::ChangeSelection( PlayerNumber pn, MenuDir dir, int iNew
if( SHOW_SCROLLER )
{
ActorScroller &scroller = (SHARED_SELECTION || page != PAGE_1 ? m_Scroller[0] : m_Scroller[p]);
vector<AutoActor> &vScroll = (SHARED_SELECTION || page != PAGE_1 ? m_vsprScroll[0] : m_vsprScroll[p]);
std::vector<AutoActor> &vScroll = (SHARED_SELECTION || page != PAGE_1 ? m_vsprScroll[0] : m_vsprScroll[p]);
if( WRAP_SCROLLER )
{
@@ -885,7 +885,7 @@ float ScreenSelectMaster::DoMenuStart( PlayerNumber pn )
FOREACH_ENUM( Page, page )
{
m_sprMore[page]->PlayCommand( "Off" );
fSecs = max( fSecs, m_sprMore[page]->GetTweenTimeLeft() );
fSecs = std::max( fSecs, m_sprMore[page]->GetTweenTimeLeft() );
}
}
if( SHOW_CURSOR )
@@ -893,7 +893,7 @@ float ScreenSelectMaster::DoMenuStart( PlayerNumber pn )
if(m_sprCursor[pn] != nullptr)
{
m_sprCursor[pn]->PlayCommand( "Choose" );
fSecs = max( fSecs, m_sprCursor[pn]->GetTweenTimeLeft() );
fSecs = std::max( fSecs, m_sprCursor[pn]->GetTweenTimeLeft() );
}
}
@@ -932,7 +932,7 @@ bool ScreenSelectMaster::MenuStart( const InputEventPlus &input )
if(SHOW_SCROLLER)
{
vector<AutoActor> &vScroll = SHARED_SELECTION ? m_vsprScroll[0] : m_vsprScroll[pn];
std::vector<AutoActor> &vScroll = SHARED_SELECTION ? m_vsprScroll[0] : m_vsprScroll[pn];
vScroll[m_iChoice[pn]]->PlayCommand( "InitialSelection" );
}
@@ -977,12 +977,12 @@ bool ScreenSelectMaster::MenuStart( const InputEventPlus &input )
FOREACH_EnabledPlayer( p )
{
ASSERT( !m_bChosen[p] );
fSecs = max( fSecs, DoMenuStart(p) );
fSecs = std::max( fSecs, DoMenuStart(p) );
}
}
else
{
fSecs = max( fSecs, DoMenuStart(pn) );
fSecs = std::max( fSecs, DoMenuStart(pn) );
// check to see if everyone has chosen
FOREACH_HumanPlayer( p )
bAllDone &= m_bChosen[p];
@@ -1008,7 +1008,7 @@ bool ScreenSelectMaster::MenuStart( const InputEventPlus &input )
* eg. only use "addx", not "x". */
void ScreenSelectMaster::TweenOnScreen()
{
vector<PlayerNumber> vpns;
std::vector<PlayerNumber> vpns;
GetActiveElementPlayerNumbers( vpns );
if( SHOW_ICON )
@@ -1053,7 +1053,7 @@ void ScreenSelectMaster::TweenOffScreen()
{
ScreenSelect::TweenOffScreen();
vector<PlayerNumber> vpns;
std::vector<PlayerNumber> vpns;
GetActiveElementPlayerNumbers( vpns );
for( unsigned c=0; c<m_aGameCommands.size(); c++ )