Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements

Fix whitespace changes
This commit is contained in:
Michael Sundqvist
2022-07-31 22:14:38 +02:00
committed by Martin Natano
parent f0680a29fc
commit 0cba3579de
534 changed files with 3456 additions and 3488 deletions
+35 -35
View File
@@ -89,13 +89,13 @@ void MusicWheel::Load( RString sType )
HIDE_INACTIVE_SECTIONS .Load(sType,"OnlyShowActiveSection");
HIDE_ACTIVE_SECTION_TITLE .Load(sType,"HideActiveSectionTitle");
REMIND_WHEEL_POSITIONS .Load(sType,"RemindWheelPositions");
vector<RString> vsModeChoiceNames;
std::vector<RString> vsModeChoiceNames;
split( MODE_MENU_CHOICE_NAMES, ",", vsModeChoiceNames );
CHOICE .Load(sType,CHOICE_NAME,vsModeChoiceNames);
SECTION_COLORS .Load(sType,SECTION_COLORS_NAME,NUM_SECTION_COLORS);
CUSTOM_WHEEL_ITEM_NAMES .Load(sType,"CustomWheelItemNames");
vector<RString> vsCustomItemNames;
std::vector<RString> vsCustomItemNames;
split( CUSTOM_WHEEL_ITEM_NAMES, ",", vsCustomItemNames );
CUSTOM_CHOICES.Load(sType,CUSTOM_WHEEL_ITEM_NAME,vsCustomItemNames);
CUSTOM_CHOICE_COLORS.Load(sType,CUSTOM_WHEEL_ITEM_COLOR,vsCustomItemNames);
@@ -149,7 +149,7 @@ void MusicWheel::BeginScreen()
// Set m_LastModeMenuItem to the first item that matches the current mode. (Do this
// after building wheel item data.)
{
const vector<MusicWheelItemData *> &from = getWheelItemsData(SORT_MODE_MENU);
const std::vector<MusicWheelItemData *> &from = getWheelItemsData(SORT_MODE_MENU);
for( unsigned i=0; i<from.size(); i++ )
{
ASSERT( &*from[i]->m_pAction != nullptr );
@@ -189,7 +189,7 @@ void MusicWheel::BeginScreen()
// first song in the group. -aj
if(!GAMESTATE->IsCourseMode())
{
vector<Song*> vTemp = SONGMAN->GetSongs(GAMESTATE->m_sPreferredSongGroup);
std::vector<Song*> vTemp = SONGMAN->GetSongs(GAMESTATE->m_sPreferredSongGroup);
ASSERT(vTemp.size() > 0);
GAMESTATE->m_pCurSong.Set(vTemp[0]);
};
@@ -234,7 +234,7 @@ void MusicWheel::BeginScreen()
{
if(GAMESTATE->m_pCurSteps[p] != nullptr)
{
vector<Steps*> vpPossibleSteps;
std::vector<Steps*> vpPossibleSteps;
if(GAMESTATE->m_pCurSong != nullptr)
{
SongUtil::GetPlayableSteps(GAMESTATE->m_pCurSong, vpPossibleSteps);
@@ -251,8 +251,8 @@ void MusicWheel::BeginScreen()
MusicWheel::~MusicWheel()
{
FOREACH_ENUM( SortOrder, so ) {
vector<MusicWheelItemData*>::iterator i = m__UnFilteredWheelItemDatas[so].begin();
vector<MusicWheelItemData*>::iterator iEnd = m__UnFilteredWheelItemDatas[so].end();
std::vector<MusicWheelItemData*>::iterator i = m__UnFilteredWheelItemDatas[so].begin();
std::vector<MusicWheelItemData*>::iterator iEnd = m__UnFilteredWheelItemDatas[so].end();
for( ; i != iEnd; ++i ) {
delete *i;
}
@@ -293,7 +293,7 @@ bool MusicWheel::SelectSongOrCourse()
return true;
// Select the first selectable song based on the sort order...
vector<MusicWheelItemData *> &wiWheelItems = getWheelItemsData(GAMESTATE->m_SortOrder);
std::vector<MusicWheelItemData *> &wiWheelItems = getWheelItemsData(GAMESTATE->m_SortOrder);
for( unsigned i = 0; i < wiWheelItems.size(); i++ )
{
if( wiWheelItems[i]->m_pSong )
@@ -326,7 +326,7 @@ bool MusicWheel::SelectSong( const Song *p )
return false;
unsigned i;
vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
std::vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
for( i=0; i<from.size(); i++ )
{
if( from[i]->m_pSong == p )
@@ -354,7 +354,7 @@ bool MusicWheel::SelectCourse( const Course *p )
return false;
unsigned i;
vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
std::vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
for( i=0; i<from.size(); i++ )
{
if( from[i]->m_pCourse == p )
@@ -381,7 +381,7 @@ bool MusicWheel::SelectModeMenuItem()
{
// Select the last-chosen option.
ASSERT( GAMESTATE->m_SortOrder == SORT_MODE_MENU );
const vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
const std::vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
unsigned i;
for( i=0; i<from.size(); i++ )
{
@@ -408,9 +408,9 @@ bool MusicWheel::SelectModeMenuItem()
// bool MusicWheel::SelectCustomItem()
void MusicWheel::GetSongList( vector<Song*> &arraySongs, SortOrder so )
void MusicWheel::GetSongList( std::vector<Song*> &arraySongs, SortOrder so )
{
vector<Song*> apAllSongs;
std::vector<Song*> apAllSongs;
switch( so )
{
case SORT_PREFERRED:
@@ -447,7 +447,7 @@ void MusicWheel::GetSongList( vector<Song*> &arraySongs, SortOrder so )
// filter songs that we don't have enough stages to play
{
vector<Song*> vTempSongs;
std::vector<Song*> vTempSongs;
SongCriteria sc;
sc.m_iMaxStagesForSong = GAMESTATE->GetSmallestNumStagesLeftForAnyHumanPlayer();
SongUtil::FilterSongs( sc, apAllSongs, vTempSongs );
@@ -505,14 +505,14 @@ void MusicWheel::GetSongList( vector<Song*> &arraySongs, SortOrder so )
}
}
void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelItemDatas, SortOrder so )
void MusicWheel::BuildWheelItemDatas( std::vector<MusicWheelItemData *> &arrayWheelItemDatas, SortOrder so )
{
switch( so )
{
case SORT_MODE_MENU:
{
arrayWheelItemDatas.clear(); // clear out the previous wheel items
vector<RString> vsNames;
std::vector<RString> vsNames;
split( MODE_MENU_CHOICE_NAMES, ",", vsNames );
for( unsigned i=0; i<vsNames.size(); ++i )
{
@@ -551,7 +551,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
case SORT_RECENT:
{
// Make an array of Song*, then sort them
vector<Song*> arraySongs;
std::vector<Song*> arraySongs;
GetSongList( arraySongs, so );
bool bUseSections = true;
@@ -719,7 +719,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
arrayWheelItemDatas.push_back( new MusicWheelItemData(WheelItemDataType_Portal, nullptr, "", nullptr, PORTAL_COLOR, 0) );
// add custom wheel items
vector<RString> vsNames;
std::vector<RString> vsNames;
split( CUSTOM_WHEEL_ITEM_NAMES, ",", vsNames );
for( unsigned i=0; i<vsNames.size(); ++i )
{
@@ -761,7 +761,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
{
bool bOnlyPreferred = PREFSMAN->m_CourseSortOrder == COURSE_SORT_PREFERRED;
vector<CourseType> vct;
std::vector<CourseType> vct;
switch( so )
{
case SORT_NONSTOP_COURSES:
@@ -782,7 +782,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
FAIL_M(ssprintf("Wrong sort order: %i", so));
}
vector<Course*> apCourses;
std::vector<Course*> apCourses;
for (CourseType const &ct : vct)
{
if( bOnlyPreferred )
@@ -869,7 +869,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
{
WID->m_Flags.bHasBeginnerOr1Meter = WID->m_pSong->IsEasy( GAMESTATE->GetCurrentStyle(PLAYER_INVALID)->m_StepsType ) && SHOW_EASY_FLAG;
WID->m_Flags.bEdits = false;
set<StepsType> vStepsType;
std::set<StepsType> vStepsType;
SongUtil::GetPlayableStepsTypes( WID->m_pSong, vStepsType );
for (StepsType const &type : vStepsType)
WID->m_Flags.bEdits |= WID->m_pSong->HasEdits( type );
@@ -884,7 +884,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
}
}
vector<MusicWheelItemData *> & MusicWheel::getWheelItemsData(SortOrder so) {
std::vector<MusicWheelItemData *> & MusicWheel::getWheelItemsData(SortOrder so) {
// Update the popularity and init icons.
readyWheelItemsData(so);
return m__WheelItemDatas[so];
@@ -894,7 +894,7 @@ void MusicWheel::readyWheelItemsData(SortOrder so) {
if(m_WheelItemDatasStatus[so]!=VALID) {
RageTimer timer;
vector<MusicWheelItemData *> &aUnFilteredDatas=m__UnFilteredWheelItemDatas[so];
std::vector<MusicWheelItemData*> &aUnFilteredDatas = m__UnFilteredWheelItemDatas[so];
if(m_WheelItemDatasStatus[so]==INVALID) {
BuildWheelItemDatas( aUnFilteredDatas, so );
@@ -907,7 +907,7 @@ void MusicWheel::readyWheelItemsData(SortOrder so) {
}
void MusicWheel::FilterWheelItemDatas(vector<MusicWheelItemData *> &aUnFilteredDatas, vector<MusicWheelItemData *> &aFilteredData, SortOrder so )
void MusicWheel::FilterWheelItemDatas(std::vector<MusicWheelItemData *> &aUnFilteredDatas, std::vector<MusicWheelItemData *> &aFilteredData, SortOrder so )
{
aFilteredData.clear();
@@ -922,7 +922,7 @@ void MusicWheel::FilterWheelItemDatas(vector<MusicWheelItemData *> &aUnFilteredD
}
}
vector<bool> aiRemove;
std::vector<bool> aiRemove;
aiRemove.insert( aiRemove.begin(), unfilteredSize, false );
const int iMaxStagesForSong = GAMESTATE->GetSmallestNumStagesLeftForAnyHumanPlayer();
@@ -1059,7 +1059,7 @@ void MusicWheel::FilterWheelItemDatas(vector<MusicWheelItemData *> &aUnFilteredD
/* Update the popularity. This is affected by filtering. */
if( so == SORT_POPULARITY )
{
for( unsigned i=0; i< min(3u,aFilteredData.size()); i++ )
for( unsigned i=0; i < std::min<unsigned int>(3u, aFilteredData.size()); i++ )
{
MusicWheelItemData& WID = *aFilteredData[i];
WID.m_Flags.iPlayersBestNumber = i+1;
@@ -1232,7 +1232,7 @@ bool MusicWheel::NextSort() // return true if change successful
if( GAMESTATE->m_SortOrder == SORT_MODE_MENU )
return false;
vector<SortOrder> aSortOrders;
std::vector<SortOrder> aSortOrders;
{
Lua *L = LUA->Get();
SORT_ORDERS.PushSelf( L );
@@ -1274,7 +1274,7 @@ bool MusicWheel::Select() // return true if this selection ends the screen
m_fTimeLeftInState = 0.1f;
return false;
case STATE_RANDOM_SPINNING:
m_fPositionOffsetFromSelection = max(m_fPositionOffsetFromSelection, 0.3f);
m_fPositionOffsetFromSelection = std::max(m_fPositionOffsetFromSelection, 0.3f);
m_WheelState = STATE_LOCKED;
SCREENMAN->PlayStartSound();
m_fLockedWheelVelocity = 0;
@@ -1367,12 +1367,12 @@ void MusicWheel::SetOpenSection( RString group )
if( !m_CurWheelItemData.empty() )
old = GetCurWheelItemData(m_iSelection);
vector<const Style*> vpPossibleStyles;
std::vector<const Style*> vpPossibleStyles;
if( CommonMetrics::AUTO_SET_STYLE )
GAMEMAN->GetCompatibleStyles( GAMESTATE->m_pCurGame, GAMESTATE->GetNumPlayersEnabled(), vpPossibleStyles );
m_CurWheelItemData.clear();
vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
std::vector<MusicWheelItemData *> &from = getWheelItemsData(GAMESTATE->m_SortOrder);
m_CurWheelItemData.reserve( from.size() );
for( unsigned i = 0; i < from.size(); ++i )
{
@@ -1442,9 +1442,9 @@ void MusicWheel::SetOpenSection( RString group )
RebuildWheelItems();
}
void MusicWheel::GetCurrentSections(vector<RString> &sections)
void MusicWheel::GetCurrentSections(std::vector<RString> &sections)
{
vector<MusicWheelItemData *> &wiWheelItems = getWheelItemsData(GAMESTATE->m_SortOrder);
std::vector<MusicWheelItemData *> &wiWheelItems = getWheelItemsData(GAMESTATE->m_SortOrder);
for( unsigned i = 0; i < wiWheelItems.size(); i++ )
{
if ( wiWheelItems[i]->m_Type == WheelItemDataType_Section && !wiWheelItems[i]->m_sText.empty())
@@ -1595,7 +1595,7 @@ Song *MusicWheel::GetPreferredSelectionForRandomOrPortal()
{
// probe to find a song that has the preferred
// difficulties of each player
vector<Difficulty> vDifficultiesToRequire;
std::vector<Difficulty> vDifficultiesToRequire;
FOREACH_HumanPlayer(p)
{
if( GAMESTATE->m_PreferredDifficulty[p] == Difficulty_Invalid )
@@ -1612,7 +1612,7 @@ Song *MusicWheel::GetPreferredSelectionForRandomOrPortal()
}
RString sPreferredGroup = m_sExpandedSectionName;
vector<MusicWheelItemData *> &wid = getWheelItemsData(GAMESTATE->m_SortOrder);
std::vector<MusicWheelItemData *> &wid = getWheelItemsData(GAMESTATE->m_SortOrder);
StepsType st = GAMESTATE->GetCurrentStyle(PLAYER_INVALID)->m_StepsType;
@@ -1679,7 +1679,7 @@ public:
DEFINE_METHOD(GetSelectedSection, GetSelectedSection());
static int GetCurrentSections( T* p, lua_State *L )
{
vector<RString> v;
std::vector<RString> v;
p->GetCurrentSections(v);
LuaHelpers::CreateTableFromArray<RString>( v, L );
return 1;