Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+3 -3
View File
@@ -28,7 +28,7 @@ void ScreenNameEntryTraditional::Init()
for( int z = 0; z < 3; ++z )
{
StageStats ss;
const vector<Song*> &apSongs = SONGMAN->GetAllSongs();
const std::vector<Song*> &apSongs = SONGMAN->GetAllSongs();
ss.m_vpPlayedSongs.push_back( apSongs[rand()%apSongs.size()] );
ss.m_vpPossibleSongs = ss.m_vpPlayedSongs;
ss.m_playMode = GAMESTATE->m_PlayMode;
@@ -77,7 +77,7 @@ void ScreenNameEntryTraditional::BeginScreen()
/* Find out if players are entering their name. */
FOREACH_PlayerNumber( pn )
{
vector<GameState::RankingFeat> aFeats;
std::vector<GameState::RankingFeat> aFeats;
GAMESTATE->GetRankingFeats( pn, aFeats );
bool bNoStagesLeft = GAMESTATE->m_iPlayerStageTokens[pn] <= 0;
@@ -184,7 +184,7 @@ bool ScreenNameEntryTraditional::Finish( PlayerNumber pn )
void ScreenNameEntryTraditional::UpdateSelectionText( PlayerNumber pn )
{
wstring sText = m_sSelection[pn];
std::wstring sText = m_sSelection[pn];
if( !m_bFinalized[pn] && (int) sText.size() < MAX_RANKING_NAME_LENGTH )
sText += L"_";