Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-10 18:28:56 +03:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+10 -10
View File
@@ -33,9 +33,9 @@ RageTextureManager* TEXTUREMAN = nullptr; // global and accessible from anywhe
namespace
{
map<RageTextureID, RageTexture*> m_mapPathToTexture;
map<RageTextureID, RageTexture*> m_textures_to_update;
map<RageTexture*, RageTextureID> m_texture_ids_by_pointer;
std::map<RageTextureID, RageTexture*> m_mapPathToTexture;
std::map<RageTextureID, RageTexture*> m_textures_to_update;
std::map<RageTexture*, RageTextureID> m_texture_ids_by_pointer;
};
RageTextureManager::RageTextureManager():
@@ -68,7 +68,7 @@ void RageTextureManager::AdjustTextureID( RageTextureID &ID ) const
{
if( ID.iColorDepth == -1 )
ID.iColorDepth = m_Prefs.m_iTextureColorDepth;
ID.iMaxSize = min( ID.iMaxSize, m_Prefs.m_iMaxTextureResolution );
ID.iMaxSize = std::min( ID.iMaxSize, m_Prefs.m_iMaxTextureResolution );
if( m_Prefs.m_bMipMaps )
ID.bMipMaps = true;
}
@@ -196,7 +196,7 @@ RageTexture* RageTextureManager::CopyTexture( RageTexture *pCopy )
void RageTextureManager::VolatileTexture( RageTextureID ID )
{
RageTexture* pTexture = LoadTextureInternal( ID );
pTexture->GetPolicy() = min( pTexture->GetPolicy(), RageTextureID::TEX_VOLATILE );
pTexture->GetPolicy() = std::min( pTexture->GetPolicy(), RageTextureID::TEX_VOLATILE );
UnloadTexture( pTexture );
}
@@ -234,18 +234,18 @@ void RageTextureManager::DeleteTexture( RageTexture *t )
ASSERT( t->m_iRefCount == 0 );
//LOG->Trace( "RageTextureManager: deleting '%s'.", t->GetID().filename.c_str() );
map<RageTexture*, RageTextureID>::iterator id_entry=
std::map<RageTexture*, RageTextureID>::iterator id_entry=
m_texture_ids_by_pointer.find(t);
if(id_entry != m_texture_ids_by_pointer.end())
{
map<RageTextureID, RageTexture*>::iterator tex_entry=
std::map<RageTextureID, RageTexture*>::iterator tex_entry=
m_mapPathToTexture.find(id_entry->second);
if(tex_entry != m_mapPathToTexture.end())
{
m_mapPathToTexture.erase(tex_entry);
SAFE_DELETE(t);
}
map<RageTextureID, RageTexture*>::iterator tex_update_entry=
std::map<RageTextureID, RageTexture*>::iterator tex_update_entry=
m_textures_to_update.find(id_entry->second);
if(tex_update_entry != m_textures_to_update.end())
{
@@ -257,13 +257,13 @@ void RageTextureManager::DeleteTexture( RageTexture *t )
else
{
FAIL_M("Tried to delete a texture that wasn't in the ids by pointer list.");
for (map<RageTextureID, RageTexture *>::iterator iter = m_mapPathToTexture.begin(); iter != m_mapPathToTexture.end(); ++iter)
for (std::map<RageTextureID, RageTexture *>::iterator iter = m_mapPathToTexture.begin(); iter != m_mapPathToTexture.end(); ++iter)
{
if( iter->second == t )
{
m_mapPathToTexture.erase( iter ); // remove map entry
SAFE_DELETE( t ); // free the texture
map<RageTextureID, RageTexture*>::iterator tex_update_entry=
std::map<RageTextureID, RageTexture*>::iterator tex_update_entry=
m_textures_to_update.find(iter->first);
if(tex_update_entry != m_textures_to_update.end())
{