Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+17 -17
View File
@@ -64,7 +64,7 @@ struct DirAndProfile
profile.swap(other.profile);
}
};
static vector<DirAndProfile> g_vLocalProfile;
static std::vector<DirAndProfile> g_vLocalProfile;
static ThemeMetric<bool> FIXED_PROFILES ( "ProfileManager", "FixedProfiles" );
@@ -237,7 +237,7 @@ bool ProfileManager::LoadLocalProfileFromMachine( PlayerNumber pn )
return true;
}
void ProfileManager::GetMemoryCardProfileDirectoriesToTry( vector<RString> &asDirsToTry )
void ProfileManager::GetMemoryCardProfileDirectoriesToTry( std::vector<RString> &asDirsToTry )
{
/* Try to load the preferred profile. */
asDirsToTry.push_back( PREFSMAN->m_sMemoryCardProfileSubdir.Get() );
@@ -254,7 +254,7 @@ bool ProfileManager::LoadProfileFromMemoryCard( PlayerNumber pn, bool bLoadEdits
if( MEMCARDMAN->GetCardState(pn) != MemoryCardState_Ready )
return false;
vector<RString> asDirsToTry;
std::vector<RString> asDirsToTry;
GetMemoryCardProfileDirectoriesToTry( asDirsToTry );
m_bNewProfile[pn] = true;
@@ -325,7 +325,7 @@ bool ProfileManager::LoadFirstAvailableProfile( PlayerNumber pn, bool bLoadEdits
bool ProfileManager::FastLoadProfileNameFromMemoryCard( RString sRootDir, RString &sName ) const
{
vector<RString> asDirsToTry;
std::vector<RString> asDirsToTry;
GetMemoryCardProfileDirectoriesToTry( asDirsToTry );
for( unsigned i = 0; i < asDirsToTry.size(); ++i )
@@ -430,7 +430,7 @@ void ProfileManager::UnloadAllLocalProfiles()
g_vLocalProfile.clear();
}
static void add_category_to_global_list(vector<DirAndProfile>& cat)
static void add_category_to_global_list(std::vector<DirAndProfile>& cat)
{
g_vLocalProfile.insert(g_vLocalProfile.end(), cat.begin(), cat.end());
}
@@ -439,7 +439,7 @@ void ProfileManager::RefreshLocalProfilesFromDisk()
{
UnloadAllLocalProfiles();
vector<RString> profile_ids;
std::vector<RString> profile_ids;
GetDirListing(USER_PROFILES_DIR + "*", profile_ids, true, true);
// Profiles have 3 types:
// 1. Guest profiles:
@@ -450,7 +450,7 @@ void ProfileManager::RefreshLocalProfilesFromDisk()
// Meant for use when testing things, listed last.
// If the user renames a profile directory manually, that should not be a
// problem. -Kyz
map<ProfileType, vector<DirAndProfile> > categorized_profiles;
std::map<ProfileType, std::vector<DirAndProfile>> categorized_profiles;
// The type data for a profile is in its own file so that loading isn't
// slowed down by copying temporary profiles around to make sure the list
// is sorted. The profiles are loaded at the end. -Kyz
@@ -459,7 +459,7 @@ void ProfileManager::RefreshLocalProfilesFromDisk()
DirAndProfile derp;
derp.sDir= id + "/";
derp.profile.LoadTypeFromDir(derp.sDir);
map<ProfileType, vector<DirAndProfile> >::iterator category=
std::map<ProfileType, std::vector<DirAndProfile>>::iterator category=
categorized_profiles.find(derp.profile.m_Type);
if(category == categorized_profiles.end())
{
@@ -518,7 +518,7 @@ bool ProfileManager::CreateLocalProfile( RString sName, RString &sProfileIDOut )
// handled. -Kyz
int max_profile_number= -1;
int first_free_number= 0;
vector<RString> profile_ids;
std::vector<RString> profile_ids;
GetLocalProfileIDs(profile_ids);
for (std::vector<RString>::const_iterator id = profile_ids.begin(); id != profile_ids.end(); ++id)
{
@@ -531,7 +531,7 @@ bool ProfileManager::CreateLocalProfile( RString sName, RString &sProfileIDOut )
{
++first_free_number;
}
max_profile_number= max(tmp, max_profile_number);
max_profile_number= std::max(tmp, max_profile_number);
}
}
@@ -629,7 +629,7 @@ bool ProfileManager::DeleteLocalProfile( RString sProfileID )
// flush directory cache in an attempt to get this working
FILEMAN->FlushDirCache( sProfileDir );
for (vector<DirAndProfile>::iterator i = g_vLocalProfile.begin(); i != g_vLocalProfile.end(); ++i)
for (std::vector<DirAndProfile>::iterator i = g_vLocalProfile.begin(); i != g_vLocalProfile.end(); ++i)
{
if( i->sDir == sProfileDir )
{
@@ -855,7 +855,7 @@ int ProfileManager::GetSongNumTimesPlayed( const Song* pSong, ProfileSlot slot )
void ProfileManager::AddStepsScore( const Song* pSong, const Steps* pSteps, PlayerNumber pn, const HighScore &hs_, int &iPersonalIndexOut, int &iMachineIndexOut )
{
HighScore hs = hs_;
hs.SetPercentDP( max(0, hs.GetPercentDP()) ); // bump up negative scores
hs.SetPercentDP( std::max(0.0f, hs.GetPercentDP()) ); // bump up negative scores
iPersonalIndexOut = -1;
iMachineIndexOut = -1;
@@ -909,7 +909,7 @@ void ProfileManager::IncrementStepsPlayCount( const Song* pSong, const Steps* pS
void ProfileManager::AddCourseScore( const Course* pCourse, const Trail* pTrail, PlayerNumber pn, const HighScore &hs_, int &iPersonalIndexOut, int &iMachineIndexOut )
{
HighScore hs = hs_;
hs.SetPercentDP(max( 0, hs.GetPercentDP()) ); // bump up negative scores
hs.SetPercentDP(std::max( 0.0f, hs.GetPercentDP()) ); // bump up negative scores
iPersonalIndexOut = -1;
iMachineIndexOut = -1;
@@ -982,7 +982,7 @@ bool ProfileManager::IsPersistentProfile( ProfileSlot slot ) const
}
}
void ProfileManager::GetLocalProfileIDs( vector<RString> &vsProfileIDsOut ) const
void ProfileManager::GetLocalProfileIDs( std::vector<RString> &vsProfileIDsOut ) const
{
vsProfileIDsOut.clear();
for (DirAndProfile const &i : g_vLocalProfile)
@@ -992,7 +992,7 @@ void ProfileManager::GetLocalProfileIDs( vector<RString> &vsProfileIDsOut ) cons
}
}
void ProfileManager::GetLocalProfileDisplayNames( vector<RString> &vsProfileDisplayNamesOut ) const
void ProfileManager::GetLocalProfileDisplayNames( std::vector<RString> &vsProfileDisplayNamesOut ) const
{
vsProfileDisplayNamesOut.clear();
for (DirAndProfile const &i : g_vLocalProfile)
@@ -1126,14 +1126,14 @@ public:
}
static int GetLocalProfileIDs( T* p, lua_State *L )
{
vector<RString> vsProfileIDs;
std::vector<RString> vsProfileIDs;
p->GetLocalProfileIDs(vsProfileIDs);
LuaHelpers::CreateTableFromArray<RString>( vsProfileIDs, L );
return 1;
}
static int GetLocalProfileDisplayNames( T* p, lua_State *L )
{
vector<RString> vsProfileNames;
std::vector<RString> vsProfileNames;
p->GetLocalProfileDisplayNames(vsProfileNames);
LuaHelpers::CreateTableFromArray<RString>( vsProfileNames, L );
return 1;