Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+6 -6
View File
@@ -61,7 +61,7 @@ void Screen::Init()
PlayCommandNoRecurse( Message("Init") );
vector<RString> asList;
std::vector<RString> asList;
split( PREPARE_SCREENS, ",", asList );
for( unsigned i = 0; i < asList.size(); ++i )
{
@@ -109,7 +109,7 @@ void Screen::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
m_fLockInputSecs = max( 0, m_fLockInputSecs-fDeltaTime );
m_fLockInputSecs = std::max( 0.0f, m_fLockInputSecs-fDeltaTime );
/* We need to ensure two things:
* 1. Messages must be sent in the order of delay. If two messages are sent
@@ -136,7 +136,7 @@ void Screen::Update( float fDeltaTime )
if( m_QueuedMessages[i].fDelayRemaining > 0.0001f )
{
m_QueuedMessages[i].fDelayRemaining -= fDeltaTime;
m_QueuedMessages[i].fDelayRemaining = max( m_QueuedMessages[i].fDelayRemaining, 0.0001f );
m_QueuedMessages[i].fDelayRemaining = std::max( m_QueuedMessages[i].fDelayRemaining, 0.0001f );
}
else
{
@@ -355,7 +355,7 @@ bool Screen::PassInputToLua(const InputEventPlus& input)
lua_setfield(L, -2, "PlayerNumber");
Enum::Push(L, input.mp);
lua_setfield(L, -2, "MultiPlayer");
for(map<callback_key_t, LuaReference>::iterator callback= m_InputCallbacks.begin();
for(std::map<callback_key_t, LuaReference>::iterator callback= m_InputCallbacks.begin();
callback != m_InputCallbacks.end() && !handled; ++callback)
{
callback->second.PushSelf(L);
@@ -370,7 +370,7 @@ bool Screen::PassInputToLua(const InputEventPlus& input)
m_CallingInputCallbacks= false;
if(!m_DelayedCallbackRemovals.empty())
{
for(vector<callback_key_t>::iterator key= m_DelayedCallbackRemovals.begin();
for(std::vector<callback_key_t>::iterator key= m_DelayedCallbackRemovals.begin();
key != m_DelayedCallbackRemovals.end(); ++key)
{
InternalRemoveCallback(*key);
@@ -400,7 +400,7 @@ void Screen::RemoveInputCallback(lua_State* L)
void Screen::InternalRemoveCallback(callback_key_t key)
{
map<callback_key_t, LuaReference>::iterator iter= m_InputCallbacks.find(key);
std::map<callback_key_t, LuaReference>::iterator iter= m_InputCallbacks.find(key);
if(iter != m_InputCallbacks.end())
{
m_InputCallbacks.erase(iter);