Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
Fix whitespace changes
This commit is contained in:
committed by
Martin Natano
parent
f0680a29fc
commit
0cba3579de
+35
-35
@@ -89,13 +89,13 @@ void MusicWheel::Load( RString sType )
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HIDE_INACTIVE_SECTIONS .Load(sType,"OnlyShowActiveSection");
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HIDE_ACTIVE_SECTION_TITLE .Load(sType,"HideActiveSectionTitle");
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REMIND_WHEEL_POSITIONS .Load(sType,"RemindWheelPositions");
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vector<RString> vsModeChoiceNames;
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std::vector<RString> vsModeChoiceNames;
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split( MODE_MENU_CHOICE_NAMES, ",", vsModeChoiceNames );
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CHOICE .Load(sType,CHOICE_NAME,vsModeChoiceNames);
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SECTION_COLORS .Load(sType,SECTION_COLORS_NAME,NUM_SECTION_COLORS);
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CUSTOM_WHEEL_ITEM_NAMES .Load(sType,"CustomWheelItemNames");
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vector<RString> vsCustomItemNames;
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std::vector<RString> vsCustomItemNames;
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split( CUSTOM_WHEEL_ITEM_NAMES, ",", vsCustomItemNames );
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CUSTOM_CHOICES.Load(sType,CUSTOM_WHEEL_ITEM_NAME,vsCustomItemNames);
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CUSTOM_CHOICE_COLORS.Load(sType,CUSTOM_WHEEL_ITEM_COLOR,vsCustomItemNames);
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@@ -149,7 +149,7 @@ void MusicWheel::BeginScreen()
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// Set m_LastModeMenuItem to the first item that matches the current mode. (Do this
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// after building wheel item data.)
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{
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const vector<MusicWheelItemData *> &from = getWheelItemsData(SORT_MODE_MENU);
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const std::vector<MusicWheelItemData *> &from = getWheelItemsData(SORT_MODE_MENU);
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for( unsigned i=0; i<from.size(); i++ )
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{
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ASSERT( &*from[i]->m_pAction != nullptr );
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@@ -189,7 +189,7 @@ void MusicWheel::BeginScreen()
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// first song in the group. -aj
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if(!GAMESTATE->IsCourseMode())
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{
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vector<Song*> vTemp = SONGMAN->GetSongs(GAMESTATE->m_sPreferredSongGroup);
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std::vector<Song*> vTemp = SONGMAN->GetSongs(GAMESTATE->m_sPreferredSongGroup);
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ASSERT(vTemp.size() > 0);
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GAMESTATE->m_pCurSong.Set(vTemp[0]);
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};
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@@ -234,7 +234,7 @@ void MusicWheel::BeginScreen()
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{
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if(GAMESTATE->m_pCurSteps[p] != nullptr)
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{
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vector<Steps*> vpPossibleSteps;
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std::vector<Steps*> vpPossibleSteps;
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if(GAMESTATE->m_pCurSong != nullptr)
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{
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SongUtil::GetPlayableSteps(GAMESTATE->m_pCurSong, vpPossibleSteps);
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@@ -251,8 +251,8 @@ void MusicWheel::BeginScreen()
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MusicWheel::~MusicWheel()
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{
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FOREACH_ENUM( SortOrder, so ) {
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vector<MusicWheelItemData*>::iterator i = m__UnFilteredWheelItemDatas[so].begin();
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vector<MusicWheelItemData*>::iterator iEnd = m__UnFilteredWheelItemDatas[so].end();
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std::vector<MusicWheelItemData*>::iterator i = m__UnFilteredWheelItemDatas[so].begin();
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std::vector<MusicWheelItemData*>::iterator iEnd = m__UnFilteredWheelItemDatas[so].end();
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for( ; i != iEnd; ++i ) {
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delete *i;
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}
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@@ -293,7 +293,7 @@ bool MusicWheel::SelectSongOrCourse()
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return true;
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// Select the first selectable song based on the sort order...
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vector<MusicWheelItemData *> &wiWheelItems = getWheelItemsData(GAMESTATE->m_SortOrder);
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std::vector<MusicWheelItemData *> &wiWheelItems = getWheelItemsData(GAMESTATE->m_SortOrder);
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for( unsigned i = 0; i < wiWheelItems.size(); i++ )
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{
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if( wiWheelItems[i]->m_pSong )
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@@ -326,7 +326,7 @@ bool MusicWheel::SelectSong( const Song *p )
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return false;
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unsigned i;
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vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
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std::vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
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for( i=0; i<from.size(); i++ )
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{
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if( from[i]->m_pSong == p )
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@@ -354,7 +354,7 @@ bool MusicWheel::SelectCourse( const Course *p )
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return false;
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unsigned i;
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vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
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std::vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
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for( i=0; i<from.size(); i++ )
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{
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if( from[i]->m_pCourse == p )
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@@ -381,7 +381,7 @@ bool MusicWheel::SelectModeMenuItem()
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{
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// Select the last-chosen option.
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ASSERT( GAMESTATE->m_SortOrder == SORT_MODE_MENU );
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const vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
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const std::vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
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unsigned i;
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for( i=0; i<from.size(); i++ )
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{
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@@ -408,9 +408,9 @@ bool MusicWheel::SelectModeMenuItem()
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// bool MusicWheel::SelectCustomItem()
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void MusicWheel::GetSongList( vector<Song*> &arraySongs, SortOrder so )
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void MusicWheel::GetSongList( std::vector<Song*> &arraySongs, SortOrder so )
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{
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vector<Song*> apAllSongs;
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std::vector<Song*> apAllSongs;
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switch( so )
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{
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case SORT_PREFERRED:
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@@ -447,7 +447,7 @@ void MusicWheel::GetSongList( vector<Song*> &arraySongs, SortOrder so )
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// filter songs that we don't have enough stages to play
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{
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vector<Song*> vTempSongs;
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std::vector<Song*> vTempSongs;
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SongCriteria sc;
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sc.m_iMaxStagesForSong = GAMESTATE->GetSmallestNumStagesLeftForAnyHumanPlayer();
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SongUtil::FilterSongs( sc, apAllSongs, vTempSongs );
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@@ -505,14 +505,14 @@ void MusicWheel::GetSongList( vector<Song*> &arraySongs, SortOrder so )
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}
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}
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void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelItemDatas, SortOrder so )
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void MusicWheel::BuildWheelItemDatas( std::vector<MusicWheelItemData *> &arrayWheelItemDatas, SortOrder so )
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{
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switch( so )
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{
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case SORT_MODE_MENU:
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{
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arrayWheelItemDatas.clear(); // clear out the previous wheel items
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vector<RString> vsNames;
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std::vector<RString> vsNames;
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split( MODE_MENU_CHOICE_NAMES, ",", vsNames );
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for( unsigned i=0; i<vsNames.size(); ++i )
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{
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@@ -551,7 +551,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
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case SORT_RECENT:
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{
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// Make an array of Song*, then sort them
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vector<Song*> arraySongs;
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std::vector<Song*> arraySongs;
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GetSongList( arraySongs, so );
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bool bUseSections = true;
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@@ -719,7 +719,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
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arrayWheelItemDatas.push_back( new MusicWheelItemData(WheelItemDataType_Portal, nullptr, "", nullptr, PORTAL_COLOR, 0) );
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// add custom wheel items
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vector<RString> vsNames;
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std::vector<RString> vsNames;
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split( CUSTOM_WHEEL_ITEM_NAMES, ",", vsNames );
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for( unsigned i=0; i<vsNames.size(); ++i )
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{
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@@ -761,7 +761,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
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{
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bool bOnlyPreferred = PREFSMAN->m_CourseSortOrder == COURSE_SORT_PREFERRED;
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vector<CourseType> vct;
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std::vector<CourseType> vct;
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switch( so )
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{
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case SORT_NONSTOP_COURSES:
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@@ -782,7 +782,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
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FAIL_M(ssprintf("Wrong sort order: %i", so));
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}
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vector<Course*> apCourses;
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std::vector<Course*> apCourses;
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for (CourseType const &ct : vct)
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{
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if( bOnlyPreferred )
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@@ -869,7 +869,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
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{
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WID->m_Flags.bHasBeginnerOr1Meter = WID->m_pSong->IsEasy( GAMESTATE->GetCurrentStyle(PLAYER_INVALID)->m_StepsType ) && SHOW_EASY_FLAG;
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WID->m_Flags.bEdits = false;
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set<StepsType> vStepsType;
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std::set<StepsType> vStepsType;
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SongUtil::GetPlayableStepsTypes( WID->m_pSong, vStepsType );
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for (StepsType const &type : vStepsType)
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WID->m_Flags.bEdits |= WID->m_pSong->HasEdits( type );
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@@ -884,7 +884,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
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}
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}
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vector<MusicWheelItemData *> & MusicWheel::getWheelItemsData(SortOrder so) {
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std::vector<MusicWheelItemData *> & MusicWheel::getWheelItemsData(SortOrder so) {
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// Update the popularity and init icons.
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readyWheelItemsData(so);
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return m__WheelItemDatas[so];
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@@ -894,7 +894,7 @@ void MusicWheel::readyWheelItemsData(SortOrder so) {
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if(m_WheelItemDatasStatus[so]!=VALID) {
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RageTimer timer;
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vector<MusicWheelItemData *> &aUnFilteredDatas=m__UnFilteredWheelItemDatas[so];
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std::vector<MusicWheelItemData*> &aUnFilteredDatas = m__UnFilteredWheelItemDatas[so];
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if(m_WheelItemDatasStatus[so]==INVALID) {
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BuildWheelItemDatas( aUnFilteredDatas, so );
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@@ -907,7 +907,7 @@ void MusicWheel::readyWheelItemsData(SortOrder so) {
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}
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void MusicWheel::FilterWheelItemDatas(vector<MusicWheelItemData *> &aUnFilteredDatas, vector<MusicWheelItemData *> &aFilteredData, SortOrder so )
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void MusicWheel::FilterWheelItemDatas(std::vector<MusicWheelItemData *> &aUnFilteredDatas, std::vector<MusicWheelItemData *> &aFilteredData, SortOrder so )
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{
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aFilteredData.clear();
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@@ -922,7 +922,7 @@ void MusicWheel::FilterWheelItemDatas(vector<MusicWheelItemData *> &aUnFilteredD
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}
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}
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vector<bool> aiRemove;
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std::vector<bool> aiRemove;
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aiRemove.insert( aiRemove.begin(), unfilteredSize, false );
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const int iMaxStagesForSong = GAMESTATE->GetSmallestNumStagesLeftForAnyHumanPlayer();
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@@ -1059,7 +1059,7 @@ void MusicWheel::FilterWheelItemDatas(vector<MusicWheelItemData *> &aUnFilteredD
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/* Update the popularity. This is affected by filtering. */
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if( so == SORT_POPULARITY )
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{
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for( unsigned i=0; i< min(3u,aFilteredData.size()); i++ )
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for( unsigned i=0; i < std::min<unsigned int>(3u, aFilteredData.size()); i++ )
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{
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MusicWheelItemData& WID = *aFilteredData[i];
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WID.m_Flags.iPlayersBestNumber = i+1;
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@@ -1232,7 +1232,7 @@ bool MusicWheel::NextSort() // return true if change successful
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if( GAMESTATE->m_SortOrder == SORT_MODE_MENU )
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return false;
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vector<SortOrder> aSortOrders;
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std::vector<SortOrder> aSortOrders;
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{
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Lua *L = LUA->Get();
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SORT_ORDERS.PushSelf( L );
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@@ -1274,7 +1274,7 @@ bool MusicWheel::Select() // return true if this selection ends the screen
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m_fTimeLeftInState = 0.1f;
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return false;
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case STATE_RANDOM_SPINNING:
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m_fPositionOffsetFromSelection = max(m_fPositionOffsetFromSelection, 0.3f);
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m_fPositionOffsetFromSelection = std::max(m_fPositionOffsetFromSelection, 0.3f);
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m_WheelState = STATE_LOCKED;
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SCREENMAN->PlayStartSound();
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m_fLockedWheelVelocity = 0;
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@@ -1367,12 +1367,12 @@ void MusicWheel::SetOpenSection( RString group )
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if( !m_CurWheelItemData.empty() )
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old = GetCurWheelItemData(m_iSelection);
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vector<const Style*> vpPossibleStyles;
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std::vector<const Style*> vpPossibleStyles;
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if( CommonMetrics::AUTO_SET_STYLE )
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GAMEMAN->GetCompatibleStyles( GAMESTATE->m_pCurGame, GAMESTATE->GetNumPlayersEnabled(), vpPossibleStyles );
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m_CurWheelItemData.clear();
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vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
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std::vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
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m_CurWheelItemData.reserve( from.size() );
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for( unsigned i = 0; i < from.size(); ++i )
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{
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@@ -1442,9 +1442,9 @@ void MusicWheel::SetOpenSection( RString group )
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RebuildWheelItems();
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}
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void MusicWheel::GetCurrentSections(vector<RString> §ions)
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void MusicWheel::GetCurrentSections(std::vector<RString> §ions)
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{
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vector<MusicWheelItemData *> &wiWheelItems = getWheelItemsData(GAMESTATE->m_SortOrder);
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std::vector<MusicWheelItemData *> &wiWheelItems = getWheelItemsData(GAMESTATE->m_SortOrder);
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for( unsigned i = 0; i < wiWheelItems.size(); i++ )
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{
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if ( wiWheelItems[i]->m_Type == WheelItemDataType_Section && !wiWheelItems[i]->m_sText.empty())
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@@ -1595,7 +1595,7 @@ Song *MusicWheel::GetPreferredSelectionForRandomOrPortal()
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{
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// probe to find a song that has the preferred
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// difficulties of each player
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vector<Difficulty> vDifficultiesToRequire;
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std::vector<Difficulty> vDifficultiesToRequire;
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FOREACH_HumanPlayer(p)
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{
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if( GAMESTATE->m_PreferredDifficulty[p] == Difficulty_Invalid )
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@@ -1612,7 +1612,7 @@ Song *MusicWheel::GetPreferredSelectionForRandomOrPortal()
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}
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RString sPreferredGroup = m_sExpandedSectionName;
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vector<MusicWheelItemData *> &wid = getWheelItemsData(GAMESTATE->m_SortOrder);
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std::vector<MusicWheelItemData *> &wid = getWheelItemsData(GAMESTATE->m_SortOrder);
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StepsType st = GAMESTATE->GetCurrentStyle(PLAYER_INVALID)->m_StepsType;
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@@ -1679,7 +1679,7 @@ public:
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DEFINE_METHOD(GetSelectedSection, GetSelectedSection());
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static int GetCurrentSections( T* p, lua_State *L )
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{
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vector<RString> v;
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std::vector<RString> v;
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p->GetCurrentSections(v);
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LuaHelpers::CreateTableFromArray<RString>( v, L );
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return 1;
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