Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+5 -5
View File
@@ -50,7 +50,7 @@ static int g_iNumCharsToDrawBehind;
static int g_iNumCharsToDrawTotal;
static float g_fFakeBeatsPerSec;
void ScreenNameEntry::ScrollingText::Init( const RString &sName, const vector<float> &xs )
void ScreenNameEntry::ScrollingText::Init( const RString &sName, const std::vector<float> &xs )
{
SetName( sName );
m_Xs = xs;
@@ -192,7 +192,7 @@ void ScreenNameEntry::Init()
SO_GROUP_CALL( GAMESTATE->m_SongOptions, ModsLevel_Stage, Init );
}
vector<GameState::RankingFeat> aFeats[NUM_PLAYERS];
std::vector<GameState::RankingFeat> aFeats[NUM_PLAYERS];
// Find out if players deserve to enter their name
FOREACH_PlayerNumber( p )
@@ -259,10 +259,10 @@ void ScreenNameEntry::Init()
}
const Style* pStyle = GAMESTATE->GetCurrentStyle(p);
const int iMaxCols = min( int(ABS_MAX_RANKING_NAME_LENGTH), pStyle->m_iColsPerPlayer );
const int iMaxCols = std::min( int(ABS_MAX_RANKING_NAME_LENGTH), pStyle->m_iColsPerPlayer );
m_ColToStringIndex[p].insert(m_ColToStringIndex[p].begin(), pStyle->m_iColsPerPlayer, -1);
int CurrentStringIndex = 0;
vector<float> xs;
std::vector<float> xs;
for( int iCol=0; iCol<iMaxCols; ++iCol )
{
@@ -270,7 +270,7 @@ void ScreenNameEntry::Init()
break; // We have enough columns.
// Find out if this column is associated with the START menu button.
vector<GameInput> gi;
std::vector<GameInput> gi;
GAMESTATE->GetCurrentStyle(p)->StyleInputToGameInput( iCol, p, gi );
bool gi_is_start= false;
for(size_t i= 0; i < gi.size(); ++i)