Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-10 18:28:56 +03:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+73 -73
View File
@@ -127,7 +127,7 @@ static const char *EditStateNames[] = {
XToString( EditState );
LuaXType( EditState );
map<RString, EditButton> name_to_edit_button;
std::map<RString, EditButton> name_to_edit_button;
void ScreenEdit::InitEditMappings()
{
@@ -537,13 +537,13 @@ void ScreenEdit::LoadKeymapSectionIntoMappingsMember(XNode const* section, MapEd
if(section == nullptr) {return;} // Not an error, sections are optional. -Kyz
FOREACH_CONST_Attr(section, attr)
{
map<RString, EditButton>::iterator name_entry=
std::map<RString, EditButton>::iterator name_entry=
name_to_edit_button.find(attr->first);
if(name_entry != name_to_edit_button.end())
{
RString joined_names;
attr->second->GetValue(joined_names);
vector<RString> key_names;
std::vector<RString> key_names;
split(joined_names, DEVICE_INPUT_SEPARATOR, key_names, false);
for(size_t k= 0; k < key_names.size() && k < NUM_EDIT_TO_DEVICE_SLOTS; ++k)
{
@@ -720,8 +720,8 @@ enum RowCountChoice
#define RCC_CHOICES RCC_4TH, "4m", "2m", "1m", "2nd", "4th","8th","12th","16th","24th","32nd","48th","64th","192nd"
int GetRowsFromAnswers(int choice, const vector<int>& answers);
int GetRowsFromAnswers(int choice, const vector<int>& answers)
int GetRowsFromAnswers(int choice, const std::vector<int>& answers);
int GetRowsFromAnswers(int choice, const std::vector<int>& answers)
{
if(answers.empty())
{
@@ -1317,8 +1317,8 @@ static bool EnabledIfSet2GlobalMovieSongGroupAndGenre() { return ScreenMiniMenu:
static RString GetOneBakedRandomFile( Song *pSong, bool bTryGenre = true )
{
vector<RString> vsPaths;
vector<RString> vsNames;
std::vector<RString> vsPaths;
std::vector<RString> vsNames;
BackgroundUtil::GetGlobalRandomMovies(
pSong,
"",
@@ -1630,7 +1630,7 @@ void ScreenEdit::MakeFilteredMenuDef( const MenuDef* pDef, MenuDef &menu )
menu = *pDef;
menu.rows.clear();
vector<MenuRowDef> aRows;
std::vector<MenuRowDef> aRows;
for (MenuRowDef const &r : pDef->rows)
{
// Don't add rows that aren't applicable to this edit mode.
@@ -1676,14 +1676,14 @@ void ScreenEdit::Update( float fDeltaTime )
for( int t=0; t<GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->m_iColsPerPlayer; t++ ) // for each track
{
vector<GameInput> GameI;
std::vector<GameInput> GameI;
GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->StyleInputToGameInput( t, PLAYER_1, GameI );
float fSecsHeld= 0.0f;
for(size_t i= 0; i < GameI.size(); ++i)
{
fSecsHeld= max(fSecsHeld, INPUTMAPPER->GetSecsHeld(GameI[i]));
fSecsHeld= std::max(fSecsHeld, INPUTMAPPER->GetSecsHeld(GameI[i]));
}
fSecsHeld = min( fSecsHeld, m_RemoveNoteButtonLastChanged.Ago() );
fSecsHeld = std::min( fSecsHeld, m_RemoveNoteButtonLastChanged.Ago() );
if( fSecsHeld == 0 )
continue;
@@ -1698,9 +1698,9 @@ void ScreenEdit::Update( float fDeltaTime )
continue;
float fStartedHoldingSeconds = m_pSoundMusic->GetPositionSeconds() - fSecsHeld;
float fStartBeat = max( fStartPlayingAtBeat, m_pSteps->GetTimingData()->GetBeatFromElapsedTime(fStartedHoldingSeconds) );
float fEndBeat = max( fStartBeat, GetBeat() );
fEndBeat = min( fEndBeat, fStopPlayingAtBeat );
float fStartBeat = std::max( fStartPlayingAtBeat, m_pSteps->GetTimingData()->GetBeatFromElapsedTime(fStartedHoldingSeconds) );
float fEndBeat = std::max( fStartBeat, GetBeat() );
fEndBeat = std::min( fEndBeat, fStopPlayingAtBeat );
// Round start and end to the nearest snap interval
fStartBeat = Quantize( fStartBeat, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) );
@@ -1736,7 +1736,7 @@ void ScreenEdit::Update( float fDeltaTime )
bool bButtonIsBeingPressed = false;
for( int t=0; t<GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->m_iColsPerPlayer; t++ ) // for each track
{
vector<GameInput> GameI;
std::vector<GameInput> GameI;
GAMESTATE->GetCurrentStyle(GAMESTATE->GetMasterPlayerNumber())->StyleInputToGameInput( t, PLAYER_1, GameI );
if( INPUTMAPPER->IsBeingPressed(GameI) )
bButtonIsBeingPressed = true;
@@ -1779,9 +1779,9 @@ void ScreenEdit::Update( float fDeltaTime )
PlayTicks();
}
static vector<int> FindAllAttacksAtTime(const AttackArray& attacks, float fStartTime)
static std::vector<int> FindAllAttacksAtTime(const AttackArray& attacks, float fStartTime)
{
vector<int> ret;
std::vector<int> ret;
for (unsigned i = 0; i < attacks.size(); ++i)
{
if (fabs(attacks[i].fStartSecond - fStartTime) < 0.001f)
@@ -1939,7 +1939,7 @@ void ScreenEdit::UpdateTextInfo()
const StepsTypeCategory &cat = GAMEMAN->GetStepsTypeInfo(m_pSteps->m_StepsType).m_StepsTypeCategory;
if (cat == StepsTypeCategory_Couple || cat == StepsTypeCategory_Routine)
{
pair<int, int> tmp = m_NoteDataEdit.GetNumTapNotesTwoPlayer();
std::pair<int, int> tmp = m_NoteDataEdit.GetNumTapNotesTwoPlayer();
sText += ssprintf(NUM_STEPS_FORMAT_TWO_PLAYER.GetValue(),
TAP_STEPS.GetValue().c_str(),
tmp.first, tmp.second);
@@ -2385,8 +2385,8 @@ bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
}
else
{
m_NoteFieldEdit.m_iEndMarker = max( m_NoteFieldEdit.m_iBeginMarker, iCurrentRow );
m_NoteFieldEdit.m_iBeginMarker = min( m_NoteFieldEdit.m_iBeginMarker, iCurrentRow );
m_NoteFieldEdit.m_iEndMarker = std::max( m_NoteFieldEdit.m_iBeginMarker, iCurrentRow );
m_NoteFieldEdit.m_iBeginMarker = std::min( m_NoteFieldEdit.m_iBeginMarker, iCurrentRow );
}
}
else // both markers are laid
@@ -2453,14 +2453,14 @@ bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
// Get all Steps of this StepsType
const StepsType st = pSteps->m_StepsType;
vector<Steps*> vSteps;
std::vector<Steps*> vSteps;
SongUtil::GetSteps( GAMESTATE->m_pCurSong, vSteps, st );
// Sort them by difficulty.
StepsUtil::SortStepsByTypeAndDifficulty( vSteps );
// Find out what index the current Steps are
vector<Steps*>::iterator it = find( vSteps.begin(), vSteps.end(), pSteps );
std::vector<Steps*>::iterator it = find( vSteps.begin(), vSteps.end(), pSteps );
ASSERT( it != vSteps.end() );
switch( EditB )
@@ -2572,7 +2572,7 @@ bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
}
else
{
vector<TimingSegment *> &stops = timing.GetTimingSegments(SEGMENT_STOP);
std::vector<TimingSegment *> &stops = timing.GetTimingSegments(SEGMENT_STOP);
seg->SetPause(seg->GetPause() + fDelta);
if( seg->GetPause() <= 0 )
stops.erase( stops.begin()+i, stops.begin()+i+1);
@@ -2618,7 +2618,7 @@ bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
}
else
{
vector<TimingSegment *> &stops = timing.GetTimingSegments(SEGMENT_DELAY);
std::vector<TimingSegment *> &stops = timing.GetTimingSegments(SEGMENT_DELAY);
seg->SetPause(seg->GetPause() + fDelta);
if( seg->GetPause() <= 0 )
stops.erase( stops.begin()+i, stops.begin()+i+1);
@@ -2689,12 +2689,12 @@ bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
if( EditB == EDIT_BUTTON_SAMPLE_LENGTH_DOWN || EditB == EDIT_BUTTON_SAMPLE_LENGTH_UP )
{
m_pSong->m_fMusicSampleLengthSeconds += fDelta;
m_pSong->m_fMusicSampleLengthSeconds = max(m_pSong->m_fMusicSampleLengthSeconds,0);
m_pSong->m_fMusicSampleLengthSeconds = std::max(m_pSong->m_fMusicSampleLengthSeconds, 0.0f);
}
else
{
m_pSong->m_fMusicSampleStartSeconds += fDelta;
m_pSong->m_fMusicSampleStartSeconds = max(m_pSong->m_fMusicSampleStartSeconds,0);
m_pSong->m_fMusicSampleStartSeconds = std::max(m_pSong->m_fMusicSampleStartSeconds, 0.0f);
}
(fDelta>0 ? m_soundValueIncrease : m_soundValueDecrease).Play(true);
SetDirty( true );
@@ -2716,7 +2716,7 @@ bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
{
// Fill in option names
vector<RString> vThrowAway;
std::vector<RString> vThrowAway;
MenuDef &menu = g_BackgroundChange;
@@ -2817,7 +2817,7 @@ bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
g_CourseMode.rows[0].choices.push_back( CommonMetrics::LocalizeOptionItem("Off",false) );
g_CourseMode.rows[0].iDefaultChoice = 0;
vector<Course*> courses;
std::vector<Course*> courses;
SONGMAN->GetAllCourses( courses, false );
for( unsigned i = 0; i < courses.size(); ++i )
{
@@ -3008,7 +3008,7 @@ bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
if( g_iDefaultRecordLength.Get() == -1 )
{
m_iStartPlayingAt = BeatToNoteRow(GetAppropriatePosition().m_fSongBeat);
m_iStopPlayingAt = max( m_iStartPlayingAt, m_NoteDataEdit.GetLastRow() + 1 );
m_iStopPlayingAt = std::max( m_iStartPlayingAt, m_NoteDataEdit.GetLastRow() + 1 );
}
else
{
@@ -3017,7 +3017,7 @@ bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
}
if( GAMESTATE->m_pCurSteps[0]->IsAnEdit() )
m_iStopPlayingAt = min( m_iStopPlayingAt, BeatToNoteRow(GetMaximumBeatForNewNote()) );
m_iStopPlayingAt = std::min( m_iStopPlayingAt, BeatToNoteRow(GetMaximumBeatForNewNote()) );
if( m_iStartPlayingAt >= m_iStopPlayingAt )
{
@@ -3030,7 +3030,7 @@ bool ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
return true;
case EDIT_BUTTON_RECORD_FROM_CURSOR:
m_iStartPlayingAt = BeatToNoteRow(GetAppropriatePosition().m_fSongBeat);
m_iStopPlayingAt = max( m_iStartPlayingAt, m_NoteDataEdit.GetLastRow() );
m_iStopPlayingAt = std::max( m_iStartPlayingAt, m_NoteDataEdit.GetLastRow() );
TransitionEditState( STATE_RECORDING );
return true;
@@ -3199,7 +3199,7 @@ bool ScreenEdit::InputRecordPaused( const InputEventPlus &input, EditButton Edit
m_iStopPlayingAt += iSize;
if( GAMESTATE->m_pCurSteps[0]->IsAnEdit() )
m_iStopPlayingAt = min( m_iStopPlayingAt, BeatToNoteRow(GetMaximumBeatForNewNote()) );
m_iStopPlayingAt = std::min( m_iStopPlayingAt, BeatToNoteRow(GetMaximumBeatForNewNote()) );
}
TransitionEditState( STATE_RECORDING );
@@ -3387,14 +3387,14 @@ void ScreenEdit::TransitionEditState( EditState em )
m_Foreground.Unload();
// Restore the cursor position + Quantize + Clamp
SetBeat( max( 0, Quantize( m_fBeatToReturnTo, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) ) ) );
SetBeat( std::max( 0.0f, Quantize( m_fBeatToReturnTo, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) ) ) );
GAMESTATE->m_bInStepEditor = true;
break;
case STATE_PLAYING:
case STATE_RECORDING:
{
m_NoteDataEdit.RevalidateATIs(vector<int>(), false);
m_NoteDataEdit.RevalidateATIs(std::vector<int>(), false);
if( bStateChanging )
AdjustSync::ResetOriginalSyncData();
@@ -3538,8 +3538,8 @@ void ScreenEdit::ScrollTo( float fDestinationBeat )
continue;
// create a new hold note
int iStartRow = BeatToNoteRow( min(fOriginalBeat, fDestinationBeat) );
int iEndRow = BeatToNoteRow( max(fOriginalBeat, fDestinationBeat) );
int iStartRow = BeatToNoteRow( std::min(fOriginalBeat, fDestinationBeat) );
int iEndRow = BeatToNoteRow( std::max(fOriginalBeat, fDestinationBeat) );
// Don't SaveUndo. We want to undo the whole hold, not just the last segment
// that the user made. Dragging the hold bigger can only absorb and remove
@@ -3569,7 +3569,7 @@ void ScreenEdit::ScrollTo( float fDestinationBeat )
m_NoteFieldEdit.m_iBeginMarker = m_iShiftAnchor;
m_NoteFieldEdit.m_iEndMarker = iDestinationRow;
if( m_NoteFieldEdit.m_iBeginMarker > m_NoteFieldEdit.m_iEndMarker )
swap( m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker );
std::swap( m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker );
}
}
@@ -3644,7 +3644,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
else if( SM == SM_BackFromAreaMenu )
{
AreaMenuChoice amc = static_cast<AreaMenuChoice>(ScreenMiniMenu::s_iLastRowCode);
const vector<int> &answers = ScreenMiniMenu::s_viLastAnswers;
const std::vector<int> &answers = ScreenMiniMenu::s_viLastAnswers;
HandleAreaMenuChoice( amc, answers );
}
else if( SM == SM_BackFromAlterMenu )
@@ -3864,7 +3864,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
const int tracks = m_NoteDataEdit.GetNumTracks();
const int row = this->GetRow();
unsigned int sound = ScreenMiniMenu::s_viLastAnswers[track];
vector<RString> &kses = m_pSong->m_vsKeysoundFile;
std::vector<RString> &kses = m_pSong->m_vsKeysoundFile;
if (track < tracks)
{
@@ -3930,7 +3930,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
const int row = this->GetRow();
const TapNote &oldNote = m_NoteDataEdit.GetTapNote(track, row);
TapNote newNote = oldNote; // need to lose the const. not feeling like casting.
vector<RString> &kses = m_pSong->m_vsKeysoundFile;
std::vector<RString> &kses = m_pSong->m_vsKeysoundFile;
unsigned pos = find(kses.begin(), kses.end(), answer) - kses.begin();
if (pos == kses.size())
{
@@ -4018,7 +4018,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
AttackArray &attacks =
(GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks);
Attack &attack = attacks[attackInProcess];
vector<RString> mods;
std::vector<RString> mods;
split(attack.sModifiers, ",", mods);
RString mod = ScreenTextEntry::s_sLastAnswer;
Trim(mod);
@@ -4046,7 +4046,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
AttackArray &attacks =
(GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks);
Attack &attack = attacks[attackInProcess];
vector<RString> mods;
std::vector<RString> mods;
split(attack.sModifiers, ",", mods);
modInProcess = option;
if (option == 0) // adjusting the starting time
@@ -4102,7 +4102,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
float startTime = timing.GetElapsedTimeFromBeat(GetBeat());
AttackArray &attacks =
(GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks);
vector<int> points = FindAllAttacksAtTime(attacks, startTime);
std::vector<int> points = FindAllAttacksAtTime(attacks, startTime);
if (attackChoice == (int)points.size())
{
// TODO: Add attack code.
@@ -4142,7 +4142,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
0,
nullptr));
g_IndividualAttack.rows[1].SetOneUnthemedChoice(std::to_string(attack.fSecsRemaining));
vector<RString> mods;
std::vector<RString> mods;
split(attack.sModifiers, ",", mods);
for (unsigned i = 0; i < mods.size(); ++i)
{
@@ -4382,8 +4382,8 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
// At this point, the last good song copy is in use.
Song *pSong = GAMESTATE->m_pCurSong;
const vector<Steps*> &apSteps = pSong->GetAllSteps();
vector<Steps*> apToDelete;
const std::vector<Steps*> &apSteps = pSong->GetAllSteps();
std::vector<Steps*> apToDelete;
for (Steps *s : apSteps)
{
// If we're not on the same style, let it go.
@@ -4572,7 +4572,7 @@ static void ChangeStepCredit( const RString &sNew )
static void ChangeStepMeter( const RString &sNew )
{
int diff = StringToInt(sNew);
GAMESTATE->m_pCurSteps[PLAYER_1]->SetMeter(max(diff, 1));
GAMESTATE->m_pCurSteps[PLAYER_1]->SetMeter(std::max(diff, 1));
}
static void ChangeStepMusic(const RString& sNew)
@@ -4799,12 +4799,12 @@ static LocalizedString SAVE_CHANGES_BEFORE_EXITING ( "ScreenEdit", "Do you want
int ScreenEdit::GetSongOrNotesEnd()
{
return max(m_iStartPlayingAt, max(m_NoteDataEdit.GetLastRow(),
return std::max(m_iStartPlayingAt, std::max(m_NoteDataEdit.GetLastRow(),
BeatToNoteRow(m_pSteps->GetTimingData()->GetBeatFromElapsedTime(
GAMESTATE->m_pCurSong->m_fMusicLengthSeconds))));
}
void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAnswers )
void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const std::vector<int> &iAnswers )
{
GAMESTATE->SetProcessedTimingData(m_pSteps->GetTimingData());
switch( c )
@@ -4828,7 +4828,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
case play_selection_start_to_end:
{
m_iStartPlayingAt = m_NoteFieldEdit.m_iBeginMarker;
m_iStopPlayingAt = max( m_iStartPlayingAt, m_NoteDataEdit.GetLastRow() );
m_iStopPlayingAt = std::max( m_iStartPlayingAt, m_NoteDataEdit.GetLastRow() );
TransitionEditState( STATE_PLAYING );
}
break;
@@ -4906,7 +4906,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
const StepsTypeCategory &cat = GAMEMAN->GetStepsTypeInfo(pSteps->m_StepsType).m_StepsTypeCategory;
if (cat == StepsTypeCategory_Couple || cat == StepsTypeCategory_Routine)
{
pair<int, int> tmp = m_NoteDataEdit.GetNumTapNotesTwoPlayer();
std::pair<int, int> tmp = m_NoteDataEdit.GetNumTapNotesTwoPlayer();
g_StepsData.rows[tap_notes].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
tmp = m_NoteDataEdit.GetNumJumpsTwoPlayer();
g_StepsData.rows[jumps].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
@@ -5022,7 +5022,7 @@ static LocalizedString CONFIRM_CLEAR("ScreenEdit", "Are you sure you want to cle
static bool ConvertMappingInputToMapping(RString const& mapstr, int* mapping, RString& error)
{
vector<RString> mapping_input;
std::vector<RString> mapping_input;
split(mapstr, ",", mapping_input);
size_t tracks_for_type= GAMEMAN->GetStepsTypeInfo(GAMESTATE->m_pCurSteps[0]->m_StepsType).iNumTracks;
if(mapping_input.size() > tracks_for_type)
@@ -5082,7 +5082,7 @@ void ScreenEdit::HandleArbitraryRemapping(RString const& mapstr)
m_Clipboard = OldClipboard;
}
void ScreenEdit::HandleAlterMenuChoice(AlterMenuChoice c, const vector<int> &answers, bool allow_undo, bool prompt_clear)
void ScreenEdit::HandleAlterMenuChoice(AlterMenuChoice c, const std::vector<int> &answers, bool allow_undo, bool prompt_clear)
{
ASSERT_M(m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1,
"You can only alter a selection of notes with a selection to begin with!");
@@ -5466,7 +5466,7 @@ void ScreenEdit::HandleAlterMenuChoice(AlterMenuChoice c, const vector<int> &ans
}
void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAnswers, bool bAllowUndo )
void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const std::vector<int> &iAnswers, bool bAllowUndo )
{
bool bSaveUndo = true;
switch( c )
@@ -5588,7 +5588,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
CheckNumberOfNotesAndUndo();
}
void ScreenEdit::HandleStepsDataChoice( StepsDataChoice c, const vector<int> &iAnswers )
void ScreenEdit::HandleStepsDataChoice( StepsDataChoice c, const std::vector<int> &iAnswers )
{
return; // nothing is done with the choices. Yet.
}
@@ -5601,7 +5601,7 @@ static LocalizedString ENTER_NEW_METER( "ScreenEdit", "Enter a new meter." );
static LocalizedString ENTER_MIN_BPM ("ScreenEdit","Enter a new min BPM.");
static LocalizedString ENTER_MAX_BPM ("ScreenEdit","Enter a new max BPM.");
static LocalizedString ENTER_NEW_STEP_MUSIC("ScreenEdit", "Enter the music file for this chart.");
void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const vector<int> &iAnswers )
void ScreenEdit::HandleStepsInformationChoice( StepsInformationChoice c, const std::vector<int> &iAnswers )
{
Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
Difficulty dc = (Difficulty)iAnswers[difficulty];
@@ -5710,7 +5710,7 @@ static LocalizedString ENTER_ARTIST_TRANSLIT ("ScreenEdit","Enter a new artist
static LocalizedString ENTER_LAST_SECOND_HINT ("ScreenEdit","Enter a new last second hint.");
static LocalizedString ENTER_PREVIEW_START ("ScreenEdit","Enter a new preview start.");
static LocalizedString ENTER_PREVIEW_LENGTH ("ScreenEdit","Enter a new preview length.");
void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const vector<int> &iAnswers )
void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const std::vector<int> &iAnswers )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->m_DisplayBPMType = static_cast<DisplayBPM>(iAnswers[display_bpm]);
@@ -5789,7 +5789,7 @@ static LocalizedString ENTER_SPEED_MODE_VALUE ( "ScreenEdit", "Enter a new Spe
static LocalizedString ENTER_SCROLL_VALUE ( "ScreenEdit", "Enter a new Scroll value." );
static LocalizedString ENTER_FAKE_VALUE ( "ScreenEdit", "Enter a new Fake value." );
static LocalizedString CONFIRM_TIMING_ERASE ( "ScreenEdit", "Are you sure you want to erase this chart's timing data?" );
void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice c, const vector<int> &iAnswers )
void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice c, const std::vector<int> &iAnswers )
{
switch( c )
{
@@ -5953,7 +5953,7 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice
}
void ScreenEdit::HandleTimingDataChangeChoice(TimingDataChangeChoice choice,
const vector<int>& answers)
const std::vector<int>& answers)
{
TimingSegmentType change_type= TimingSegmentType_Invalid;
switch(choice)
@@ -6022,7 +6022,7 @@ void ScreenEdit::HandleTimingDataChangeChoice(TimingDataChangeChoice choice,
}
}
void ScreenEdit::HandleBGChangeChoice( BGChangeChoice c, const vector<int> &iAnswers )
void ScreenEdit::HandleBGChangeChoice( BGChangeChoice c, const std::vector<int> &iAnswers )
{
BackgroundChange newChange;
@@ -6162,7 +6162,7 @@ void ScreenEdit::CopyToLastSave()
ASSERT( GAMESTATE->m_pCurSteps[PLAYER_1] != nullptr );
m_SongLastSave = *GAMESTATE->m_pCurSong;
m_vStepsLastSave.clear();
const vector<Steps*> &vSteps = GAMESTATE->m_pCurSong->GetStepsByStepsType( GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType );
const std::vector<Steps*> &vSteps = GAMESTATE->m_pCurSong->GetStepsByStepsType( GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType );
for (Steps *it : vSteps)
m_vStepsLastSave.push_back( *it );
}
@@ -6173,7 +6173,7 @@ void ScreenEdit::CopyFromLastSave()
// 1) No steps can be created by ScreenEdit
// 2) No steps can be deleted by ScreenEdit (except possibly when we exit)
*GAMESTATE->m_pCurSong = m_SongLastSave;
const vector<Steps*> &vSteps = GAMESTATE->m_pCurSong->GetStepsByStepsType( GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType );
const std::vector<Steps*> &vSteps = GAMESTATE->m_pCurSong->GetStepsByStepsType( GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType );
ASSERT_M( vSteps.size() == m_vStepsLastSave.size(), ssprintf("Step sizes don't match: %d, %d", int(vSteps.size()), int(m_vStepsLastSave.size())) );
for( unsigned i = 0; i < vSteps.size(); ++i )
*vSteps[i] = m_vStepsLastSave[i];
@@ -6224,7 +6224,7 @@ void ScreenEdit::Undo()
{
if( m_bHasUndo )
{
swap( m_Undo, m_NoteDataEdit );
std::swap( m_Undo, m_NoteDataEdit );
SCREENMAN->SystemMessage( UNDO );
}
else
@@ -6315,7 +6315,7 @@ float ScreenEdit::GetMaximumBeatForMoving() const
* so that users can delete garbage steps past then end that they have
* have inserted in a text editor. Once they delete all steps on
* GetLastBeat() and move off of that beat, they won't be able to return. */
fEndBeat = max( fEndBeat, m_NoteDataEdit.GetLastBeat() );
fEndBeat = std::max( fEndBeat, m_NoteDataEdit.GetLastBeat() );
return fEndBeat;
}
@@ -6323,7 +6323,7 @@ float ScreenEdit::GetMaximumBeatForMoving() const
struct EditHelpLine
{
const char *szEnglishDescription;
vector<EditButton> veb;
std::vector<EditButton> veb;
EditHelpLine(
const char *_szEnglishDescription,
@@ -6402,21 +6402,21 @@ static void ProcessKeyName( RString &s )
s.Replace( "Key_", "" );
}
static void ProcessKeyNames( vector<RString> &vs, bool doSort )
static void ProcessKeyNames( std::vector<RString> &vs, bool doSort )
{
for (RString &s : vs)
ProcessKeyName( s );
if (doSort)
sort( vs.begin(), vs.end() );
vector<RString>::iterator toDelete = unique( vs.begin(), vs.end() );
std::vector<RString>::iterator toDelete = unique( vs.begin(), vs.end() );
vs.erase(toDelete, vs.end());
}
static RString GetDeviceButtonsLocalized( const vector<EditButton> &veb, const MapEditToDI &editmap )
static RString GetDeviceButtonsLocalized( const std::vector<EditButton> &veb, const MapEditToDI &editmap )
{
vector<RString> vsPress;
vector<RString> vsHold;
std::vector<RString> vsPress;
std::vector<RString> vsHold;
for (EditButton const &eb : veb)
{
if( !IsMapped( eb, editmap ) )
@@ -6448,7 +6448,7 @@ void ScreenEdit::DoStepAttackMenu()
float startTime = timing.GetElapsedTimeFromBeat(GetBeat());
AttackArray &attacks =
(GAMESTATE->m_bIsUsingStepTiming ? m_pSteps->m_Attacks : m_pSong->m_Attacks);
vector<int> points = FindAllAttacksAtTime(attacks, startTime);
std::vector<int> points = FindAllAttacksAtTime(attacks, startTime);
g_AttackAtTimeMenu.rows.clear();
unsigned index = 0;
@@ -6489,9 +6489,9 @@ static LocalizedString NEWKEYSND("ScreenEdit", "New Sound");
void ScreenEdit::DoKeyboardTrackMenu()
{
g_KeysoundTrack.rows.clear();
vector<RString> &kses = m_pSong->m_vsKeysoundFile;
std::vector<RString> &kses = m_pSong->m_vsKeysoundFile;
vector<RString> choices;
std::vector<RString> choices;
for (RString const &ks : kses)
{
choices.push_back(ks);