Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-10 18:28:56 +03:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+16 -16
View File
@@ -57,14 +57,14 @@ static LocalizedString MUTE_ACTIONS_ON ("ScreenDebugOverlay", "Mute actions on")
static LocalizedString MUTE_ACTIONS_OFF ("ScreenDebugOverlay", "Mute actions off");
class IDebugLine;
static vector<IDebugLine*> *g_pvpSubscribers = nullptr;
static std::vector<IDebugLine*> *g_pvpSubscribers = nullptr;
class IDebugLine
{
public:
IDebugLine()
{
if( g_pvpSubscribers == nullptr )
g_pvpSubscribers = new vector<IDebugLine*>;
g_pvpSubscribers = new std::vector<IDebugLine*>;
g_pvpSubscribers->push_back( this );
}
virtual ~IDebugLine() { }
@@ -125,7 +125,7 @@ struct MapDebugToDI
DeviceInput toggleMute;
DeviceInput debugButton[MAX_DEBUG_LINES];
DeviceInput gameplayButton[MAX_DEBUG_LINES];
map<DeviceInput, int> pageButton;
std::map<DeviceInput, int> pageButton;
void Clear()
{
holdForDebug1.MakeInvalid();
@@ -160,9 +160,9 @@ static RString GetDebugButtonName( const IDebugLine *pLine )
}
template<typename U, typename V>
static bool GetKeyFromMap( const map<U, V> &m, const V &val, U &key )
static bool GetKeyFromMap( const std::map<U, V> &m, const V &val, U &key )
{
for( typename map<U,V>::const_iterator iter = m.begin(); iter != m.end(); ++iter )
for( typename std::map<U, V>::const_iterator iter = m.begin(); iter != m.end(); ++iter )
{
if( iter->second == val )
{
@@ -227,7 +227,7 @@ void ScreenDebugOverlay::Init()
g_Mappings.pageButton[DeviceInput(DEVICE_KEYBOARD, KEY_F8)] = 3;
}
map<RString,int> iNextDebugButton;
std::map<RString, int> iNextDebugButton;
int iNextGameplayButton = 0;
for (IDebugLine *p : *g_pvpSubscribers)
{
@@ -265,7 +265,7 @@ void ScreenDebugOverlay::Init()
this->AddChild( &m_textHeader );
auto start = m_asPages.begin();
for (vector<RString>::const_iterator s = m_asPages.begin(); s != m_asPages.end(); ++s)
for (std::vector<RString>::const_iterator s = m_asPages.begin(); s != m_asPages.end(); ++s)
{
int iPage = s - start;
@@ -360,7 +360,7 @@ void ScreenDebugOverlay::Update( float fDeltaTime )
void ScreenDebugOverlay::UpdateText()
{
auto start = m_asPages.begin();
for (vector<RString>::const_iterator s = m_asPages.begin(); s != m_asPages.end(); ++s)
for (std::vector<RString>::const_iterator s = m_asPages.begin(); s != m_asPages.end(); ++s)
{
int iPage = s - start;
m_vptextPages[iPage]->PlayCommand( (iPage == m_iCurrentPage) ? "GainFocus" : "LoseFocus" );
@@ -369,7 +369,7 @@ void ScreenDebugOverlay::UpdateText()
// todo: allow changing of various spacing/location things -aj
int iOffset = 0;
auto subStart = g_pvpSubscribers->begin();
for (vector<IDebugLine *>::const_iterator p = subStart; p != g_pvpSubscribers->end(); ++p)
for (std::vector<IDebugLine*>::const_iterator p = subStart; p != g_pvpSubscribers->end(); ++p)
{
RString sPageName = (*p)->GetPageName();
@@ -425,9 +425,9 @@ void ScreenDebugOverlay::UpdateText()
}
template<typename U, typename V>
static bool GetValueFromMap( const map<U, V> &m, const U &key, V &val )
static bool GetValueFromMap( const std::map<U, V> &m, const U &key, V &val )
{
typename map<U, V>::const_iterator it = m.find(key);
typename std::map<U, V>::const_iterator it = m.find(key);
if( it == m.end() )
return false;
val = it->second;
@@ -470,7 +470,7 @@ bool ScreenDebugOverlay::Input( const InputEventPlus &input )
}
auto start = g_pvpSubscribers->begin();
for (vector<IDebugLine *>::const_iterator p = start; p != g_pvpSubscribers->end(); ++p)
for (std::vector<IDebugLine*>::const_iterator p = start; p != g_pvpSubscribers->end(); ++p)
{
RString sPageName = (*p)->GetPageName();
@@ -910,10 +910,10 @@ static void FillProfileStats( Profile *pProfile )
PREFSMAN->m_iMaxHighScoresPerListForMachine.Get():
PREFSMAN->m_iMaxHighScoresPerListForPlayer.Get();
vector<Song*> vpAllSongs = SONGMAN->GetAllSongs();
std::vector<Song*> vpAllSongs = SONGMAN->GetAllSongs();
for (Song const *pSong : vpAllSongs)
{
vector<Steps*> vpAllSteps = pSong->GetAllSteps();
std::vector<Steps*> vpAllSteps = pSong->GetAllSteps();
for (Steps const *pSteps : vpAllSteps)
{
if( rand() % 5 )
@@ -926,11 +926,11 @@ static void FillProfileStats( Profile *pProfile )
}
}
vector<Course*> vpAllCourses;
std::vector<Course*> vpAllCourses;
SONGMAN->GetAllCourses( vpAllCourses, true );
for (Course const *pCourse : vpAllCourses)
{
vector<Trail*> vpAllTrails;
std::vector<Trail*> vpAllTrails;
pCourse->GetAllTrails( vpAllTrails );
for (Trail const *pTrail : vpAllTrails)
{