Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
Fix whitespace changes
This commit is contained in:
committed by
Martin Natano
parent
f0680a29fc
commit
0cba3579de
+18
-18
@@ -22,7 +22,7 @@ static void GetResolutionFromFileName( RString sPath, int &iWidth, int &iHeight
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* Be careful that this doesn't get mixed up with frame dimensions. */
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static Regex re( "\\([^\\)]*res ([0-9]+)x([0-9]+).*\\)" );
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vector<RString> asMatches;
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std::vector<RString> asMatches;
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if( !re.Compare(sPath, asMatches) )
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return;
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@@ -110,21 +110,21 @@ void RageBitmapTexture::Create()
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RString sHintString = GetID().filename + actualID.AdditionalTextureHints;
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sHintString.MakeLower();
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if( sHintString.find("32bpp") != string::npos ) actualID.iColorDepth = 32;
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else if( sHintString.find("16bpp") != string::npos ) actualID.iColorDepth = 16;
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if( sHintString.find("dither") != string::npos ) actualID.bDither = true;
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if( sHintString.find("stretch") != string::npos ) actualID.bStretch = true;
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if( sHintString.find("mipmaps") != string::npos ) actualID.bMipMaps = true;
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if( sHintString.find("nomipmaps") != string::npos ) actualID.bMipMaps = false; // check for "nomipmaps" after "mipmaps"
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if( sHintString.find("32bpp") != std::string::npos ) actualID.iColorDepth = 32;
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else if( sHintString.find("16bpp") != std::string::npos ) actualID.iColorDepth = 16;
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if( sHintString.find("dither") != std::string::npos ) actualID.bDither = true;
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if( sHintString.find("stretch") != std::string::npos ) actualID.bStretch = true;
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if( sHintString.find("mipmaps") != std::string::npos ) actualID.bMipMaps = true;
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if( sHintString.find("nomipmaps") != std::string::npos ) actualID.bMipMaps = false; // check for "nomipmaps" after "mipmaps"
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/* If the image is marked grayscale, then use all bits not used for alpha
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* for the intensity. This way, if an image has no alpha, you get an 8-bit
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* grayscale; if it only has boolean transparency, you get a 7-bit grayscale. */
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if( sHintString.find("grayscale") != string::npos ) actualID.iGrayscaleBits = 8-actualID.iAlphaBits;
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if( sHintString.find("grayscale") != std::string::npos ) actualID.iGrayscaleBits = 8-actualID.iAlphaBits;
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/* This indicates that the only component in the texture is alpha; assume all
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* color is white. */
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if( sHintString.find("alphamap") != string::npos ) actualID.iGrayscaleBits = 0;
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if( sHintString.find("alphamap") != std::string::npos ) actualID.iGrayscaleBits = 0;
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/* No iGrayscaleBits for images that are already paletted. We don't support
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* that; and that hint is intended for use on images that are already grayscale,
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@@ -133,7 +133,7 @@ void RageBitmapTexture::Create()
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actualID.iGrayscaleBits = -1;
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/* Cap the max texture size to the hardware max. */
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actualID.iMaxSize = min( actualID.iMaxSize, DISPLAY->GetMaxTextureSize() );
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actualID.iMaxSize = std::min( actualID.iMaxSize, DISPLAY->GetMaxTextureSize() );
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/* Save information about the source. */
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m_iSourceWidth = pImg->w;
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@@ -144,7 +144,7 @@ void RageBitmapTexture::Create()
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m_iImageHeight = m_iSourceHeight;
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/* if "doubleres" (high resolution) and we're not allowing high res textures, then image dimensions are half of the source */
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if( sHintString.find("doubleres") != string::npos )
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if( sHintString.find("doubleres") != std::string::npos )
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{
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if( !StepMania::GetHighResolutionTextures() )
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{
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@@ -154,8 +154,8 @@ void RageBitmapTexture::Create()
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}
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/* image size cannot exceed max size */
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m_iImageWidth = min( m_iImageWidth, actualID.iMaxSize );
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m_iImageHeight = min( m_iImageHeight, actualID.iMaxSize );
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m_iImageWidth = std::min( m_iImageWidth, actualID.iMaxSize );
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m_iImageHeight = std::min( m_iImageHeight, actualID.iMaxSize );
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/* Texture dimensions need to be a power of two; jump to the next. */
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m_iTextureWidth = power_of_two(m_iImageWidth);
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@@ -165,8 +165,8 @@ void RageBitmapTexture::Create()
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if( m_iTextureWidth < 8 || m_iTextureHeight < 8 )
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{
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actualID.bStretch = true;
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m_iTextureWidth = max( 8, m_iTextureWidth );
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m_iTextureHeight = max( 8, m_iTextureHeight );
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m_iTextureWidth = std::max( 8, m_iTextureWidth );
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m_iTextureHeight = std::max( 8, m_iTextureHeight );
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}
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ASSERT_M( m_iTextureWidth <= actualID.iMaxSize, ssprintf("w %i, %i", m_iTextureWidth, actualID.iMaxSize) );
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@@ -210,7 +210,7 @@ void RageBitmapTexture::Create()
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int iSourceAlphaBits = 8 - pImg->format->Loss[3];
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// Don't use more than we were hinted to.
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iSourceAlphaBits = min( actualID.iAlphaBits, iSourceAlphaBits );
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iSourceAlphaBits = std::min( actualID.iAlphaBits, iSourceAlphaBits );
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switch( iSourceAlphaBits )
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{
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@@ -276,7 +276,7 @@ void RageBitmapTexture::Create()
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// Otherwise, pixel/texel alignment will be off.
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int iDimensionMultiple = 2;
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if( sHintString.find("doubleres") != string::npos )
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if( sHintString.find("doubleres") != std::string::npos )
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{
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iDimensionMultiple = 4;
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}
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@@ -334,7 +334,7 @@ void RageBitmapTexture::Create()
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* with dimensions 1/2 of the source. So, cut down the source dimension here
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* after everything above is finished operating with the real image
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* source dimensions. */
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if( sHintString.find("doubleres") != string::npos )
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if( sHintString.find("doubleres") != std::string::npos )
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{
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m_iSourceWidth = m_iSourceWidth / 2;
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m_iSourceHeight = m_iSourceHeight / 2;
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