Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+10 -10
View File
@@ -16,8 +16,8 @@ namespace
{
InputHandler *m_pDevice;
};
vector<LoadedInputHandler> m_InputHandlers;
map<InputDevice, InputHandler *> g_mapDeviceToHandler;
std::vector<LoadedInputHandler> m_InputHandlers;
std::map<InputDevice, InputHandler*> g_mapDeviceToHandler;
}
RageInput::RageInput()
@@ -57,7 +57,7 @@ void RageInput::LoadDrivers()
g_mapDeviceToHandler.clear();
// Init optional devices.
vector<InputHandler *> apDevices;
std::vector<InputHandler *> apDevices;
InputHandler::Create( g_sInputDrivers, apDevices );
for( unsigned i = 0; i < apDevices.size(); ++i )
@@ -86,7 +86,7 @@ bool RageInput::DevicesChanged()
return false;
}
void RageInput::GetDevicesAndDescriptions( vector<InputDeviceInfo>& vDevicesOut ) const
void RageInput::GetDevicesAndDescriptions( std::vector<InputDeviceInfo>& vDevicesOut ) const
{
for( unsigned i = 0; i < m_InputHandlers.size(); ++i )
m_InputHandlers[i].m_pDevice->GetDevicesAndDescriptions( vDevicesOut );
@@ -106,7 +106,7 @@ void RageInput::AddHandler( InputHandler *pHandler )
hand.m_pDevice = pHandler;
m_InputHandlers.push_back(hand);
vector<InputDeviceInfo> aDeviceInfo;
std::vector<InputDeviceInfo> aDeviceInfo;
hand.m_pDevice->GetDevicesAndDescriptions( aDeviceInfo );
for (InputDeviceInfo const &idi : aDeviceInfo)
g_mapDeviceToHandler[idi.id] = pHandler;
@@ -115,7 +115,7 @@ void RageInput::AddHandler( InputHandler *pHandler )
/** @brief Return the first InputDriver for the requested InputDevice. */
InputHandler *RageInput::GetHandlerForDevice( const InputDevice id )
{
map<InputDevice, InputHandler *>::iterator it = g_mapDeviceToHandler.find(id);
std::map<InputDevice, InputHandler*>::iterator it = g_mapDeviceToHandler.find(id);
if( it == g_mapDeviceToHandler.end() )
return nullptr;
return it->second;
@@ -159,10 +159,10 @@ InputDeviceState RageInput::GetInputDeviceState( InputDevice id )
RString RageInput::GetDisplayDevicesString() const
{
vector<InputDeviceInfo> vDevices;
std::vector<InputDeviceInfo> vDevices;
GetDevicesAndDescriptions( vDevices );
vector<RString> vs;
std::vector<RString> vs;
for( unsigned i=0; i<vDevices.size(); ++i )
{
const RString &sDescription = vDevices[i].sDesc;
@@ -183,9 +183,9 @@ class LunaRageInput: public Luna<RageInput>
public:
static int GetDescriptions( T* p, lua_State *L )
{
vector<InputDeviceInfo> vDevices;
std::vector<InputDeviceInfo> vDevices;
p->GetDevicesAndDescriptions( vDevices );
vector<RString> vsDescriptions;
std::vector<RString> vsDescriptions;
for (InputDeviceInfo const &idi : vDevices)
vsDescriptions.push_back( idi.sDesc );
LuaHelpers::CreateTableFromArray( vsDescriptions, L );