Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+22 -22
View File
@@ -26,7 +26,7 @@ const RString GAME_BASE_NOTESKIN_NAME = "default";
// might init this before SpecialFiles::NOTESKINS_DIR
#define GLOBAL_BASE_DIR (SpecialFiles::NOTESKINS_DIR + GAME_COMMON_NOTESKIN_NAME + "/")
static map<RString,RString> g_PathCache;
static std::map<RString,RString> g_PathCache;
struct NoteSkinData
{
@@ -34,14 +34,14 @@ struct NoteSkinData
IniFile metrics;
// When looking for an element, search these dirs from head to tail.
vector<RString> vsDirSearchOrder;
std::vector<RString> vsDirSearchOrder;
LuaReference m_Loader;
};
namespace
{
static map<RString,NoteSkinData> g_mapNameToData;
static std::map<RString,NoteSkinData> g_mapNameToData;
};
NoteSkinManager::NoteSkinManager()
@@ -76,7 +76,7 @@ void NoteSkinManager::RefreshNoteSkinData( const Game* pGame )
g_PathCache.clear();
RString sBaseSkinFolder = SpecialFiles::NOTESKINS_DIR + pGame->m_szName + "/";
vector<RString> asNoteSkinNames;
std::vector<RString> asNoteSkinNames;
GetDirListing( sBaseSkinFolder + "*", asNoteSkinNames, true );
StripCvsAndSvn( asNoteSkinNames );
@@ -92,7 +92,7 @@ void NoteSkinManager::RefreshNoteSkinData( const Game* pGame )
// delete it from the map. -Kyz
if(!LoadNoteSkinData(sName, g_mapNameToData[sName]))
{
map<RString, NoteSkinData>::iterator entry= g_mapNameToData.find(sName);
std::map<RString, NoteSkinData>::iterator entry= g_mapNameToData.find(sName);
g_mapNameToData.erase(entry);
}
}
@@ -167,7 +167,7 @@ bool NoteSkinManager::LoadNoteSkinDataRecursive( const RString &sNoteSkinName_,
}
LuaReference refScript;
for( vector<RString>::reverse_iterator dir = data_out.vsDirSearchOrder.rbegin(); dir != data_out.vsDirSearchOrder.rend(); ++dir )
for( std::vector<RString>::reverse_iterator dir = data_out.vsDirSearchOrder.rbegin(); dir != data_out.vsDirSearchOrder.rend(); ++dir )
{
RString sFile = *dir + "NoteSkin.lua";
RString sScript;
@@ -197,17 +197,17 @@ bool NoteSkinManager::LoadNoteSkinDataRecursive( const RString &sNoteSkinName_,
}
void NoteSkinManager::GetNoteSkinNames( vector<RString> &AddTo )
void NoteSkinManager::GetNoteSkinNames( std::vector<RString> &AddTo )
{
GetNoteSkinNames( GAMESTATE->m_pCurGame, AddTo );
}
void NoteSkinManager::GetNoteSkinNames( const Game* pGame, vector<RString> &AddTo )
void NoteSkinManager::GetNoteSkinNames( const Game* pGame, std::vector<RString> &AddTo )
{
GetAllNoteSkinNamesForGame( pGame, AddTo );
}
bool NoteSkinManager::NoteSkinNameInList(const RString name, vector<RString> name_list)
bool NoteSkinManager::NoteSkinNameInList(const RString name, std::vector<RString> name_list)
{
for(size_t i= 0; i < name_list.size(); ++i)
{
@@ -221,14 +221,14 @@ bool NoteSkinManager::NoteSkinNameInList(const RString name, vector<RString> nam
bool NoteSkinManager::DoesNoteSkinExist( const RString &sSkinName )
{
vector<RString> asSkinNames;
std::vector<RString> asSkinNames;
GetAllNoteSkinNamesForGame( GAMESTATE->m_pCurGame, asSkinNames );
return NoteSkinNameInList(sSkinName, asSkinNames);
}
bool NoteSkinManager::DoNoteSkinsExistForGame( const Game *pGame )
{
vector<RString> asSkinNames;
std::vector<RString> asSkinNames;
GetAllNoteSkinNamesForGame( pGame, asSkinNames );
return !asSkinNames.empty();
}
@@ -236,7 +236,7 @@ bool NoteSkinManager::DoNoteSkinsExistForGame( const Game *pGame )
RString NoteSkinManager::GetDefaultNoteSkinName()
{
RString name= THEME->GetMetric("Common", "DefaultNoteSkinName");
vector<RString> all_names;
std::vector<RString> all_names;
GetAllNoteSkinNamesForGame(GAMESTATE->m_pCurGame, all_names);
if(all_names.empty())
{
@@ -262,12 +262,12 @@ void NoteSkinManager::ValidateNoteSkinName(RString& name)
}
}
void NoteSkinManager::GetAllNoteSkinNamesForGame( const Game *pGame, vector<RString> &AddTo )
void NoteSkinManager::GetAllNoteSkinNamesForGame( const Game *pGame, std::vector<RString> &AddTo )
{
if( pGame == m_pCurGame )
{
// Faster:
for( map<RString,NoteSkinData>::const_iterator iter = g_mapNameToData.begin();
for( std::map<RString, NoteSkinData>::const_iterator iter = g_mapNameToData.begin();
iter != g_mapNameToData.end(); ++iter )
{
AddTo.push_back( iter->second.sName );
@@ -291,7 +291,7 @@ RString NoteSkinManager::GetMetric( const RString &sButtonName, const RString &s
}
RString sNoteSkinName = m_sCurrentNoteSkin;
sNoteSkinName.MakeLower();
map<RString,NoteSkinData>::const_iterator it = g_mapNameToData.find(sNoteSkinName);
std::map<RString, NoteSkinData>::const_iterator it = g_mapNameToData.find(sNoteSkinName);
ASSERT_M( it != g_mapNameToData.end(), sNoteSkinName ); // this NoteSkin doesn't exist!
const NoteSkinData& data = it->second;
@@ -332,7 +332,7 @@ apActorCommands NoteSkinManager::GetMetricA( const RString &sButtonName, const R
RString NoteSkinManager::GetPath( const RString &sButtonName, const RString &sElement )
{
const RString CacheString = m_sCurrentNoteSkin + "/" + sButtonName + "/" + sElement;
map<RString,RString>::iterator it = g_PathCache.find( CacheString );
std::map<RString, RString>::iterator it = g_PathCache.find( CacheString );
if( it != g_PathCache.end() )
return it->second;
@@ -343,7 +343,7 @@ RString NoteSkinManager::GetPath( const RString &sButtonName, const RString &sEl
}
RString sNoteSkinName = m_sCurrentNoteSkin;
sNoteSkinName.MakeLower();
map<RString,NoteSkinData>::const_iterator iter = g_mapNameToData.find( sNoteSkinName );
std::map<RString, NoteSkinData>::const_iterator iter = g_mapNameToData.find( sNoteSkinName );
ASSERT( iter != g_mapNameToData.end() );
const NoteSkinData &data = iter->second;
@@ -456,7 +456,7 @@ RString NoteSkinManager::GetPath( const RString &sButtonName, const RString &sEl
bool NoteSkinManager::PushActorTemplate( Lua *L, const RString &sButton, const RString &sElement, bool bSpriteOnly )
{
map<RString,NoteSkinData>::const_iterator iter = g_mapNameToData.find( m_sCurrentNoteSkin );
std::map<RString, NoteSkinData>::const_iterator iter = g_mapNameToData.find( m_sCurrentNoteSkin );
if(iter == g_mapNameToData.end())
{
LuaHelpers::ReportScriptError("No current noteskin set!", "NOTESKIN_ERROR");
@@ -493,7 +493,7 @@ Actor *NoteSkinManager::LoadActor( const RString &sButton, const RString &sEleme
return Sprite::NewBlankSprite();
}
unique_ptr<XNode> pNode( XmlFileUtil::XNodeFromTable(L) );
std::unique_ptr<XNode> pNode( XmlFileUtil::XNodeFromTable(L) );
if( pNode.get() == nullptr )
{
LUA->Release( L );
@@ -522,7 +522,7 @@ Actor *NoteSkinManager::LoadActor( const RString &sButton, const RString &sEleme
RString NoteSkinManager::GetPathFromDirAndFile( const RString &sDir, const RString &sFileName )
{
vector<RString> matches; // fill this with the possible files
std::vector<RString> matches; // fill this with the possible files
GetDirListing( sDir+sFileName+"*", matches, false, true );
@@ -585,7 +585,7 @@ public:
#undef FOR_NOTESKIN
static int GetNoteSkinNames( T* p, lua_State *L )
{
vector<RString> vNoteskins;
std::vector<RString> vNoteskins;
p->GetNoteSkinNames( vNoteskins );
LuaHelpers::CreateTableFromArray(vNoteskins, L);
return 1;
@@ -594,7 +594,7 @@ public:
static int GetNoteSkinNamesForGame( T* p, lua_State *L )
{
Game *pGame = Luna<Game>::check( L, 1 );
vector<RString> vGameNoteskins;
std::vector<RString> vGameNoteskins;
p->GetNoteSkinNames( pGame, vGameNoteskins );
LuaHelpers::CreateTableFromArray(vGameNoteskins, L);
return 1;