Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+33 -30
View File
@@ -281,7 +281,7 @@ RString GetInfoLog( GLhandleARB h )
return sRet;
}
GLhandleARB CompileShader( GLenum ShaderType, RString sFile, vector<RString> asDefines )
GLhandleARB CompileShader( GLenum ShaderType, RString sFile, std::vector<RString> asDefines )
{
/* XXX: This would not be necessary if it wasn't for the special case for Cel. */
if (ShaderType == GL_FRAGMENT_SHADER_ARB && !glewIsSupported("GL_VERSION_2_0"))
@@ -308,8 +308,8 @@ GLhandleARB CompileShader( GLenum ShaderType, RString sFile, vector<RString> asD
LOG->Trace( "Compiling shader %s", sFile.c_str() );
GLhandleARB hShader = glCreateShaderObjectARB( ShaderType );
vector<const GLcharARB *> apData;
vector<GLint> aiLength;
std::vector<const GLcharARB *> apData;
std::vector<GLint> aiLength;
for (RString &s : asDefines)
{
s = ssprintf( "#define %s\n", s.c_str() );
@@ -342,7 +342,7 @@ GLhandleARB CompileShader( GLenum ShaderType, RString sFile, vector<RString> asD
return hShader;
}
GLhandleARB LoadShader( GLenum ShaderType, RString sFile, vector<RString> asDefines )
GLhandleARB LoadShader( GLenum ShaderType, RString sFile, std::vector<RString> asDefines )
{
/* Vertex shaders are supported by more hardware than fragment shaders.
* If this causes any trouble I will have to up the requirement for both
@@ -413,7 +413,7 @@ void InitShaders()
// xxx: replace this with a ShaderManager or something that reads in
// the shaders and determines shader type by file extension. -aj
// argh shaders in stepmania are painful -colby
vector<RString> asDefines;
std::vector<RString> asDefines;
// used for scrolling textures (I think)
g_bTextureMatrixShader = LoadShader( GL_VERTEX_SHADER_ARB, "Data/Shaders/GLSL/Texture matrix scaling.vert", asDefines );
@@ -489,7 +489,7 @@ RString RageDisplay_Legacy::Init( const VideoModeParams &p, bool bAllowUnacceler
LOG->Info( "OGL Extensions:" );
{
const char *szExtensionString = (const char *) glGetString(GL_EXTENSIONS);
vector<RString> asExtensions;
std::vector<RString> asExtensions;
split( szExtensionString, " ", asExtensions );
sort( asExtensions.begin(), asExtensions.end() );
size_t iNextToPrint = 0;
@@ -499,7 +499,7 @@ RString RageDisplay_Legacy::Init( const VideoModeParams &p, bool bAllowUnacceler
RString sType;
for( size_t i = iNextToPrint; i<asExtensions.size(); ++i )
{
vector<RString> asBits;
std::vector<RString> asBits;
split( asExtensions[i], "_", asBits );
RString sThisType;
if (asBits.size() > 2)
@@ -520,7 +520,7 @@ RString RageDisplay_Legacy::Init( const VideoModeParams &p, bool bAllowUnacceler
RString sList = ssprintf( " %s: ", sType.c_str() );
while( iNextToPrint <= iLastToPrint )
{
vector<RString> asBits;
std::vector<RString> asBits;
split( asExtensions[iNextToPrint], "_", asBits );
RString sShortExt = join( "_", asBits.begin()+2, asBits.end() );
sList += sShortExt;
@@ -1033,23 +1033,26 @@ class RageCompiledGeometrySWOGL : public RageCompiledGeometry
{
public:
void Allocate( const vector<msMesh> &vMeshes )
void Allocate( const std::vector<msMesh> &vMeshes )
{
/* Always allocate at least 1 entry, so &x[0] is valid. */
m_vPosition.resize( max(1u, GetTotalVertices()) );
m_vTexture.resize( max(1u, GetTotalVertices()) );
m_vNormal.resize( max(1u, GetTotalVertices()) );
m_vTexMatrixScale.resize( max(1u, GetTotalVertices()) );
m_vTriangles.resize( max(1u, GetTotalTriangles()) );
const unsigned int verticesCount = std::max<unsigned int>(1u, GetTotalVertices());
const unsigned int trianglesCount = std::max<unsigned int>(1u, GetTotalTriangles());
m_vPosition.resize(verticesCount);
m_vTexture.resize(verticesCount);
m_vNormal.resize(verticesCount);
m_vTexMatrixScale.resize(verticesCount);
m_vTriangles.resize(trianglesCount);
}
void Change( const vector<msMesh> &vMeshes )
void Change( const std::vector<msMesh> &vMeshes )
{
for( unsigned i=0; i<vMeshes.size(); i++ )
{
const MeshInfo& meshInfo = m_vMeshInfo[i];
const msMesh& mesh = vMeshes[i];
const vector<RageModelVertex> &Vertices = mesh.Vertices;
const vector<msTriangle> &Triangles = mesh.Triangles;
const std::vector<RageModelVertex> &Vertices = mesh.Vertices;
const std::vector<msTriangle> &Triangles = mesh.Triangles;
for( unsigned j=0; j<Vertices.size(); j++ )
{
@@ -1117,15 +1120,15 @@ public:
}
protected:
vector<RageVector3> m_vPosition;
vector<RageVector2> m_vTexture;
vector<RageVector3> m_vNormal;
vector<msTriangle> m_vTriangles;
vector<RageVector2> m_vTexMatrixScale;
std::vector<RageVector3> m_vPosition;
std::vector<RageVector2> m_vTexture;
std::vector<RageVector3> m_vNormal;
std::vector<msTriangle> m_vTriangles;
std::vector<RageVector2> m_vTexMatrixScale;
};
class InvalidateObject;
static set<InvalidateObject *> g_InvalidateList;
static std::set<InvalidateObject*> g_InvalidateList;
class InvalidateObject
{
public:
@@ -1160,8 +1163,8 @@ public:
/* This is called when our OpenGL context is invalidated. */
void Invalidate();
void Allocate( const vector<msMesh> &vMeshes );
void Change( const vector<msMesh> &vMeshes );
void Allocate( const std::vector<msMesh> &vMeshes );
void Change( const std::vector<msMesh> &vMeshes );
void Draw( int iMeshIndex ) const;
};
@@ -1293,7 +1296,7 @@ void RageCompiledGeometryHWOGL::Invalidate()
UploadData();
}
void RageCompiledGeometryHWOGL::Allocate( const vector<msMesh> &vMeshes )
void RageCompiledGeometryHWOGL::Allocate( const std::vector<msMesh> &vMeshes )
{
DebugFlushGLErrors();
@@ -1343,7 +1346,7 @@ void RageCompiledGeometryHWOGL::Allocate( const vector<msMesh> &vMeshes )
GL_STATIC_DRAW_ARB );
}
void RageCompiledGeometryHWOGL::Change( const vector<msMesh> &vMeshes )
void RageCompiledGeometryHWOGL::Change( const std::vector<msMesh> &vMeshes )
{
RageCompiledGeometrySWOGL::Change( vMeshes );
@@ -1505,9 +1508,9 @@ void RageDisplay_Legacy::DrawSymmetricQuadStripInternal( const RageSpriteVertex
int iNumIndices = iNumTriangles*3;
// make a temporary index buffer
static vector<uint16_t> vIndices;
static std::vector<uint16_t> vIndices;
unsigned uOldSize = vIndices.size();
unsigned uNewSize = max(uOldSize,(unsigned)iNumIndices);
unsigned uNewSize = std::max(uOldSize,(unsigned)iNumIndices);
vIndices.resize( uNewSize );
for( uint16_t i=(uint16_t)uOldSize/12; i<(uint16_t)iNumPieces; i++ )
{
@@ -2603,7 +2606,7 @@ uintptr_t RageDisplay_Legacy::CreateRenderTarget( const RenderTargetParam &param
uintptr_t RageDisplay_Legacy::GetRenderTarget()
{
for( map<uintptr_t, RenderTarget*>::const_iterator it = g_mapRenderTargets.begin(); it != g_mapRenderTargets.end(); ++it )
for( std::map<uintptr_t, RenderTarget*>::const_iterator it = g_mapRenderTargets.begin(); it != g_mapRenderTargets.end(); ++it )
if( it->second == g_pCurrentRenderTarget )
return it->first;
return 0;