Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+6 -6
View File
@@ -187,10 +187,10 @@ public:
bool DrawHoldsInRange(const NoteFieldRenderArgs& field_args,
const NoteColumnRenderArgs& column_args,
const vector<NoteData::TrackMap::const_iterator>& tap_set);
const std::vector<NoteData::TrackMap::const_iterator>& tap_set);
bool DrawTapsInRange(const NoteFieldRenderArgs& field_args,
const NoteColumnRenderArgs& column_args,
const vector<NoteData::TrackMap::const_iterator>& tap_set);
const std::vector<NoteData::TrackMap::const_iterator>& tap_set);
/**
* @brief Draw the TapNote onto the NoteField.
* @param tn the TapNote in question.
@@ -244,12 +244,12 @@ private:
const NoteColumnRenderArgs& column_args, float fYOffset, float fBeat,
bool bIsAddition, float fPercentFadeToFail, float fColorScale,
bool is_being_held);
void DrawHoldPart(vector<Sprite*> &vpSpr,
void DrawHoldPart(std::vector<Sprite*> &vpSpr,
const NoteFieldRenderArgs& field_args,
const NoteColumnRenderArgs& column_args,
const draw_hold_part_args& part_args, bool glow, int part_type);
void DrawHoldBodyInternal(vector<Sprite*>& sprite_top,
vector<Sprite*>& sprite_body, vector<Sprite*>& sprite_bottom,
void DrawHoldBodyInternal(std::vector<Sprite*>& sprite_top,
std::vector<Sprite*>& sprite_body, std::vector<Sprite*>& sprite_bottom,
const NoteFieldRenderArgs& field_args,
const NoteColumnRenderArgs& column_args,
draw_hold_part_args& part_args,
@@ -333,7 +333,7 @@ struct NoteColumnRenderer : public Actor
NCSplineHandler* GetZoomHandler() { return &NCR_DestTweenState().m_zoom_handler; }
private:
vector<NCR_TweenState> NCR_Tweens;
std::vector<NCR_TweenState> NCR_Tweens;
NCR_TweenState NCR_current;
NCR_TweenState NCR_start;
};