Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-10 18:28:56 +03:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+5 -5
View File
@@ -51,8 +51,8 @@ REGISTER_SCREEN_CLASS( ScreenSelectCharacter );
void ScreenSelectCharacter::Init()
{
ScreenWithMenuElements::Init();
vector<Character*> apCharacters;
std::vector<Character*> apCharacters;
CHARMAN->GetCharacters( apCharacters );
if( apCharacters.empty() )
{
@@ -234,7 +234,7 @@ void ScreenSelectCharacter::AfterValueChange( PlayerNumber pn )
case CHOOSING_CPU_CHARACTER:
case CHOOSING_HUMAN_CHARACTER:
{
vector<Character*> apCharacters;
std::vector<Character*> apCharacters;
CHARMAN->GetCharacters( apCharacters );
Character* pChar = apCharacters[ m_iSelectedCharacter[pnAffected] ];
m_sprCard[pnAffected].UnloadTexture();
@@ -304,7 +304,7 @@ void ScreenSelectCharacter::Move( PlayerNumber pn, int deltaValue )
case CHOOSING_CPU_CHARACTER:
case CHOOSING_HUMAN_CHARACTER:
{
vector<Character*> apCharacters;
std::vector<Character*> apCharacters;
CHARMAN->GetCharacters( apCharacters );
m_iSelectedCharacter[pnAffected] += deltaValue;
wrap( m_iSelectedCharacter[pnAffected], apCharacters.size() );
@@ -356,7 +356,7 @@ void ScreenSelectCharacter::MakeSelection( PlayerNumber pn )
{
FOREACH_PlayerNumber( p )
{
vector<Character*> apCharacters;
std::vector<Character*> apCharacters;
CHARMAN->GetCharacters( apCharacters );
Character* pChar = apCharacters[ m_iSelectedCharacter[p] ];
GAMESTATE->m_pCurCharacters[p] = pChar;