Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+4 -4
View File
@@ -37,7 +37,7 @@ public:
ScreenOptions();
virtual void Init();
virtual void BeginScreen();
void InitMenu( const vector<OptionRowHandler*> &vHands );
void InitMenu( const std::vector<OptionRowHandler*> &vHands );
virtual ~ScreenOptions();
virtual void Update( float fDeltaTime );
virtual bool Input( const InputEventPlus &input );
@@ -51,8 +51,8 @@ public:
friend class LunaScreenOptions;
protected:
virtual void ImportOptions( int iRow, const vector<PlayerNumber> &vpns ) = 0;
virtual void ExportOptions( int iRow, const vector<PlayerNumber> &vpns ) = 0;
virtual void ImportOptions( int iRow, const std::vector<PlayerNumber> &vpns ) = 0;
virtual void ExportOptions( int iRow, const std::vector<PlayerNumber> &vpns ) = 0;
void RestartOptions();
void GetWidthXY( PlayerNumber pn, int iRow, int iChoiceOnRow,
@@ -106,7 +106,7 @@ protected: // derived classes need access to these
void SetInputMode( InputMode im ) { m_InputMode = im; }
/** @brief Map menu lines to m_OptionRow entries. */
vector<OptionRow*> m_pRows;
std::vector<OptionRow*> m_pRows;
/** @brief The current row each player is on. */
int m_iCurrentRow[NUM_PLAYERS];