Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-10 18:28:56 +03:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+16 -16
View File
@@ -79,7 +79,7 @@ static Preference<bool> g_bDelayedScreenLoad( "DelayedScreenLoad", false );
//static Preference<bool> g_bPruneFonts( "PruneFonts", true );
// Screen registration
static map<RString,CreateScreenFn> *g_pmapRegistrees = nullptr;
static std::map<RString,CreateScreenFn> *g_pmapRegistrees = nullptr;
/** @brief Utility functions for the ScreenManager. */
namespace ScreenManagerUtil
@@ -105,13 +105,13 @@ namespace ScreenManagerUtil
Actor *g_pSharedBGA; // BGA object that's persistent between screens
RString m_sPreviousTopScreen;
vector<LoadedScreen> g_ScreenStack; // bottommost to topmost
vector<Screen*> g_OverlayScreens;
set<RString> g_setGroupedScreens;
set<RString> g_setPersistantScreens;
std::vector<LoadedScreen> g_ScreenStack; // bottommost to topmost
std::vector<Screen*> g_OverlayScreens;
std::set<RString> g_setGroupedScreens;
std::set<RString> g_setPersistantScreens;
vector<LoadedScreen> g_vPreparedScreens;
vector<Actor*> g_vPreparedBackgrounds;
std::vector<LoadedScreen> g_vPreparedScreens;
std::vector<Actor*> g_vPreparedBackgrounds;
// Add a screen to g_ScreenStack. This is the only function that adds to g_ScreenStack.
void PushLoadedScreen( const LoadedScreen &ls )
@@ -150,7 +150,7 @@ namespace ScreenManagerUtil
* return it in ls. */
bool GetPreppedScreen( const RString &sScreenName, LoadedScreen &ls )
{
for (vector<LoadedScreen>::iterator s = g_vPreparedScreens.begin(); s != g_vPreparedScreens.end(); ++s)
for (std::vector<LoadedScreen>::iterator s = g_vPreparedScreens.begin(); s != g_vPreparedScreens.end(); ++s)
{
if( s->m_pScreen->GetName() == sScreenName )
{
@@ -185,7 +185,7 @@ namespace ScreenManagerUtil
* us (this excludes screens where m_bDeleteWhenDone is false).
* Clear the prepared lists. The contents of apOut must be
* freed by the caller. */
void GrabPreparedActors( vector<Actor*> &apOut )
void GrabPreparedActors( std::vector<Actor*> &apOut )
{
for (LoadedScreen const &s : g_vPreparedScreens)
if( s.m_bDeleteWhenDone )
@@ -203,7 +203,7 @@ namespace ScreenManagerUtil
* reset the screen group and list of persistant screens. */
void DeletePreparedScreens()
{
vector<Actor*> apActorsToDelete;
std::vector<Actor*> apActorsToDelete;
GrabPreparedActors( apActorsToDelete );
BeforeDeleteScreen();
@@ -219,9 +219,9 @@ using namespace ScreenManagerUtil;
RegisterScreenClass::RegisterScreenClass( const RString& sClassName, CreateScreenFn pfn )
{
if( g_pmapRegistrees == nullptr )
g_pmapRegistrees = new map<RString,CreateScreenFn>;
g_pmapRegistrees = new std::map<RString, CreateScreenFn>;
map<RString,CreateScreenFn>::iterator iter = g_pmapRegistrees->find( sClassName );
std::map<RString, CreateScreenFn>::iterator iter = g_pmapRegistrees->find( sClassName );
ASSERT_M( iter == g_pmapRegistrees->end(), ssprintf("Screen class '%s' already registered.", sClassName.c_str()) );
(*g_pmapRegistrees)[sClassName] = pfn;
@@ -301,7 +301,7 @@ void ScreenManager::ReloadOverlayScreens()
// reload overlay screens
RString sOverlays = THEME->GetMetric( "Common","OverlayScreens" );
vector<RString> asOverlays;
std::vector<RString> asOverlays;
split( sOverlays, ",", asOverlays );
for( unsigned i=0; i<asOverlays.size(); i++ )
{
@@ -561,7 +561,7 @@ Screen* ScreenManager::MakeNewScreen( const RString &sScreenName )
RString sClassName = THEME->GetMetric( sScreenName,"Class" );
map<RString,CreateScreenFn>::iterator iter = g_pmapRegistrees->find( sClassName );
std::map<RString, CreateScreenFn>::iterator iter = g_pmapRegistrees->find( sClassName );
if( iter == g_pmapRegistrees->end() )
{
LuaHelpers::ReportScriptErrorFmt("Screen \"%s\" has an invalid class \"%s\".", sScreenName.c_str(), sClassName.c_str());
@@ -685,7 +685,7 @@ bool ScreenManager::ActivatePreparedScreenAndBackground( const RString &sScreenN
}
else
{
for (vector<Actor *>::iterator a = g_vPreparedBackgrounds.begin(); a != g_vPreparedBackgrounds.end(); ++a)
for (std::vector<Actor *>::iterator a = g_vPreparedBackgrounds.begin(); a != g_vPreparedBackgrounds.end(); ++a)
{
if( (*a)->GetName() == sNewBGA )
{
@@ -734,7 +734,7 @@ void ScreenManager::LoadDelayedScreen()
* cleanup, so it doesn't get deleted by cleanup. */
bool bLoaded = ActivatePreparedScreenAndBackground( sScreenName );
vector<Actor*> apActorsToDelete;
std::vector<Actor*> apActorsToDelete;
if( g_setGroupedScreens.find(sScreenName) == g_setGroupedScreens.end() )
{
/* It's time to delete all old prepared screens. Depending on