Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-10 18:28:56 +03:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+7 -7
View File
@@ -18,12 +18,12 @@ void RageVec3ClearBounds( RageVector3 &mins, RageVector3 &maxs )
void RageVec3AddToBounds( const RageVector3 &p, RageVector3 &mins, RageVector3 &maxs )
{
mins.x = min( mins.x, p.x );
mins.y = min( mins.y, p.y );
mins.z = min( mins.z, p.z );
maxs.x = max( maxs.x, p.x );
maxs.y = max( maxs.y, p.y );
maxs.z = max( maxs.z, p.z );
mins.x = std::min( mins.x, p.x );
mins.y = std::min( mins.y, p.y );
mins.z = std::min( mins.z, p.z );
maxs.x = std::max( maxs.x, p.x );
maxs.y = std::max( maxs.y, p.y );
maxs.z = std::max( maxs.z, p.z );
}
void RageVec2Normalize( RageVector2* pOut, const RageVector2* pV )
@@ -41,7 +41,7 @@ void RageVec3Normalize( RageVector3* pOut, const RageVector3* pV )
pOut->z = pV->z * scale;
}
void VectorFloatNormalize(vector<float>& v)
void VectorFloatNormalize(std::vector<float>& v)
{
ASSERT_M(v.size() == 3, "Can't normalize a non-3D vector.");
float scale = 1.0f / sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);