Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+5 -5
View File
@@ -63,8 +63,8 @@ public:
void SetModIcon( PlayerNumber pn, const RString &sText, GameCommand &gc );
void ImportOptions( const vector<PlayerNumber> &vpns );
int ExportOptions( const vector<PlayerNumber> &vpns, bool bRowHasFocus[NUM_PLAYERS] );
void ImportOptions( const std::vector<PlayerNumber> &vpns );
int ExportOptions( const std::vector<PlayerNumber> &vpns, bool bRowHasFocus[NUM_PLAYERS] );
enum RowType
{
@@ -134,8 +134,8 @@ protected:
ActorFrame m_Frame;
vector<BitmapText *> m_textItems; // size depends on m_bRowIsLong and which players are joined
vector<OptionsCursor *> m_Underline[NUM_PLAYERS]; // size depends on m_bRowIsLong and which players are joined
std::vector<BitmapText *> m_textItems; // size depends on m_bRowIsLong and which players are joined
std::vector<OptionsCursor *> m_Underline[NUM_PLAYERS]; // size depends on m_bRowIsLong and which players are joined
Actor *m_sprFrame;
BitmapText *m_textTitle;
@@ -146,7 +146,7 @@ protected:
int m_iChoiceInRowWithFocus[NUM_PLAYERS]; // this choice has input focus
// Only one will true at a time if m_pHand->m_Def.bMultiSelect
vector<bool> m_vbSelected[NUM_PLAYERS]; // size = m_pHand->m_Def.choices.size()
std::vector<bool> m_vbSelected[NUM_PLAYERS]; // size = m_pHand->m_Def.choices.size()
Actor::TweenState m_tsDestination; // this should approach m_tsDestination.
public: