Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
Fix whitespace changes
This commit is contained in:
committed by
Martin Natano
parent
f0680a29fc
commit
0cba3579de
+15
-15
@@ -199,7 +199,7 @@ void ScreenOptions::Init()
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m_OptionRowTypeExit.Load( OPTION_ROW_EXIT_METRICS_GROUP, this );
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}
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void ScreenOptions::InitMenu( const vector<OptionRowHandler*> &vHands )
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void ScreenOptions::InitMenu( const std::vector<OptionRowHandler*> &vHands )
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{
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LOG->Trace( "ScreenOptions::InitMenu()" );
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@@ -255,7 +255,7 @@ void ScreenOptions::InitMenu( const vector<OptionRowHandler*> &vHands )
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void ScreenOptions::RestartOptions()
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{
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m_exprRowPositionTransformFunction.ClearCache();
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vector<PlayerNumber> vpns;
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std::vector<PlayerNumber> vpns;
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FOREACH_HumanPlayer( p )
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vpns.push_back( p );
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@@ -564,7 +564,7 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
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}
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else if( SM == SM_ExportOptions )
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{
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vector<PlayerNumber> vpns;
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std::vector<PlayerNumber> vpns;
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FOREACH_HumanPlayer( p )
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vpns.push_back( p );
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for( unsigned r=0; r<m_pRows.size(); r++ ) // foreach row
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@@ -592,7 +592,7 @@ void ScreenOptions::PositionRows( bool bTween )
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int P1Choice = GAMESTATE->IsHumanPlayer(PLAYER_1)? m_iCurrentRow[PLAYER_1]: m_iCurrentRow[PLAYER_2];
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int P2Choice = GAMESTATE->IsHumanPlayer(PLAYER_2)? m_iCurrentRow[PLAYER_2]: m_iCurrentRow[PLAYER_1];
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vector<OptionRow*> Rows( m_pRows );
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std::vector<OptionRow*> Rows( m_pRows );
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OptionRow *pSeparateExitRow = nullptr;
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if( (bool)SEPARATE_EXIT_ROW && !Rows.empty() && Rows.back()->GetRowType() == OptionRow::RowType_Exit )
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@@ -612,30 +612,30 @@ void ScreenOptions::PositionRows( bool bTween )
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if( m_InputMode == INPUTMODE_SHARE_CURSOR || !BothPlayersActivated )
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{
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// Simply center the cursor.
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first_start = max( P1Choice - halfsize, 0 );
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first_start = std::max( P1Choice - halfsize, 0 );
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first_end = first_start + total;
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second_start = second_end = first_end;
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}
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else
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{
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// First half:
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const int earliest = min( P1Choice, P2Choice );
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first_start = max( earliest - halfsize/2, 0 );
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const int earliest = std::min( P1Choice, P2Choice );
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first_start = std::max( earliest - halfsize/2, 0 );
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first_end = first_start + halfsize;
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// Second half:
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const int latest = max( P1Choice, P2Choice );
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const int latest = std::max( P1Choice, P2Choice );
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second_start = max( latest - halfsize/2, 0 );
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second_start = std::max( latest - halfsize/2, 0 );
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// Don't overlap.
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second_start = max( second_start, first_end );
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second_start = std::max( second_start, first_end );
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second_end = second_start + halfsize;
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}
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first_end = min( first_end, (int) Rows.size() );
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second_end = min( second_end, (int) Rows.size() );
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first_end = std::min( first_end, (int) Rows.size() );
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second_end = std::min( second_end, (int) Rows.size() );
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/* If less than total (and Rows.size()) are displayed, fill in the empty
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* space intelligently. */
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@@ -678,7 +678,7 @@ void ScreenOptions::PositionRows( bool bTween )
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else if( i >= first_end && i < second_start ) fPos = ((int)NUM_ROWS_SHOWN)/2-0.5f;
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else if( i >= second_end ) fPos = ((int)NUM_ROWS_SHOWN)-0.5f;
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Actor::TweenState tsDestination = m_exprRowPositionTransformFunction.GetTransformCached( fPos, i, min( (int)Rows.size(), (int)NUM_ROWS_SHOWN ) );
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Actor::TweenState tsDestination = m_exprRowPositionTransformFunction.GetTransformCached( fPos, i, std::min( (int)Rows.size(), (int)NUM_ROWS_SHOWN ) );
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bool bHidden =
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i < first_start ||
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@@ -855,7 +855,7 @@ void ScreenOptions::ProcessMenuStart( const InputEventPlus &input )
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* something. Apply it now, and don't go to the next screen. */
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if( !FocusedItemEndsScreen(input.pn) )
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{
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vector<PlayerNumber> vpns;
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std::vector<PlayerNumber> vpns;
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vpns.push_back( input.pn );
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ExportOptions( iCurRow, vpns );
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return;
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@@ -1144,7 +1144,7 @@ void ScreenOptions::ChangeValueInRowRelative( int iRow, PlayerNumber pn, int iDe
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if( row.GetRowDef().m_bExportOnChange )
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{
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vector<PlayerNumber> vpns;
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std::vector<PlayerNumber> vpns;
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FOREACH_HumanPlayer( p )
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vpns.push_back( p );
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ExportOptions( iRow, vpns );
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