Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
Fix whitespace changes
This commit is contained in:
committed by
Martin Natano
parent
f0680a29fc
commit
0cba3579de
+10
-10
@@ -33,9 +33,9 @@ RageTextureManager* TEXTUREMAN = nullptr; // global and accessible from anywhe
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namespace
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{
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map<RageTextureID, RageTexture*> m_mapPathToTexture;
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map<RageTextureID, RageTexture*> m_textures_to_update;
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map<RageTexture*, RageTextureID> m_texture_ids_by_pointer;
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std::map<RageTextureID, RageTexture*> m_mapPathToTexture;
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std::map<RageTextureID, RageTexture*> m_textures_to_update;
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std::map<RageTexture*, RageTextureID> m_texture_ids_by_pointer;
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};
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RageTextureManager::RageTextureManager():
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@@ -68,7 +68,7 @@ void RageTextureManager::AdjustTextureID( RageTextureID &ID ) const
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{
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if( ID.iColorDepth == -1 )
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ID.iColorDepth = m_Prefs.m_iTextureColorDepth;
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ID.iMaxSize = min( ID.iMaxSize, m_Prefs.m_iMaxTextureResolution );
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ID.iMaxSize = std::min( ID.iMaxSize, m_Prefs.m_iMaxTextureResolution );
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if( m_Prefs.m_bMipMaps )
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ID.bMipMaps = true;
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}
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@@ -196,7 +196,7 @@ RageTexture* RageTextureManager::CopyTexture( RageTexture *pCopy )
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void RageTextureManager::VolatileTexture( RageTextureID ID )
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{
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RageTexture* pTexture = LoadTextureInternal( ID );
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pTexture->GetPolicy() = min( pTexture->GetPolicy(), RageTextureID::TEX_VOLATILE );
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pTexture->GetPolicy() = std::min( pTexture->GetPolicy(), RageTextureID::TEX_VOLATILE );
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UnloadTexture( pTexture );
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}
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@@ -234,18 +234,18 @@ void RageTextureManager::DeleteTexture( RageTexture *t )
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ASSERT( t->m_iRefCount == 0 );
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//LOG->Trace( "RageTextureManager: deleting '%s'.", t->GetID().filename.c_str() );
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map<RageTexture*, RageTextureID>::iterator id_entry=
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std::map<RageTexture*, RageTextureID>::iterator id_entry=
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m_texture_ids_by_pointer.find(t);
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if(id_entry != m_texture_ids_by_pointer.end())
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{
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map<RageTextureID, RageTexture*>::iterator tex_entry=
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std::map<RageTextureID, RageTexture*>::iterator tex_entry=
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m_mapPathToTexture.find(id_entry->second);
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if(tex_entry != m_mapPathToTexture.end())
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{
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m_mapPathToTexture.erase(tex_entry);
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SAFE_DELETE(t);
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}
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map<RageTextureID, RageTexture*>::iterator tex_update_entry=
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std::map<RageTextureID, RageTexture*>::iterator tex_update_entry=
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m_textures_to_update.find(id_entry->second);
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if(tex_update_entry != m_textures_to_update.end())
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{
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@@ -257,13 +257,13 @@ void RageTextureManager::DeleteTexture( RageTexture *t )
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else
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{
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FAIL_M("Tried to delete a texture that wasn't in the ids by pointer list.");
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for (map<RageTextureID, RageTexture *>::iterator iter = m_mapPathToTexture.begin(); iter != m_mapPathToTexture.end(); ++iter)
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for (std::map<RageTextureID, RageTexture *>::iterator iter = m_mapPathToTexture.begin(); iter != m_mapPathToTexture.end(); ++iter)
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{
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if( iter->second == t )
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{
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m_mapPathToTexture.erase( iter ); // remove map entry
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SAFE_DELETE( t ); // free the texture
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map<RageTextureID, RageTexture*>::iterator tex_update_entry=
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std::map<RageTextureID, RageTexture*>::iterator tex_update_entry=
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m_textures_to_update.find(iter->first);
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if(tex_update_entry != m_textures_to_update.end())
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{
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